3 skills for old LRB5 Khemri team.

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MKL
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3 skills for old LRB5 Khemri team.

Post by MKL »

Hi all

I'm bringing back from retirement my old lrb5 Khemri team for an upcoming tournament.
They show their age, but I got 3 skill to choose to bring 'em back in the fray (see below)

1-Mummy 3619 Reg, M-Blow, P-On, St+1, Guard (37)
2-Mummy 3519 Reg, M-Blow, Block, Guard (17)
3-Mummy 3519 Reg, M-Blow, P-On, Block, Guard (50)
4-Mummy 3519 Reg, M-Blow, P-On, Guard (30)
5-Blitz-Ra 6328 Reg, Block, M-Blow, Dodge, Tackle (44)
6-Blitz-Ra 6328 Reg, Block, M-Blow, Guard, Tackle (37)
7-Thro-Ra 7327 Reg, Pass, S-Hands, Block, Dodge, Mv+1, Fend, SKILL (77)
8-Thro-Ra 6327 Reg, Pass, S-Hands, Block, KoR, Accurate (38)
9-Skeleton 5327 Reg, Block (12)
10-Skeleton 5327 Reg,
11-Skeleton 5327 Reg, Block, Tackle, Frenzy (36)
12-Skeleton 5327 Reg, Block, Guard (22)
13-Skeleton 5327 Reg, Kick (10)

RR=3
FF=8

The sixth (normal) skill on Thrower n.7 is still pending.
More important, under our league house rules I'm allowed to change two of the team's skills (normal skill for normal, double for double or normal, etc).

The n.7 was the ball carrier, usually deployed only in attack.
The n.8 was a “super lineman” and the “desperation thrower”: always on the field, only picked up the ball when I had to try a 2-turns TD.

Which skill for the ball carrier?
Which skills change? I'm thinking about swapping two P-On with some S-Firm or Grab...

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Ullis
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Re: 3 skills for old LRB5 Khemri team.

Post by Ullis »

I'd change Kick on a skeleton to Dirty Player. I've never had Kick on a Khemri team but I doubt it's very good. Khemri just lack the possibilities to punch into the opposing side to intercept a ball carrier. If you insist on having Kick, then change the lone Block skeleton to Dirty Player.

Second change would be to do something about #8. It sounds like his skill set doesn't come into play very often. Plus it's two skills for a very unlikely pay off.

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the.tok
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Re: 3 skills for old LRB5 Khemri team.

Post by the.tok »

I would put break tackle instead of PO on your ST6 mummy

great cage-buster :wink:
Honnestly I really dislike PO on mummies anyway. That is one full turn to stand up. The opposition may be very far then.

For the throw-ra, their is not much good skills left : leader maybe?

the last skill swap, I don't know. Maybe wrestle on n°11? :/

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