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New Team, need help

Posted: Tue Oct 29, 2002 9:44 pm
by MiddenheimMaulers
Has anyone got any ideas for a human team for a blood bowl league. Team re-rolls are not allowed, I am also trying to keep in with the fluff of the middenheimers. Thanks in advance

Posted: Tue Oct 29, 2002 11:21 pm
by Marcus
My advice would be to play in a league that allows rerolls. No Rerolls? WTF?! :-?

Posted: Tue Oct 29, 2002 11:28 pm
by manusate
My advice would be to play in a league that allows rerolls. No Rerolls? WTF?!
LOL

Ehem, just get a lotta positional players.

Posted: Wed Oct 30, 2002 12:19 am
by Joaquim
Well, I won't like a league without re-rolls... but in the name of science I admit the experiment.... :)

Well, if the league still uses FFs I think you should get most of it, so...

I would go for:

4 Catchers 280k
4 Blitzers 360k
2 Throwers 140k
1 Lineman 50k
1 Apo 50k
9 FF 90k

Total 970k

With the extra 30k you can:

* Say you'll buy 12 FF instead - as there isn't write in LRB 1.3 any limit this should be funny to see...
* Buy 2 Lineman and 7 FF
* Buy 2 Cheerleaders and a Assistant Coach
* Try to introduce a rule like 1 free SPP for 10% of the price of the player, and give the Lineman 6 SPPs...
* just keep them...


I remember seeing some talk here about this (what if there weren't re-rolls)... and I guess the author decided to try it, after all... I'm hoping to hear what happened!!

How many people are in that league? For a so weird league I guess there won't be many (here in Portugal there is allways few, anyway...). If that is the case I think you should try that each coach plays 2 different teams: it can help to know if it was the race who gained, or if it was the coach....


Joaquim

Posted: Wed Oct 30, 2002 12:43 am
by Longshot
hum, my opinion is the same than Marcus' one.

Posted: Wed Oct 30, 2002 11:18 pm
by Zy-Nox
Yeh,
Good luck,
No re rolls is mad,
Mine have 4 and are starting out .
They can go in the first 5 turns If I have bad block dice.