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Skill advancement for Orc team
Posted: Wed Nov 27, 2002 12:45 pm
by massacre
Hi guys, i played a game last night and 5 of my players got skills

i have a few sorted, but would like some input for a couple others!
This is what i got :
BoB - Normal Skill - Block
Blitzer - Normal Skill - Mighty Blow
Thrower with +1AG - Normal Skill - ??accurate??
Goblin - Normal Skill - ??catch??
Blizter - Double - ??dauntless??
I dont have any other skills on the team, apart from another Blitzer with MB
Any thoughts? i also have an Ogre so i want to try to get the TTM thing going on
Thanks!
Posted: Wed Nov 27, 2002 12:59 pm
by voyagers_uk
Dean,
only one response so far on the TTM/HMP question and it is a no no. So I'd say
normal blitzer skill, Guard
Double blitzer skill, Stand firm/Diving Tackle/Dauntless as stated before.
have to congratulate you for getting 5 skill advances from a game you lost though.
Posted: Wed Nov 27, 2002 1:02 pm
by massacre
Thanks, to be honest, i went in for the lose, those two free MVP`s from comming second is much better than 1 for 1st place and you are still guarenteed to get into the quarterfinals, so, i spent most of the game rat splatting
and it was still 2-3

Re: Skill advancement for Orc team
Posted: Wed Nov 27, 2002 1:59 pm
by DoubleSkulls
massacre wrote:
BoB - Normal Skill - Block
Blitzer #1 - Normal Skill - Mighty Blow
Thrower with +1AG - Normal Skill - ??accurate??
Goblin - Normal Skill - ??catch??
Blizter #2 - Double - ??dauntless??
BoB - Block
Blitzer #1 - Tackle. Otherwise you'll never put down Blodgers.
Thrower - Accurate.
Blitzer #2 - Stand Firm - makes him a great corner guy on the cage.
Goblin is a bit more difficult. Remember that if you TTM him without the ball and he falls over its not a turnover. So chuck him downfield and run next to the ball carrier with Diving Tackle

It also works quite well when he runs into the middle of your opponents cage. Then give him Side Step.
If you never play him on defence then take catch is fine.
Posted: Wed Nov 27, 2002 2:19 pm
by McDeth
2nd Blitzer: Dodge
Re: Skill advancement for Orc team
Posted: Wed Nov 27, 2002 3:00 pm
by Ithilkir
massacre wrote:BoB - Normal Skill - Block/Piling On
Blitzer - Normal Skill - Mighty Blow/Tackle
Thrower with +1AG - Normal Skill - Accurate
Goblin - Normal Skill - Sprint/Sure Feet
Blizter - Double - Dodge
Turn your Blodge Blitzer into a ball carrier with Sure Hands for his next advance.
Posted: Thu Nov 28, 2002 12:48 am
by Grumbledook
Yer i would have given the blitzer dodge, useful to have a blodge player about and the bob can get stand firm
Posted: Thu Nov 28, 2002 6:40 am
by Korhil
BOB: Block
Blizter: Tackle
Blitzer: Dodge/StandFirm (Since he is AG3 I'd rather go with Dodge)
Gobbo: Catch
Thrower: Accurate
---Korhil
Posted: Thu Nov 28, 2002 5:23 pm
by Bob-the-Fish
BoB - Normal Skill - Block (of course)
Blitzer - Normal Skill - Mighty Blow (sounds good)
Thrower with +1AG - Normal Skill - Accurate or Dump off (For pocket plays)
Goblin - Normal Skill - Catch or Sprint (for an easier 1 turn score)
Blizter - Double - Dodge (great ball carrier that's very hard to take down)
Posted: Fri Nov 29, 2002 12:28 pm
by harley_topper
BoB - normal skill - block
Blitzer - normal skill - guard
Thrower - accurate - you will complete longbombs with 4+
Goblin - normal skill - catch
Blitzer - double - dauntless, the next level up you gain multiple block,
a succesful multi-block has a great psychological effect to your opponent
Posted: Fri Nov 29, 2002 12:43 pm
by Kri
Dodge on the Blitzer that rolled double.
Sure Feet on the Goblin. It really helps when doing two-turn TDs.