Best value for TV
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- Ex-Mega Star, now just a Super Star
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Best value for TV
I've been thinking a bit about which things are the best value for the TV they bring. Skills and stats are obvious but the same goes for rerolls, new players and apothecaries. But including everything is hard so I'll phrase my question as follows:
If you have a rookie team, what normal skill or thing you can buy with winnings is best for the team's immediate performance, as in helping the team win the next game?
I'll start with my own thoughts and if I get any suggestions, I'll try adding them to the list:
- Amazon: Guard on blitzer
- Chaos: Block on warrior or Extra Arms or Sure Hands on beastman
- Chaos Dwarf: Block or Break Tackle on bull or Sure Hands on hobgoblin
- Dark elf: Block on witch elf or Dodge on blitzer
- Dwarf: Guard on lino or Block on runner
- Pro elves: Dodge on blitzer or catcher
- Goblin: Mighty Blow on Fanatic
- Halfling: Grab on treeman
- High elf: Dodge on blitzer
- Human: Guard or MB for blitzer
- Khemri: Block on Thro-ra
- Lizardman: Block or Break Tackle on saurus
- Necromantic: Block on werewolf
- Norse: Mighty Blow on Snow troll or Block on ulfwerener
- Nurgle: Skill on beast (Guard, Break Tackle, Stand Firm), pestigor (Block or Sure Hands) or warrior (Block)
- Ogre: ?
- Orc: Block or Guard on BOB
- Skaven: Block or Wrestle on Gutter runner
- Undead: Guard on wight or mummy or Dodge on ghoul
- Vampire: Block or Dodge on vampire
- Wood elves: Strip Ball on a war dancer
- Slann: Wrestle on a slann lino (for 1-d cage busting)
- Underworld: Extra Arms on thrower
- Chaos Pact: Leader on marauder
What this aims is that who should a rookie team try to skill up first?
If you have a rookie team, what normal skill or thing you can buy with winnings is best for the team's immediate performance, as in helping the team win the next game?
I'll start with my own thoughts and if I get any suggestions, I'll try adding them to the list:
- Amazon: Guard on blitzer
- Chaos: Block on warrior or Extra Arms or Sure Hands on beastman
- Chaos Dwarf: Block or Break Tackle on bull or Sure Hands on hobgoblin
- Dark elf: Block on witch elf or Dodge on blitzer
- Dwarf: Guard on lino or Block on runner
- Pro elves: Dodge on blitzer or catcher
- Goblin: Mighty Blow on Fanatic
- Halfling: Grab on treeman
- High elf: Dodge on blitzer
- Human: Guard or MB for blitzer
- Khemri: Block on Thro-ra
- Lizardman: Block or Break Tackle on saurus
- Necromantic: Block on werewolf
- Norse: Mighty Blow on Snow troll or Block on ulfwerener
- Nurgle: Skill on beast (Guard, Break Tackle, Stand Firm), pestigor (Block or Sure Hands) or warrior (Block)
- Ogre: ?
- Orc: Block or Guard on BOB
- Skaven: Block or Wrestle on Gutter runner
- Undead: Guard on wight or mummy or Dodge on ghoul
- Vampire: Block or Dodge on vampire
- Wood elves: Strip Ball on a war dancer
- Slann: Wrestle on a slann lino (for 1-d cage busting)
- Underworld: Extra Arms on thrower
- Chaos Pact: Leader on marauder
What this aims is that who should a rookie team try to skill up first?
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Re: Best value for TV
Interesting question.
Some thoughts:
- Amazon: Guard on blitzer
- Chaos Dwarf: Block or B-Tackle on bull
Some thoughts:
- Amazon: Guard on blitzer
- Chaos Dwarf: Block or B-Tackle on bull
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- the.tok
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Re: Best value for TV
Basically, it will be a "block on ball-carrier" pattern.
Only teams with a ball carrier that already has block (or cannot get it on a normal skill) can find something more useful, cause it helps so much for keeping the ball.
And they are usually the first to skill up anyway. Isn't life great?
It also depends on which TV are the teams you face. Supposing they also get only one skill, I'd say:
Dwarf: block on runner
Skaven: block on GR (kick on lino? still think it is inferior)
Undead: block on ghoul (close second would be guard on wight)
But to me, it doesn't really answer your real question :
For example, Necro should try to skill the flesh golem up, but I wouldn't say it is better to have them get block instead of the WW, it is just that the WW will get it soon anyway ^^
And otherwise :
Lizardman: break tackle on saurus to me, because skinks will carry the ball and Saurus will get stuck otherwise
Only teams with a ball carrier that already has block (or cannot get it on a normal skill) can find something more useful, cause it helps so much for keeping the ball.
And they are usually the first to skill up anyway. Isn't life great?

It also depends on which TV are the teams you face. Supposing they also get only one skill, I'd say:
Dwarf: block on runner
Skaven: block on GR (kick on lino? still think it is inferior)
Undead: block on ghoul (close second would be guard on wight)
But to me, it doesn't really answer your real question :
A rookie team shoud aim to skill up slowly earning SPP players, cause usually you get the most value from the first skill of each player.What this aims is that who should a rookie team try to skill up first?
For example, Necro should try to skill the flesh golem up, but I wouldn't say it is better to have them get block instead of the WW, it is just that the WW will get it soon anyway ^^
And otherwise :
Lizardman: break tackle on saurus to me, because skinks will carry the ball and Saurus will get stuck otherwise
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Re: Best value for TV
I guess it somewhat depends on where you play. I kinda agree with your chaos dwarf, at least if break tackle for bulls is added, but one hob with sure hands is really nice if you risk meeting woodies, skaven or slann in the near future.
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FUMBBL nick: Metalsvinet
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Re: Best value for TV
You could debate what the particular skill is that gives the best value.
But for Norse that skill will be on an ulfwerener or Yhette.
Also I presume you mean a normal skill.
But for Norse that skill will be on an ulfwerener or Yhette.
Also I presume you mean a normal skill.
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- burgun824
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Re: Best value for TV
I'll add my two cents for an undead team. In my experience they struggle at low TV until they pick up guard on a mummy and/or wight. Then they quickly become a lot more competitive.
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Re: Best value for TV
My 2 cents.
Chaos Pact: Leader on a marauder
Skaven: Block on a gutter
Goblin: MB on the fanatic
Orc: Block or guard on a BOB
Dwarf: Guard in linedwarf or block in a runner
Chaos Pact: Leader on a marauder
Skaven: Block on a gutter
Goblin: MB on the fanatic
Orc: Block or guard on a BOB
Dwarf: Guard in linedwarf or block in a runner
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- Ex-Mega Star, now just a Super Star
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Re: Best value for TV
Thank you for the replies so far. I added your thoughts to the list above and added a few of my own. Does anyone disagree with any of the suggestions?
What I can gather from the answers here is that:
- For some teams there's no easy answer. No one skill is very important unless it's a double. I think Ogres and halflings fall into this category. Chaos dwarves seem to be a team where skills on pretty much anyone are ok but nothing really stands out.
- Getting blodgers early on is powerful. Elves stand out for this and that's why elf blitzers are so important. Adding mobility and durability to the players that can hit is great.
My own thinking is that a team should always aim to win the next match. Winning matches usually gives you the best routes for building the whole team. Partially this comes from the fact that I'm not currently playing in any leagues where there would be room for building a team at the expense of winning matches.
What I can gather from the answers here is that:
- For some teams there's no easy answer. No one skill is very important unless it's a double. I think Ogres and halflings fall into this category. Chaos dwarves seem to be a team where skills on pretty much anyone are ok but nothing really stands out.
- Getting blodgers early on is powerful. Elves stand out for this and that's why elf blitzers are so important. Adding mobility and durability to the players that can hit is great.
My own thinking is that a team should always aim to win the next match. Winning matches usually gives you the best routes for building the whole team. Partially this comes from the fact that I'm not currently playing in any leagues where there would be room for building a team at the expense of winning matches.
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- the.tok
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Re: Best value for TV
you meant block right?Ullis wrote: - Undead: Guard on wight or mummy or Dodge on ghoul

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Re: Best value for TV
Norse: Sure Hands on Runner/Lino/Thrower
Chaos Pact: Block on Marauder, Mino, Troll, Oger
Chaos Pact: Block on Marauder, Mino, Troll, Oger
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Re: Best value for TV
@Skaven: I'd actually go with Wrestle on a GR (over Block on a GR). Skaven live off defensive TDs and nothing is better for knocking loose the ball than a Wrestle Stripball Dauntless GR. On offense, your ball-carrying GR should not get hit anyway, and they already start with Dodge for evading markers.
@ Woodies: Frenzy on a WD is certainly a connoisseur's choice for juicy yet ultra-risky crowd surfing action, but it cannot compete with Strip Ball for outright cage breaking power.
@ Woodies: Frenzy on a WD is certainly a connoisseur's choice for juicy yet ultra-risky crowd surfing action, but it cannot compete with Strip Ball for outright cage breaking power.
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Re: Best value for TV
Three words:
Orcs, Humans, Dwarves
***edit***
and two more:
Sure Hands
Orcs, Humans, Dwarves
***edit***
and two more:
Sure Hands
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- RogueThirteen
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Re: Best value for TV
For teams like Chaos and Lizardmen, I suppose Block on a Warrior/Saurus is best, but it doesn't give you much value and won't really make much, if any, difference to your team's next performance. The odds that the Block skill will actually be useful on the blocks that that particular saurus throws over the other five, for instance, isn't great. When three or four pick up Block, though, then you start to get some reliability and can really appreciate the return.
That being said, my vote would be for Break Tackle on a Saurus. That builds up some immediate reliability by letting you keep a saurus safety back who can always free up for a blitz. For Chaos, I'd say Extra Arms or Sure Hands on a Beastman would probably yield the most noticeable and immediate return.
That being said, my vote would be for Break Tackle on a Saurus. That builds up some immediate reliability by letting you keep a saurus safety back who can always free up for a blitz. For Chaos, I'd say Extra Arms or Sure Hands on a Beastman would probably yield the most noticeable and immediate return.
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