Trimming the fat: Necromantic

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otherdave
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Trimming the fat: Necromantic

Post by otherdave »

Hi folks,

As Toronto's XTBBF wraps up its 2011 season, we've been discussing how to admit 2011 legacy teams into the 2012 season. The Commish has made his decision, and they will be allowed, with the following provisos:

1. All teams must be 1350 TV or less to participate in the 2012 season. Released players are replaced with a rookie of the same type for free. You may ditch Rerolls, Cheerleaders, Fan Factor, etc.

2. The XTBBF will be charging each existing team entering the 2012 season a small registration fee - that is, all of your money in the treasury minus 50k. The XTTBF Commissioner's Office needs to upgrade the jacuzzi.

I have two well-developed teams that I want to bring into the new season. Let's do the easy one first:

Sarcophagus Springs Brightsiders

I think Blu Bayou (CPOMB Frency Wolf) must stay but other than that I have several options. I've got my own ideas but I present this to the community as an exercise in team trimming - maybe I've missed something. Gentlemen, start your chainsaws! :D

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MKL
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Re: Trimming the fat: Necromantic

Post by MKL »

Hi Otherdave,

I made some quick calculation, and come up with this hypothesis:

cut WW n.1 and both Wights, and replace with rookies;
cut all but 3 Zombies (keep the unskilled ones);
cut FF to zero;
keep everything else intact (3 rr, etc.)

I came up with a total of 1290 tv and 11 players. You got still 60k to spare: you can keep some of your skilled players (WW n.1, OR both Wights), or keep the zombie kicker as 12th player (this one would be my choice). A tight team, but efficient imo.

PS: better check my numbers, I'm in some hurry ;)

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the.tok
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Re: Trimming the fat: Necromantic

Post by the.tok »

Hi

I would drop both ghouls and take new ones, they're nothing special, skill and die fast anyway.

Drop Zombies #12,13,14 and don't replace them. You'll have 50k to buy a #12 back if you like after trimming

Then, drop and replace wight#8, and you are 1440
drop FF to 1 and you are 1370.

Now it's your choice between the kick zombie and the 7MA Wight :wink:

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Re: Trimming the fat: Necromantic

Post by Ullis »

In order of preference for me:

1. Block, Fend -MA zombie
2. Wight with Jump Up
3. Wight with +MA
4. FF
5. Kick zombie
6. Extra zombies and Block ghoul
7. Sure Hands ghoul

Too much TV on the 2 skill zombie compared to the others. Block zombies are nice (Dirty Player zombies are better) but since you have to cut something, an injured two skill zombie has to go. I also think both skills on the wight were a mistake. Jump Up as a first skill is much too early, especially as you need Guard. So is +MA as you have two ghouls and werewolves so a +MA wight is nothing special. Both skills are 30k and add speed to the team which you don't really need as you have faster players. You're better off with rookie wights.

You need to keep the flesh golems as they're a pain to skill up and Block alone adds much to their performance. The skilled werewolves will let you hit the new season running.

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mattgslater
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Re: Trimming the fat: Necromantic

Post by mattgslater »

3RR, FF0: 210k
Base player values: 2x FG, 2x WW, 2x Wight, 1x Ghoul, 4x Zombie (9, 10, 11, (13 or 14)): 870k
Improvements: 140k WWs, 60k FGs, 20k Ghoul, 30k Wight. 20k Kick Zombie: 270k
Cut/replace: #8.
Cut/don't replace: #3 or #4 (either; both are close to being your Block/SH Ghoul), #12, (13 or 14), all your FF.

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otherdave
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Re: Trimming the fat: Necromantic

Post by otherdave »

Okay! Here are the final cuts to the team:

https://docs.google.com/spreadsheet/pub ... utput=html

Pretty much as expected. I would have liked a 12th player but didn't want to cut the Kicker or the SH Ghoul to get him. First game is against a 1st season Chaos team; not ideal, but hopefully I can hurt him worse and first :)

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nick_nameless
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Re: Trimming the fat: Necromantic

Post by nick_nameless »

It's not bad, but what's the point of keeping a kick Zombie if you are just going to throw him on the line on defense? Or do you not put 3 zombies on the line?

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otherdave
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Re: Trimming the fat: Necromantic

Post by otherdave »

nick_nameless wrote:It's not bad, but what's the point of keeping a kick Zombie if you are just going to throw him on the line on defense? Or do you not put 3 zombies on the line?


It's a calculated risk. Zombies are tough as hell to skill up, and kick wins games, so I want to prioritize keeping him. It will mean putting a positional on the LoS for my first game, which isn't ideal, but unless I lose guys a fourth zombie is an autobuy at game's end.

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