Treeman Skills on a Woody team.
Posted: Mon Apr 09, 2012 4:46 pm
Hello all, assuming no doubles or stat increases, what skills would you pick for a Woodelf Treeman?
Grab and Guard are no-brainers imo, but I'm stuck on what to get next.
Multiple Block could be useful, but without having block, I'd be loath to give up a 3d block for two 2ds when it actually mattered (last game my tree triple skulled, passed his loner and then double skulled and both-downed, so I'm wary enough of 3ds...). And the only time you're likely to get 2 players next to each other is on the LOS, so its use would likely be limited.
Break Tackle could be good (especially for putting a stand firm guard in a cage, but that's a risky 3+), but with MA2 and loner, he's going nowhere fast and is a risk to gfi with.
PO? Not with MA2 and a 4+ roll to get up.
Juggernaught? Very limited use.
I do have enough cash to replace him (170k), but I'm >200 TV and one bad game could retire me, so I don't wanna give up my cash reserve.
Strong Arm, fair enough on a 'fling tree, pointless for the woody one.
Grab and Guard are no-brainers imo, but I'm stuck on what to get next.
Multiple Block could be useful, but without having block, I'd be loath to give up a 3d block for two 2ds when it actually mattered (last game my tree triple skulled, passed his loner and then double skulled and both-downed, so I'm wary enough of 3ds...). And the only time you're likely to get 2 players next to each other is on the LOS, so its use would likely be limited.
Break Tackle could be good (especially for putting a stand firm guard in a cage, but that's a risky 3+), but with MA2 and loner, he's going nowhere fast and is a risk to gfi with.
PO? Not with MA2 and a 4+ roll to get up.
Juggernaught? Very limited use.
I do have enough cash to replace him (170k), but I'm >200 TV and one bad game could retire me, so I don't wanna give up my cash reserve.
Strong Arm, fair enough on a 'fling tree, pointless for the woody one.