Chaos beastman with dodge rolled a 2nd double?

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JJB
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Chaos beastman with dodge rolled a 2nd double?

Post by JJB »

Here's the team:
http://fumbbl.com/FUMBBL.php?page=team&team_id=115389

What do you recommend: ignoring the double and get him something like block, or make use of that block with something like side step, or another non general non strength skill?

Thanks.

EDIT: it's a double 5 he rolled, so I could also give him extra movement or armour alternatively...

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Smurf
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Re: Chaos beastman with dodge rolled a 2nd double?

Post by Smurf »

Use the double.

Sidestep, Jump Up

Jump Up would allow for a 'Witch Elf build' when you get Block then Frenzy. Having a Blodge ought to be a nightmare for you opponent.

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dines
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Re: Chaos beastman with dodge rolled a 2nd double?

Post by dines »

Jump up isn't that great imo - unless you have cpomb and thats a long way off especially when you picked dodge first.

I'd build him as your main ballcarrier with block, sure hands, two heads/tackle.

While ss is good and fun it doesn't really add that much value to your team atm.

Edit: Didn't notice that the roll was MA. Go for that.

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Hitonagashi
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Re: Chaos beastman with dodge rolled a 2nd double?

Post by Hitonagashi »

As dines said, ball carrier.

I'd take the ma, and then follow up with block, sure hands, 2 heads, unless you roll another stat. Ignore more doubles.

Also, sack that -av beast..

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mattgslater
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Re: Chaos beastman with dodge rolled a 2nd double?

Post by mattgslater »

Hitonagashi wrote:As dines said, ball carrier.

I'd take the ma, and then follow up with block, sure hands, 2 heads, unless you roll another stat. Ignore more doubles.

Also, sack that -av beast..
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Re: Chaos beastman with dodge rolled a 2nd double?

Post by Winged_Human »

I agree with the above statements, Ball carrier, and sack the beast.

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