Skaven Thrower skillup 6+4 and other questions

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Dr. Von Richten
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Skaven Thrower skillup 6+4 and other questions

Post by Dr. Von Richten »

Cross-posted from BBT forum:

Hello all,

I've got a Skaven Team: The Rat Pack 8) and my thrower Frank Sinatra just got his second skill-up. First was a double, so I chose Strong Arm, no I rolled 6+4. Should I take movement (or Armour?) or a normal skill (Accurate, probably)?

In case it matters, I've got 2 unskilled Blitzers, 2 Gutter runners with Block and two with Wrestle (one of the latter has an MV decrease), the Thrower and 5 unskilled lineman, one of which has an Armour decrease. I've also got 3 Rerolls, an Apothecary, a Fan Factor of 2 and 70.000 cash. TV is 118 with skill-up pending.

Secondary issues are the MV 8 Wrestle Gutter Runner; sack, keep, or keep until I can afford a replacement, and the AV 6 Linerat, who is now LOS Cannon Fodder; keep or replace?

Finally, what do I do with my cash: buy replacement Linerat, Buy Second Thrower, save for replacement of MV 8 Gutter Runner, save for 4th Reroll or just save for general need?

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klauser
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Re: Skaven Thrower skillup 6+4 and other questions

Post by klauser »

Accurate on the Thrower and you got yourself a decent passing game. Nice. Keep him in the backfield and out of harm's way in general, until he has Block at least.

I don't think you need another Thrower right now. You could consider developing a defensive Thrower later on, but I feel it's rather a luxury than necessity. In the heat of battle, it will mostly your GRs to pick up loose balls.

Keep the -MV GR until you can replace him, which should be doable after the next game (unless you lose another GR or Blitzer).

3 Rerolls should also be fine for a while. I like to peak at 4, more than 4 is just TV bloat imo.

As for the -AV Linerat, I would keep him until you have money for replacements or he dies. Don't put him on the LOS though, make your opp waste a blitz on him if they want him. Consider fouling early and often with him (if at all reasonable - don't foul a Dwarven Longbeard etc.

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Re: Skaven Thrower skillup 6+4 and other questions

Post by Smurf »

What a headache.

I'd take the move, then accurate.

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Chris
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Re: Skaven Thrower skillup 6+4 and other questions

Post by Chris »

What is better for the quick throw 1TTD though? +1mv or kick off return?

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klauser
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Re: Skaven Thrower skillup 6+4 and other questions

Post by klauser »

+MV or KOR are nice, but the immediate boost from Accurate is just too good to pass up. Just look at the numbers: Right now with only Strong Arm it's a 3+ for both Quick Passes and Short Passes. With Accurate, it's +2 for both. That means the odds of failure are reduced to a quarter from 1/9 to 1/36 for the majority of your passing plays. Given that passing is already a risky venture to begin with, I would not want to wait until Level 4 to get Accurate.

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Re: Skaven Thrower skillup 6+4 and other questions

Post by Ullis »

I'd take Accurate. Skaven throwers are fast and Accurate combos very well with Strong Arm on a AG3 thrower (I wouldn't have taken Strong Arm in the first place but that's beside the point).

I'd keep the -MA GR but look to replace him. He could go on the los actually against opponents who lack Block. The -AV lino is a waste of TV (the drop from AV 7 to 6 is a lot). A journeyman lino would be much better. But if you want to stay at 12 players, then I'd keep him but not put him on the los because you don't want to start the drive with any more losses than you have to but then use him to keep company to minotaurs etc. You know, all the duties that get linerats killed.

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MKL
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Re: Skaven Thrower skillup 6+4 and other questions

Post by MKL »

Well, do you throw a lot with that Thrower or do you run the ball?
Imo a MV8 Thrower is a nice runner (ok, better with Dodge than S-Arm, but that is the situation). When needed, with such high movement you can easily hand-off to the GRs. Follow up with Block or Accurate, whichever suit your style.

The -mv GutterRunner is a decent enough wrestler for now. Keep him till you got the money to replace him AND any chance casualty.

For the -av Line, I'm with Klauser
klauser wrote: (...)
As for the -AV Linerat, I would keep him until you have money for replacements or he dies. Don't put him on the LOS though, make your opp waste a blitz on him if they want him. Consider fouling early and often with him (if at all reasonable - don't foul a Dwarven Longbeard etc.
For the money... if you are comfortable with 3 rr, keep the cash to replace fallen players and to build a bench: you'll need it :(

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Smeborg
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Re: Skaven Thrower skillup 6+4 and other questions

Post by Smeborg »

I would be tempted by +1MA on the Thrower. What he becomes later will depend on future skill rolls (for example, on a doubles, he can take X-Arms).

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Dr. Von Richten
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Re: Skaven Thrower skillup 6+4 and other questions

Post by Dr. Von Richten »

Thanks for all the responses!

I've decided to take Accurate; being a 'throwing' Thrower (as opposed to a 'running' one), he needs to be as good as it gets with that. Now what (or who) do I sacrifice to Nuffle for a +AG on his next skill-up? :wink:

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