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Ok - the ogres. One has ag3 and strong arm, the other has block and has rolled an 11. Do I get some sort of skill like stand firm to help everyone else out (he is the only blocker) or do I take the +ag. 2 ag 3 bonehead players would give me an ogre passing game that would rank pretty lowly it would seem the sensible bet is a strength skill - then again should I be taking more ag at every opportunity given the survival rates of the snotlings?
AG3, it opens up another aspect of the game for you. You have another 5 ogres to smash the crap out of stuff, in addition to the AG3 one.
Reason:''
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Take AG, because he becomes more mobile in terms of dodging and more useful in terms of moving the ball around. He may not have Sure Hands, but he'll be a good guy to give the ball to and have him run for TDs.
Reason:''
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Well I only have 4 Ogres currently, every time I get past this one dies or suffers -1 str etc. As one is the 'thrower' build that would mean 2 for hitting stuff. Certainly 6 ogres is the aspiration - however getting there...
So 50% of your ogres are ag 3. You lucky sod. And one has block, l should have your problems
Reason:''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
So 50% of your ogres are ag 3. You lucky sod. And one has block, l should have your problems
Bag submitted twice
Reason:''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
Ogre 2 - Juggernaunt and piling on
Ogre 3 - Juggernaunt, piling on, break tackle
Ogre 4 - Strong Arm, +1ag, Break Tackle
But, ogre 1! Block, +1ag and now a double!
What to pick though. Normally I would go for pro but this is a team of big guys. Would it be better to have sure hands? Maybe pro for all round help (and bonehead)? Go for dodge with break tackle being the next choice? Or help with the killing with frenzy or tackle?
(Oh and 1 snotling has dirty player - so far 3 kills)
got to take the agility boost. how would you feel if something happened to your other ag3 ogre? thats too hard to come by, you won't be upset in the long run. you need to get those other ogres though, the reason you're losing your ogres is that you don't have enough making it easier to beat on them as well as the snotlings.
pro, tackle and dodge are all good. if you go dodge break tackle being his next skill (which isn't a bad idea no matter what). st 5 blodgers don't go down too often. you almost never have tackle on an ogre team, and pro is just useful for so many things.
Chris wrote:
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But, ogre 1! Block, +1ag and now a double!
What to pick though. Normally I would go for pro but this is a team of big guys. Would it be better to have sure hands? Maybe pro for all round help (and bonehead)? Go for dodge with break tackle being the next choice? Or help with the killing with frenzy or tackle?
Sure Hands for me, no pesky Strip Ball to ruin your day.
Alternatively, Dodge (followed by B-Tackle).
MKL wrote:Sure Hands for me, no pesky Strip Ball to ruin your day.
Alternatively, Dodge (followed by B-Tackle).
+1. You need sure hands and you were lucky enough to get another double on your +AG blocker...this is a no brainer. Take sure hands, start giving your other Ogres guard, and live the dream of the ultimate running team.