Skill & MA/Doubles for Human Thrower

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SartosaCenturion

Skill & MA/Doubles for Human Thrower

Post by SartosaCenturion »

Ok so my human thrower got two(!) advances in one game. I rolled a regular skill, and double fives so I can either choose more movement or the doubles skill/trait. So far he's got beginning stats.

I want this guy to be badass, so suggestions would be great!

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Rozman
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Re: Skill & MA/Doubles for Human Thrower

Post by Rozman »

Accurate and Strong Arm. Throw throw throw! :)

Or, if you've got a running team, Block and Dodge. He'll be good at picking up the ball and staying on his feet.

Very good 1st couple of advances either way :)

MA is nice, but I think the doubles are more valuable at this point.

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Post by gold_penguin »

I agree with Rozman. It depends both on your team structure, and how you like to play the game.

If you find yourself holding back your thrower and then lobbing the ball downfield, you will kick ass with accurate and strong arm. Personally, I always end up getting my thrower close to the LOS and trying to bust through for a rush by my thrower (too much watching Donovan McNab of the Philly Eagles I think :D ), so personally I would take block, dodge, and pick up accurate later. That way your thrower can also mix it up and blitz tackle zones off the ball, pick it up with sure hands, and then dodge back around into a safe pocket, ready for pass next turn.

Still, strong arm is hard to pass up!

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Post by DoubleSkulls »

I'd take accurate and strong arm. That makes you a 2/2/3/4 passer with a reroll.

If you are worried about getting blitzed then take dump off as your 3rd skill.

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Post by Marcus »

Yeah, if you don't already have a bomb thrower, get one. Humans and Skaven are the two teams that make the best use of the long pass. Elves have the AG to move the ball around more.

3rd skill I recommend Safe Throw.

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Post by Relborn »

Safe Throw ? Depends what rules you use. Under the normal 4+ rule I think Safe throw is a bit lame. Many leagues I know play it with a 3+ roll.

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Post by Grumbledook »

Safe throw cancels interceptions on a 2+ dunno what rules your using.

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Post by Marcus »

LRB 1.3:

Code: Select all


Safe Throw (Passing Skill)
Roll a dice if a pass made by the player is successfully
intercepted. On a roll of 2 or more the interception is cancelled
out. On a roll of 1 the interception takes place as normal.


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Post by Trambi »

Strong edited Arm, Accurate seems good
Quick pass Short pass Long pass Long bomb
2+ 2+ 3+ 4+

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Post by Korhil »

I'd take:
Strong Arm & Accurate
and as the next skill:
SafeThrow

For reference, the 4th skill will likely be Block or DumpOff.

---Korhil

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Post by harley_topper »

If you have some catchers in your team then I would suggest
Accurate and Strong Arm
Then you are able to play the elven game. Move the catchers deep and throw a long bomb or a long pass.

The MA ist not really good to a human thrower.

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Post by SartosaCenturion »

Well to be honest I don't do a whole lot of passing since my catcher got killed a game ago, and this thrower got most of his SPP in the process of scoring two rushing touchdowns against orcs, so I was actually thinking about the dodge/block combo, since I don't think people will be expecting that from a thrower, plus he's still a decent passer for some dump-off style stuff. With 4 blitzers and an ogre being my key positions right now, I might as well develop my running game.

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Post by Korhil »

who said Ma isnt good on a Thrower?!?

Ma is really good on a thrower, but taking the dbl when you can is the better choice.

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Post by DoubleSkulls »

If you want an alternative give him Dump Off and Nerves of Steel - then he can pass if trapped or blitzed.

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Post by manusate »

Dump Off+Nerves of Steel is a really good option. And amusing.
Block+Dodge and Accurate+Strong Arm are sooooo boooooooooooring.

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