Skill & MA/Doubles for Human Thrower
Skill & MA/Doubles for Human Thrower
Ok so my human thrower got two(!) advances in one game. I rolled a regular skill, and double fives so I can either choose more movement or the doubles skill/trait. So far he's got beginning stats.
I want this guy to be badass, so suggestions would be great!
I want this guy to be badass, so suggestions would be great!
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- Rozman
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Re: Skill & MA/Doubles for Human Thrower
Accurate and Strong Arm. Throw throw throw! 
Or, if you've got a running team, Block and Dodge. He'll be good at picking up the ball and staying on his feet.
Very good 1st couple of advances either way
MA is nice, but I think the doubles are more valuable at this point.

Or, if you've got a running team, Block and Dodge. He'll be good at picking up the ball and staying on his feet.
Very good 1st couple of advances either way

MA is nice, but I think the doubles are more valuable at this point.
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- gold_penguin
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I agree with Rozman. It depends both on your team structure, and how you like to play the game.
If you find yourself holding back your thrower and then lobbing the ball downfield, you will kick ass with accurate and strong arm. Personally, I always end up getting my thrower close to the LOS and trying to bust through for a rush by my thrower (too much watching Donovan McNab of the Philly Eagles I think
), so personally I would take block, dodge, and pick up accurate later. That way your thrower can also mix it up and blitz tackle zones off the ball, pick it up with sure hands, and then dodge back around into a safe pocket, ready for pass next turn.
Still, strong arm is hard to pass up!
If you find yourself holding back your thrower and then lobbing the ball downfield, you will kick ass with accurate and strong arm. Personally, I always end up getting my thrower close to the LOS and trying to bust through for a rush by my thrower (too much watching Donovan McNab of the Philly Eagles I think

Still, strong arm is hard to pass up!
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Yeah, if you don't already have a bomb thrower, get one. Humans and Skaven are the two teams that make the best use of the long pass. Elves have the AG to move the ball around more.
3rd skill I recommend Safe Throw.
3rd skill I recommend Safe Throw.
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LRB 1.3:
Code: Select all
Safe Throw (Passing Skill)
Roll a dice if a pass made by the player is successfully
intercepted. On a roll of 2 or more the interception is cancelled
out. On a roll of 1 the interception takes place as normal.
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Well to be honest I don't do a whole lot of passing since my catcher got killed a game ago, and this thrower got most of his SPP in the process of scoring two rushing touchdowns against orcs, so I was actually thinking about the dodge/block combo, since I don't think people will be expecting that from a thrower, plus he's still a decent passer for some dump-off style stuff. With 4 blitzers and an ogre being my key positions right now, I might as well develop my running game.
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