Wood Elves TV200: bloat and a bad Skaven beat - Advice?
Posted: Mon Nov 21, 2011 11:42 pm
Hello all,
Only my second post - I have been a bit of a lurker these past few months on this great forum and it is time to come out of the woodwork!
I am playing in a small league with a couple of mates the last year or two and I am developing my first Wood Elves team. The other teams include: highly developed bashy Humans, TV150 Dwarfs, TV130 Norse and a highly developed TV200 Skaven team.
I suffered my worst ever loss the other day: a 0-6(!) blowout against this well developed Skaven team.They have an AG5 Gutter Runner, MV10 GR, Blockle Rat Ogre, a couple of AG boosted Linerats and 5 Re-Rolls among their assets: truly my bete noire in our league, although I have given them some close shootout games in the recent past.
A couple of factors that did not help my team in the match:
Pouring rain most of the match - -1 to pick up, catch and intercept ball
+2 FAME for my opponent and kick off table results meant that he had up to 7 re-rolls at his disposal, encouraging a more 'liberal' approach to his actions each turn...
Ultimately, it comes down to tactics and coaching - I attempted to go for the shootout and snatch the win on my defense.
While I would say I am an average skilled coach at best, let's say I was not feeling at my sharpest mentally (early shifts at work and lack of sleep - I doth protest too much!) and made some poor schoolboy errors through the whole game; the first half particularly.
Having failed to prevent the first score after four turns, I gifted my opponent two more TDs by not protecting my ballcarrier adequately and then suffering from a lack of re-rolls and un-Elven ball handling!
I lost my two best players to injury (No.1 and No.5) in the first half by putting them in risky positions to blitz and try to prevent scores - they were then unavailable to help save the game in the second half
After making my own bad luck in the first half, the second half then followed a desperate pattern of failed offensive drives - forcing things by trying to pass my way through - with instantly punishing TDs from the rats. By not preparing to fail adequately and not having enough re-rolls to manage the increasing curse of 1s (and 2s!), I had lost the plot by 0-4.
So, enough of my pity party. My team, the Everglade Flyers:
1. Wardancer 8, 3, 4, 6 Block, Dodge, Leap, Strip Ball, Tackle (Mng, -1AV), 29SPP
2. Wardancer 8, 3, 4, 7 Block, Dodge, Leap, Mighty Blow, Tackle, 28SPP
3. Thrower 7, 3, 4, 7 Pass, 2SPP
4. Catcher 8, 2, 4, 7 Catch, Dodge, Sprint, Block, 7SPP
5. Lineman 7, 4, 5, 7 +1AG, +1ST, Guard (Mng), 36SPP
6. Lineman 7, 3, 4, 7 Block (Niggle), 12SPP
7. Lineman 7, 3, 4, 7 Guard (Niggle), 8SPP
8. Lineman 7, 3, 4, 7 Wrestle, Fend, 16SPP
9. Lineman 6, 3, 4, 7 Wrestle, 15SPP
10. Lineman 7, 3, 4, 7 Wrestle, Dodge, 18SPP
11. Lineman 7, 3, 4, 7 Dodge, Fend, 24SPP
12. Lineman 7, 3, 4, 7 Kick, 6SPP
13. Catcher 8, 2, 4, 7 Catch, Dodge, Sprint, 1SPP
14. Catcher 8, 2, 4, 7 Catch, Dodge, Sprint, Block, 11SPP
15. Lineman 7, 3, 3, 7 Block, Dauntless (Niggle, -1AG), 21SPP
3 Re-Rolls, 7 Fan Factor, Bank: 150,000 GP
TV 200 (TV 165 for next match)
So, I have two issues to raise from all this:
I know that one or two players could/should be cut from the team to reduce bloat (after my next match, all things going well). The three players with stat breaks or No. 6 with a niggle look to be prime candidates. Any advice on who is to go?
I also humbly ask the great and good of this forum for some sage tactical advice on how to beat those damned vermin ratmen!
Apologies for length of post and please be gentle - I have only just recovered from that 0-6 spanking...
Cheers, Matt
Only my second post - I have been a bit of a lurker these past few months on this great forum and it is time to come out of the woodwork!
I am playing in a small league with a couple of mates the last year or two and I am developing my first Wood Elves team. The other teams include: highly developed bashy Humans, TV150 Dwarfs, TV130 Norse and a highly developed TV200 Skaven team.
I suffered my worst ever loss the other day: a 0-6(!) blowout against this well developed Skaven team.They have an AG5 Gutter Runner, MV10 GR, Blockle Rat Ogre, a couple of AG boosted Linerats and 5 Re-Rolls among their assets: truly my bete noire in our league, although I have given them some close shootout games in the recent past.
A couple of factors that did not help my team in the match:
Pouring rain most of the match - -1 to pick up, catch and intercept ball
+2 FAME for my opponent and kick off table results meant that he had up to 7 re-rolls at his disposal, encouraging a more 'liberal' approach to his actions each turn...
Ultimately, it comes down to tactics and coaching - I attempted to go for the shootout and snatch the win on my defense.
While I would say I am an average skilled coach at best, let's say I was not feeling at my sharpest mentally (early shifts at work and lack of sleep - I doth protest too much!) and made some poor schoolboy errors through the whole game; the first half particularly.
Having failed to prevent the first score after four turns, I gifted my opponent two more TDs by not protecting my ballcarrier adequately and then suffering from a lack of re-rolls and un-Elven ball handling!
I lost my two best players to injury (No.1 and No.5) in the first half by putting them in risky positions to blitz and try to prevent scores - they were then unavailable to help save the game in the second half

After making my own bad luck in the first half, the second half then followed a desperate pattern of failed offensive drives - forcing things by trying to pass my way through - with instantly punishing TDs from the rats. By not preparing to fail adequately and not having enough re-rolls to manage the increasing curse of 1s (and 2s!), I had lost the plot by 0-4.

So, enough of my pity party. My team, the Everglade Flyers:
1. Wardancer 8, 3, 4, 6 Block, Dodge, Leap, Strip Ball, Tackle (Mng, -1AV), 29SPP
2. Wardancer 8, 3, 4, 7 Block, Dodge, Leap, Mighty Blow, Tackle, 28SPP
3. Thrower 7, 3, 4, 7 Pass, 2SPP
4. Catcher 8, 2, 4, 7 Catch, Dodge, Sprint, Block, 7SPP
5. Lineman 7, 4, 5, 7 +1AG, +1ST, Guard (Mng), 36SPP
6. Lineman 7, 3, 4, 7 Block (Niggle), 12SPP
7. Lineman 7, 3, 4, 7 Guard (Niggle), 8SPP
8. Lineman 7, 3, 4, 7 Wrestle, Fend, 16SPP
9. Lineman 6, 3, 4, 7 Wrestle, 15SPP
10. Lineman 7, 3, 4, 7 Wrestle, Dodge, 18SPP
11. Lineman 7, 3, 4, 7 Dodge, Fend, 24SPP
12. Lineman 7, 3, 4, 7 Kick, 6SPP
13. Catcher 8, 2, 4, 7 Catch, Dodge, Sprint, 1SPP
14. Catcher 8, 2, 4, 7 Catch, Dodge, Sprint, Block, 11SPP
15. Lineman 7, 3, 3, 7 Block, Dauntless (Niggle, -1AG), 21SPP
3 Re-Rolls, 7 Fan Factor, Bank: 150,000 GP
TV 200 (TV 165 for next match)
So, I have two issues to raise from all this:
I know that one or two players could/should be cut from the team to reduce bloat (after my next match, all things going well). The three players with stat breaks or No. 6 with a niggle look to be prime candidates. Any advice on who is to go?
I also humbly ask the great and good of this forum for some sage tactical advice on how to beat those damned vermin ratmen!
Apologies for length of post and please be gentle - I have only just recovered from that 0-6 spanking...

Cheers, Matt