Need your ideas and analysis for my 3rd Season Dark Elves
Posted: Wed Jun 13, 2012 12:44 am
I've played in our local league for two seasons now with my Dark Elf team (named perhaps unimaginatively after the Darkside Cowboys). After the summer, I'm looking to go onto my third season and right now I'm looking critically at the past seasons and my play to develop answers in order to address issue in my play style. I'm hoping to use some crowd sourcing on the forums here to do that, so I'm gonna present some of my own analysis and I'm hoping you'd be kind enough to look at what I'll be showing, helping me with stepping up my game. Tell me if I'm doing something differently or oddly, where I'm performing differently than you'd expect, etc. anything you have, I'd love to hear it! I haven't seen analysis like this done before and I'm not sure if it is interesting to others to partake in it, but I'm hoping you get something out of it and contribute.
My first season in the league was marked by early difficulties as the league was bash heavy and my opponent's inflicted a casualty spiral on me that proved troublesome for quite some time. By the end of the league, I was doing all right and the team was looking good (mostly because I was rolling insanely good earnings out of all my matches so building the team and replacing losses was quick). I came in third in the league, but was defeated on the first round of the play-offs by the Lizardmen who went on to win the trophy.
For the second season, I was looking pretty damn good team-wise and the amount of development in the team (plus the amount of rookie teams I would be facing) allowed me to avoid any kind of casualty spiral. I came in second in the league itself, but lost in the semi-finals to a Skaven team (on its first season) who went on to lose to the Dwarf team. We play a bronze game as well in this league, so I did manage to win that in the end.
So, overall it hasn't been bad, but I want to move on to an even tighter game so any insights are appreciated.
Notes on General Playstyle
I tend to go for a 2-1 Grind and usually allow the opponent to receive and attack first. If the opponent is particularly nasty (ie. I believe he can use the first half to simply grind out my team via CAS), I will switch to attacking first myself, hoping to set the pace (making it more of a scoring game than a killing game). I have tried receiving first when facing AV7 teams, with the intent of grinding them out via early physical play, but this hasn't been too wildly successful.
On offense the ball (carried by the Runner) is covered by loose screens. I usually aim to divide the opposing team into parts and to aggressively control access to territory (both on offense and defense). I focus on a running game on offense with passes somewhat downplayed and used mainly to switch the point of attack laterally to bypass the defense (usually after splitting the opposing team in parts).
The defensive setup I use is the standard ziggurat (with side-step on the corners and as much side-step on the LoS pieces to hopefully deny the middle lane as well) or - if facing bash - an asymmetrical ziggurat in order to - again - split the team.
Statistics
1st Season
11 matches (5 wins, 2 draws, 4 losses)
18 TDs scored, 16 TDs received
7 CAS inflicted, 21 CAS received
2nd Season
14 matches (11 wins, 1 draw, 2 losses)
27 TDs scored, 15 TDs received
7 CAS inflicted, 26 CAS received
Both Seasons
25 matches (16 wins, 3 draws, 6 losses) (64%, 12%, 24%)
45 TDs scored (1,8 per game)
31 TD received (1,24 per game)
14 CAS inflicted (0,56 per game)
47 CAS received (1,88 per game)
Notes on the Stats:
The first thing that sticks to my mind is that the first season looks a lot worse than the second. That seems congruent with accepted statistics and beliefs that Dark Elves get better with time. Also, I was still trying things out and finding a playstyle that works.
The one thing that looks pretty terrible is the Casualty difference (-33)! There's two sides to that and while elves do take a lot of casualties and I'm not sure if I'm suffering them more than normal, I do feel that I've been very bad in inflicting them. Part of that I would blame on luck, but certainly a lack of Mighty Blow and perhaps gamesmanship is to blame. This is the thing I want to do better! I -need- to hit harder and if I can manage that, I think I'll be able to rise to another level of play.
Individual Games:
To get more out of this, I need to look at the individual games where I performed poorly.
Below are listed all lost and drawn games:
LOSSES
Lizardmen - TD: 2-3 - CAS: 1-2
A double 1 (on a scoring attempt) leads to loss of ball which the Skinks immediately convert to a TD. Ouch!
Lizardmen - TD: 2-3 - CAS: 3-5
Quarter Final. Overtime loss.
Skaven - TD: 2-3 - CAS: 2-2
Semi Final. Overtime loss. Before this match I had done some TR shuffling to keep from giving inducements (a BB babe or equivalent). This led to me playing with no bench at all. At one point, I was unable field a full team on the pitch (luckily this didn't last long). Kinda decided that I wouldn't be doing similar stuff in the future (unless dodging a Wizard, perhaps).
Dwarf - TD: 0-2 - CAS: 0-4
A very nasty, developed Dwarf team which won the second season. At a loss for what to do against this monster, really.
Orc - TD: 0-1 - CAS: 0-1
Double 1s rolled, so I fail to tie the game.
Necromantic - TD: 0-3 - CAS: 0-1
A very early game for the team. Not sure what happened there.
DRAWS
Human - TD: 2-2 - CAS: 0-3
2-0 lead going to halftime and my feeling was that accumulated casualties cost me the second half.
Orc - TD: 1-1 - CAS: 0-0
Problems picking up the ball cause me to run out time in the first half, so I can't tie the game.
I quickly score at the start of the second half, but in the subsequent offensive phase of the orcs, they don't even try to attack and only defend their tie (this was the bottom team of the league at the time and apparently felt that a tie against me was glorious enough). Though the ball is driven almost to their end zone, I fail to pop it free, snatch it and score.
Chaos Dwarf - TD: 1-1 - CAS: 1-1
First game with the team. Don't remember many details.
Individual Game Analysis
One thing that jumps out at me is that I tend to run into trouble when the opponent manages to score twice. This seems logically a problem area when most games tend to end in a 2-1 Grind.
Only once have I won when the opponent scored twice (which has happened 7 times), which was against Pro Elves in a match where I never really lost the momentum (of being able to match TD for TD).
The second thing that strikes me is that I have always lost on overtime (and both times the opponent was a fast team, ie. Skaven and Lizardmen). There's something about the really fast teams that can convert a mistake into an immediate goal that gives me issues, especially when combined with mounting casualties.
Also, I fail a lot of double 1s that would directly lead to scores. Nuffle hates Elves.
Team Development:
Blitzer - Block, Dodge, Sidestep
Blitzer - Block, Dodge, Sidestep, NORMAL SKILL
Blitzer - Block, Dodge, Sidestep, ST+1
Blitzer - Block, Dodge, Guard, Sidestep
Witch Elf - Dodge, Frenzy, Jump Up, Mighty Blow
Witch Elf - Dodge, Frenzy, Jump Up, Block, Sidestep, Tackle
Lineman - AG+1, Dodge, Sidestep
Lineman - Guard
Lineman - Kick, AV-1
3x Rookie Linemen
1x Rookie Runner
13 total players
3 Re-Rolls
1 Apothecary
TV 1890K
Development Conclusions:
The amount of CAS I receive tends to make me favor Blodge, Sidestep on EVERYTHING. The more that there is going on, the less casualties I take. Elves should build for endurance, because they do everything else pretty damn well already.
I don't have a good place for Wrestle anymore (though I'd love to have in some of the Blitzers ALONG with Block, to give plenty of options). I did have Wrestle on one of my Witch Elfs (now retired after AG-1). Block overall seems better at restricting access to territory, though (while Wrestle would be great for giving me access to turf restricted by the opponent). Right now I'm concerned more with turning my Witch Elves into CAS machines to contemplate Wrestle.
Usually, I don't like Strip Ball. I don't think it works that well late in development, nor am I particularly phased by it even when it comes up against me early. So, I assume my opponent's aren't either. I am, however, contemplating it as another piece of the effective Dark Elven defense package.
Leap would be great! Sometimes, it is just the thing for a desperate score, besides the great defensive options it gives. I've been waiting for the AG 5 dudes to come in for this, though.
I have Mighty Blow on a WE now for the first time. I wonder how that will change things. Statistically, it should double the Casualties I get from Blitzes. That feels significant.
...
So, to anyone who actually read this far, looking at my statistics, reading my thinking... what strikes you? What do you find strange? What can I do better?
My first season in the league was marked by early difficulties as the league was bash heavy and my opponent's inflicted a casualty spiral on me that proved troublesome for quite some time. By the end of the league, I was doing all right and the team was looking good (mostly because I was rolling insanely good earnings out of all my matches so building the team and replacing losses was quick). I came in third in the league, but was defeated on the first round of the play-offs by the Lizardmen who went on to win the trophy.
For the second season, I was looking pretty damn good team-wise and the amount of development in the team (plus the amount of rookie teams I would be facing) allowed me to avoid any kind of casualty spiral. I came in second in the league itself, but lost in the semi-finals to a Skaven team (on its first season) who went on to lose to the Dwarf team. We play a bronze game as well in this league, so I did manage to win that in the end.
So, overall it hasn't been bad, but I want to move on to an even tighter game so any insights are appreciated.
Notes on General Playstyle
I tend to go for a 2-1 Grind and usually allow the opponent to receive and attack first. If the opponent is particularly nasty (ie. I believe he can use the first half to simply grind out my team via CAS), I will switch to attacking first myself, hoping to set the pace (making it more of a scoring game than a killing game). I have tried receiving first when facing AV7 teams, with the intent of grinding them out via early physical play, but this hasn't been too wildly successful.
On offense the ball (carried by the Runner) is covered by loose screens. I usually aim to divide the opposing team into parts and to aggressively control access to territory (both on offense and defense). I focus on a running game on offense with passes somewhat downplayed and used mainly to switch the point of attack laterally to bypass the defense (usually after splitting the opposing team in parts).
The defensive setup I use is the standard ziggurat (with side-step on the corners and as much side-step on the LoS pieces to hopefully deny the middle lane as well) or - if facing bash - an asymmetrical ziggurat in order to - again - split the team.
Statistics
1st Season
11 matches (5 wins, 2 draws, 4 losses)
18 TDs scored, 16 TDs received
7 CAS inflicted, 21 CAS received
2nd Season
14 matches (11 wins, 1 draw, 2 losses)
27 TDs scored, 15 TDs received
7 CAS inflicted, 26 CAS received
Both Seasons
25 matches (16 wins, 3 draws, 6 losses) (64%, 12%, 24%)
45 TDs scored (1,8 per game)
31 TD received (1,24 per game)
14 CAS inflicted (0,56 per game)
47 CAS received (1,88 per game)
Notes on the Stats:
The first thing that sticks to my mind is that the first season looks a lot worse than the second. That seems congruent with accepted statistics and beliefs that Dark Elves get better with time. Also, I was still trying things out and finding a playstyle that works.
The one thing that looks pretty terrible is the Casualty difference (-33)! There's two sides to that and while elves do take a lot of casualties and I'm not sure if I'm suffering them more than normal, I do feel that I've been very bad in inflicting them. Part of that I would blame on luck, but certainly a lack of Mighty Blow and perhaps gamesmanship is to blame. This is the thing I want to do better! I -need- to hit harder and if I can manage that, I think I'll be able to rise to another level of play.
Individual Games:
To get more out of this, I need to look at the individual games where I performed poorly.
Below are listed all lost and drawn games:
LOSSES
Lizardmen - TD: 2-3 - CAS: 1-2
A double 1 (on a scoring attempt) leads to loss of ball which the Skinks immediately convert to a TD. Ouch!
Lizardmen - TD: 2-3 - CAS: 3-5
Quarter Final. Overtime loss.
Skaven - TD: 2-3 - CAS: 2-2
Semi Final. Overtime loss. Before this match I had done some TR shuffling to keep from giving inducements (a BB babe or equivalent). This led to me playing with no bench at all. At one point, I was unable field a full team on the pitch (luckily this didn't last long). Kinda decided that I wouldn't be doing similar stuff in the future (unless dodging a Wizard, perhaps).
Dwarf - TD: 0-2 - CAS: 0-4
A very nasty, developed Dwarf team which won the second season. At a loss for what to do against this monster, really.
Orc - TD: 0-1 - CAS: 0-1
Double 1s rolled, so I fail to tie the game.
Necromantic - TD: 0-3 - CAS: 0-1
A very early game for the team. Not sure what happened there.
DRAWS
Human - TD: 2-2 - CAS: 0-3
2-0 lead going to halftime and my feeling was that accumulated casualties cost me the second half.
Orc - TD: 1-1 - CAS: 0-0
Problems picking up the ball cause me to run out time in the first half, so I can't tie the game.
I quickly score at the start of the second half, but in the subsequent offensive phase of the orcs, they don't even try to attack and only defend their tie (this was the bottom team of the league at the time and apparently felt that a tie against me was glorious enough). Though the ball is driven almost to their end zone, I fail to pop it free, snatch it and score.
Chaos Dwarf - TD: 1-1 - CAS: 1-1
First game with the team. Don't remember many details.
Individual Game Analysis
One thing that jumps out at me is that I tend to run into trouble when the opponent manages to score twice. This seems logically a problem area when most games tend to end in a 2-1 Grind.
Only once have I won when the opponent scored twice (which has happened 7 times), which was against Pro Elves in a match where I never really lost the momentum (of being able to match TD for TD).
The second thing that strikes me is that I have always lost on overtime (and both times the opponent was a fast team, ie. Skaven and Lizardmen). There's something about the really fast teams that can convert a mistake into an immediate goal that gives me issues, especially when combined with mounting casualties.
Also, I fail a lot of double 1s that would directly lead to scores. Nuffle hates Elves.
Team Development:
Blitzer - Block, Dodge, Sidestep
Blitzer - Block, Dodge, Sidestep, NORMAL SKILL
Blitzer - Block, Dodge, Sidestep, ST+1
Blitzer - Block, Dodge, Guard, Sidestep
Witch Elf - Dodge, Frenzy, Jump Up, Mighty Blow
Witch Elf - Dodge, Frenzy, Jump Up, Block, Sidestep, Tackle
Lineman - AG+1, Dodge, Sidestep
Lineman - Guard
Lineman - Kick, AV-1
3x Rookie Linemen
1x Rookie Runner
13 total players
3 Re-Rolls
1 Apothecary
TV 1890K
Development Conclusions:
The amount of CAS I receive tends to make me favor Blodge, Sidestep on EVERYTHING. The more that there is going on, the less casualties I take. Elves should build for endurance, because they do everything else pretty damn well already.
I don't have a good place for Wrestle anymore (though I'd love to have in some of the Blitzers ALONG with Block, to give plenty of options). I did have Wrestle on one of my Witch Elfs (now retired after AG-1). Block overall seems better at restricting access to territory, though (while Wrestle would be great for giving me access to turf restricted by the opponent). Right now I'm concerned more with turning my Witch Elves into CAS machines to contemplate Wrestle.
Usually, I don't like Strip Ball. I don't think it works that well late in development, nor am I particularly phased by it even when it comes up against me early. So, I assume my opponent's aren't either. I am, however, contemplating it as another piece of the effective Dark Elven defense package.
Leap would be great! Sometimes, it is just the thing for a desperate score, besides the great defensive options it gives. I've been waiting for the AG 5 dudes to come in for this, though.
I have Mighty Blow on a WE now for the first time. I wonder how that will change things. Statistically, it should double the Casualties I get from Blitzes. That feels significant.
...
So, to anyone who actually read this far, looking at my statistics, reading my thinking... what strikes you? What do you find strange? What can I do better?