Niggling injuries and "managing" your TR...

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Nagash
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Niggling injuries and "managing" your TR...

Post by Nagash »

How many nigg´s do you allow before retiring a player - any good strategies for TR-management?

thx,

Nagash

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Post by Ithilkir »

Generally two or more niggles isn't good, especially on key players. Four or more niggles on a team may be the hint to retire a player. Problem is deciding when that +2 stat player is time for retirment. Groom players for replacement before retiring your star. Stop hogging SPP with the too be retired player if possible (he's always guaranteed to get half your MVP's leading upto retirment).

Basically, IMO (and only mine). If a basic player has two or more niggling injurys, retire him. If he is a good star player, then you can risk keeping him, just don't rely on him. If the team has 5 or more niggling injuries overall then retire from the most useless player up :)

Of course, this varies from team to team. Low AV teams will likely find themselves with more niggles than a high AV team, assuming they both have the same aging average :)

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Post by Nagash »

Ithilkir wrote:Generally two or more niggles isn't good, especially on key players. Four or more niggles on a team may be the hint to retire a player. Problem is deciding when that +2 stat player is time for retirment. Groom players for replacement before retiring your star. Stop hogging SPP with the too be retired player if possible (he's always guaranteed to get half your MVP's leading upto retirment).

Basically, IMO (and only mine). If a basic player has two or more niggling injurys, retire him. If he is a good star player, then you can risk keeping him, just don't rely on him. If the team has 5 or more niggling injuries overall then retire from the most useless player up :)

Of course, this varies from team to team. Low AV teams will likely find themselves with more niggles than a high AV team, assuming they both have the same aging average :)
thx mate... nice to know how other coaches manage their teams....
:D

Nagash

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Post by Ithilkir »

I'd also never use an apothecary on a niggled player to get him healthy for the match, it's just asking for a death :)

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Post by Nagash »

Ithilkir wrote:I'd also never use an apothecary on a niggled player to get him healthy for the match, it's just asking for a death :)
Again - I agree - though I´ve still suffered 6 dead wood elves in 21 matches and have retired 4 players..... :pissed:
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Post by Ithilkir »

Well with aging, teams should generally stay around the 250-300 TR mark, which isn't a whole lot of difference at that level.

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Post by Nagash »

Ithilkir wrote:Well with aging, teams should generally stay around the 250-300 TR mark, which isn't a whole lot of difference at that level.
... but at that level, you don´t really earn any money - do you?

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Post by Ithilkir »

True, but with an established team and with the longer gap between skills become available, you shouldn't be getting injured as much and can save up over a longer period to get a replacement when needed.

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Post by Nagash »

Ithilkir wrote:True, but with an established team and with the longer gap between skills become available, you shouldn't be getting injured as much and can save up over a longer period to get a replacement when needed.
.... but when you are then faced with 2 killed and 2 with double nigg´s - after one match - aren´t you in deep sh..? I decided to retire the 2 - a lineman and a wardancer - thus my TR went from almost 200 to 150 - I felt I had to, because of the fact that the money wasn´t flowing enough to make replacements in the long haul.... and with a FF of only 12, and now 10 players - including a brand new Wardancer.... oh dear.... guess I´ll have to "survive" for the next 3-4 games.... :cry:

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I find your lack of faith, disturbing....

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Post by Ithilkir »

Well at 150 TR, and 12 fan factor you'll be getting a nice pile of cash from the match gate.

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Post by Nagash »

Ithilkir wrote:Well at 150 TR, and 12 fan factor you'll be getting a nice pile of cash from the match gate.
At least - that´s what I´m praying for! :P

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Post by DoubleSkulls »

For a player with just normal skills or none I would retire them as soon as I had enough players.

Players with stat increases or traits it is a bit more difficult. One if definately liveable, two is marginal and three is definately out. However, once they have got their first niggle you try to avoid getting SPPs with them.

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Post by Khrys_Antos »

Well I've played a Wood Elf team for about 24 games. I've had 5 players die and three got Nigs. Well one of the deaths was a nig'd player which the fans finished off. Its been my experience that death tends to manage my teams better TR wise than I ever could. 8)

IMO, a player with more than 2 is almost useless. The ony reason I'd keep one is if he had some type of stat boosts or double-rolled skills.

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Post by Mestari »

I try to keep my teams niggle-free as much as possible. Two things can keep me from retiring such players:
-I don't have enough players
-The player has potent skills

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Post by D'Arquebus »

Greetings all, this is my first post but I am a long time coach.

Firstly I will say that the league I play in still uses the cards and mvp bonuses from 3rd ed. I believe they add a great element to the game of bluff and double bluff. At the end of the day you know there are certain cards to stop your TDs and if you suspect your opponent has them you play accordingly.

This serves to make managing your Team rating that much more important. Those extra cards can really mess you up. As my Team Rating usually is one of the highest it can really sting. This means that everything in the team contributing to the rating must be pulling its weight.

In my current chaos team I have sacked 1 beastman early in the teams lifespan because of a niggle, to slow the team down in Team Rating. This follows my last experience with dark elves. The rating was 100 above almost every other team in the league yet was made up of several nigglers. When these people consistently missed important games, including the final which I lost, their addition to the rating was a loss or worse a liability because they gave the opponent extra cards.

So my advice is replace them as soon as you can do so. This slows down your Team Rating and gets rid of a liability. Even Talented Pete my Ag4, sure hands, block beastman would soon go if he gets a niggle. The Ag4 is the only nos-standard skill advance I have from about 30 rolls, but he will do me no good if he misses the semi or final. It is better to buy another and groom a replacement as quickly as possible. Any goto player, such as ball handler on chaos, needs to be at least starting the match.

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