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6+6 on Block Mummy

Posted: Tue May 22, 2012 10:31 pm
by klauser
A mummy on my Undead team in TV-based MM rolled 6+6. Already has (Block, Guard, SF).

Should I take +ST or Dodge (or something else altogether)?

I already have a (Blodge, SF, Guard) Wight. Other mummy has (Guard, SF, Break Tackle). Rest is standard fare.

Re: 6+6 on Block Mummy

Posted: Tue May 22, 2012 11:54 pm
by Iranian Spy
I doubt this is the right way to go but ... Str 6, multiblock mummy with block... *drool*

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 3:34 am
by burgun824
Uh....yeah. You've already got block. Dodge would annoy your opponents but ST6 block will out right scare them. I agree with the spy...multi-block next and you've got a nightmare on your hands.

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 5:09 am
by swilhelm73
Take the ST.

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 5:37 am
by Heff
No take CATCH. :roll:

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 7:08 am
by inkpwn
Tackle! Make him into a ST5 dwarf.

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 7:57 am
by Jimmy Fantastic
Jump Up would be really good on any other double, but obv take +ST.

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 8:08 am
by JaM
Heff wrote:No take CATCH. :roll:
Passblock. :lol:

STR all the way, after that multiblock, or SF, or Guard, or...

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 8:56 am
by spubbbba
I don’t think there are that many amazing doubles choices for mummies after block so I’d take the strength.

Dodge is quite nice, especially if he has BT but not that useful with his low MA, the same with tackle as he has to actually catch a player with dodge to be able to use it. Frenzy is an option too but can get even a ST5 mummy into trouble if the rest of your team lacks guard and again is less useful on blitz’s with his low MA.

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 10:18 am
by Chris
Dodge. How many high strength players have tackle? If he gets to his (or her) next skill break tackle means he can dodge into 3 tacklezones 75% of the time. You can't leave a cage anywhere near such a player! With 5 other dodge players as well I find dodge increases in protective ability the more you have. And if tacklers are massing to take him down they aren't hitting ghouls.

Str is the 2nd choice. It is easier to use when attacking and does make him harder to block, even for other big guys. Against str 3 teams you can put him on the los without worrying about getting 2 dice blocked!

Of course if you were in a dodge heavy league tackle is a serious contender.

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 12:23 pm
by Smurf
Leader :o

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 12:46 pm
by Jimmy Fantastic
Yeah leader is actually a pretty good pick!

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 1:16 pm
by Sandwich
If you want a slightly crazy, out-of-the-box skill pick, go with jump up or side step.

JU will mean if he does end up down, he can get up and move. And he can go for PO next for a little extra death-dealing.

Sidestep is just fun (I put it on a tentacled minotaur once for giggles, he was awesome), but possibly not ideal when you've already got stand firm.

Alternatively, just go with +ST, anything else is probably a waste.

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 3:12 pm
by Chris
Jump up needs an ag roll now...

Re: 6+6 on Block Mummy

Posted: Wed May 23, 2012 3:39 pm
by dode74
Only to block without using blitz, and then with a +2 modifier.