Worst. Advice. Ever.

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Joemanji
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Worst. Advice. Ever.

Post by Joemanji »

This thread is for advice actually given here on TFF in all seriousness. Not for stuff just made up. Quote your nominations in the following form, including the original question for context:
Smurf wrote:
Coachbalrog wrote:Wood Elf Catcher rolls +1 AG. His first skill was a double and I took Nerves of Steel, so now I feel the +1 AG would be a slight waste. And I was really looking forward to Block. However I know the value of having a AG 5 player on a WElf team. I am torn. What says the TFF hivemind?
Forget Block... it's not needed now.

NOS AG5 catcher is a passblocker.

Quickly you'll need:

Passblock
Leap

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*This post may have been made without the use of a hat.
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Jimmy Fantastic
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Re: Worst. Advice. Ever.

Post by Jimmy Fantastic »

Funny but a little harsh, and that's coming from me !

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spubbbba
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Re: Worst. Advice. Ever.

Post by spubbbba »

It's going to be hard to top those, both NoS and passblock are awful skills that i don't think i'd ever take.

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mattgslater
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Re: Worst. Advice. Ever.

Post by mattgslater »

Yeah, that's kind of why I've been staying out of that thread.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Smeborg
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Re: Worst. Advice. Ever.

Post by Smeborg »

I think you guys are perhaps being harsh.

The suggestion made might be perfectly valid against the teams and coaches that Smurf faces. He might have tried it in practice (of course he also might not).

I don't think advice should be rejected out of hand, or discussion not entered into, just because the advice appears unusual or inadvisable to you. Especially if you have not tried the suggestion (or something like it).

All the best.

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Joemanji
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Re: Worst. Advice. Ever.

Post by Joemanji »

I should probably point out that Smurf himself PM'd me and asked me to start this thread. :wink:

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*This post may have been made without the use of a hat.
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Re: Worst. Advice. Ever.

Post by Smeborg »

Fine - I didn't realise it was jocular.

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Re: Worst. Advice. Ever.

Post by narg »

Fair play to Smurf! Talking of which, two submissions:
Coachbalrog wrote:So my Skaven team in NAWBB is having a fine deason at 4-2-0. One of the stars of the team is my Block/Dodge Gutter Runner with AG 5. He has just rolled a double for a skill up and now I am stumped. I was going to take Leap on a normal roll, but what should I do with a double? Guard? Big Hand? Any other suggestions?
Smurf wrote:I'd go with VLL.

or Thickskull.
And:
Smurf wrote:???

It's a gutter runner.

MA10 is cool.
Sprint and sure feet
31pts and 70k to his cost
Sidestep 51pts 90k to his cost.

Bring him out to score 1TTDs when you have to and let the rest of the team develope.
To be fair I could also nominate myself for recommending ignoring +ST on ST2 players a few months ago. I thought that it was good but that it wasn't worth the TV increase, in between I faced a skaven team with a +ST gutter runner and it was a pain alright (I lost).

A few comments concerning my nominations and previous comments:
- I guess Smeborg has a point, if you play in a league where everybody makes five passes per game on average then pass block might be ok but if you do that in a competitive league it's a wasted skill.
- Nerves of Steel can be interesting as a late skill on very specific builds. I have a norse thrower with blodge sure hands accurate nerves of steel and it saved me a few times, to make a pass once my cage gets destroyed and the opponent sent a player with tentacles or diving tackle to contact. I took it at 51 SPPs and I think it was worth it. Also it's handy from time to time on my pro-elf catchers but sure if I had the choice I would have preferred them to start with dodge, wrestle or side-step and as for other catchers it needs a double guard is then much better.
- I think that giving sprint to a player with MA10 is really a waste as he can already score a one turn touchdown
- I'd really only consider thick skull on a big guy's fourth or fifth skill
- I'm struggling to see the interest of very long legs.

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Re: Worst. Advice. Ever.

Post by mattgslater »

NOS isn't a purely rubbish skill; it's just almost never worth spending a skill slot. Almost... I know a few exceptions, like this +AG/Big Hand Skaven Thrower in my home league, who is super-annoying.

Pass Block, there's a sucky skill. Looks great on paper, and legitimately is better than the (loads of fail) stats suggest, but you can pretty much dismiss any suggestion that you should take Pass Block unless you already think you really, really want it. And this comes from a guy who plays in a relatively aerobatic league.

MA10+Sprint shows a lack of imagination. That's my complaint with that one; it's so... so... so 1997. You should be able to 1TTD more easily (8/9 vs 5/6) by just blitzing the line, especially with Side Step. Heck, if your RO is in the game, you have a shot at it that doesn't require blitzing the LOS, so you have potentially two different shots on goal.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Worst. Advice. Ever.

Post by Smurf »

Joemanji wrote:I should probably point out that Smurf himself PM'd me and asked me to start this thread. :wink:
Hehehehe... thanks.

I've got a league tournament next week. Different club, different players, I'll play as I know how and see how it goes.

I think there is enough room to show different styles and a dissenting voice may add to the dynamic of bloodbowl tactics.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: Worst. Advice. Ever.

Post by Smurf »

Skills vs Stats.

Is one stat boost enough? IMO I think so.

Some positions can do well with 2 Stat increases but ST is not the be all and end all depending on the position of the player. I have seen a teams struggle with too many stat boosts and skills have an important role. Thinking outside the box allows suprises against coaches who are not used to facing them.

IMO wrestle is not a good skill for a Witchelf
Block is good but not be all and end all for all positions.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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mattgslater
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Re: Worst. Advice. Ever.

Post by mattgslater »

Hard to argue against the basic principles there, but ST3 Gutter Runners are game-breakers.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Worst. Advice. Ever.

Post by Carnis »

Nice thread, but it needs to be said that I won an elf vs chaos game today by intercepting while using all of the earlier mentioned skills! NOS, Passblock AND Catch! I guess it is obvious how I got the combo in the first place ;)?

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Re: Worst. Advice. Ever.

Post by Dzerards »

Carnis wrote:Nice thread, but it needs to be said that I won an elf vs chaos game today by intercepting while using all of the earlier mentioned skills! NOS, Passblock AND Catch! I guess it is obvious how I got the combo in the first place ;)?
Eldril perchance?

There was a guy a while back arguing in favour of Very Long Legs instead of +ST for a Gutter Runner!

But to be fair skill choices can get very mechanical. Block, Dodge, Guard,... I can't truly fault anyone for taking NOS, Prehensile Tail, or Pass Block from a flavour point of view.

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Re: Worst. Advice. Ever.

Post by Ullis »

Carnis wrote:Nice thread, but it needs to be said that I won an elf vs chaos game today by intercepting while using all of the earlier mentioned skills! NOS, Passblock AND Catch! I guess it is obvious how I got the combo in the first place ;)?
I think this sums up pretty well how some skills can be awesome but you'd never waste a skill slot to take them. Nerves of Steel is a perfect example. I think pro elf catchers are the best thing since sliced bread due to starting with NoS.

And Smurf does have a valid point about Pass Block. Most coaches never see it coming. Many of the threads disparaging the skill either start with or contain something about "Any good coach..." but forgetting about stuff on the BB pitch is the easiest thing ever, even for "good" coaches, especially with skills almost nobody has. Not that I'd ever take Pass Block. :)

For this thread I'm going to nominate my advicing to skip Dodge entirely on High elf or Pro elf teams since they don't start with any so that opponents' Tackle is entirely wasted.

Reason: ''
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