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Chaos beastman with dodge rolled a 2nd double?
Posted: Thu Jan 31, 2013 10:32 am
by JJB
Here's the team:
http://fumbbl.com/FUMBBL.php?page=team&team_id=115389
What do you recommend: ignoring the double and get him something like block, or make use of that block with something like side step, or another non general non strength skill?
Thanks.
EDIT: it's a double 5 he rolled, so I could also give him extra movement or armour alternatively...
Re: Chaos beastman with dodge rolled a 2nd double?
Posted: Thu Jan 31, 2013 12:10 pm
by Smurf
Use the double.
Sidestep, Jump Up
Jump Up would allow for a 'Witch Elf build' when you get Block then Frenzy. Having a Blodge ought to be a nightmare for you opponent.
Re: Chaos beastman with dodge rolled a 2nd double?
Posted: Thu Jan 31, 2013 1:50 pm
by dines
Jump up isn't that great imo - unless you have cpomb and thats a long way off especially when you picked dodge first.
I'd build him as your main ballcarrier with block, sure hands, two heads/tackle.
While ss is good and fun it doesn't really add that much value to your team atm.
Edit: Didn't notice that the roll was MA. Go for that.
Re: Chaos beastman with dodge rolled a 2nd double?
Posted: Thu Jan 31, 2013 1:56 pm
by Hitonagashi
As dines said, ball carrier.
I'd take the ma, and then follow up with block, sure hands, 2 heads, unless you roll another stat. Ignore more doubles.
Also, sack that -av beast..
Re: Chaos beastman with dodge rolled a 2nd double?
Posted: Thu Jan 31, 2013 2:35 pm
by mattgslater
Hitonagashi wrote:As dines said, ball carrier.
I'd take the ma, and then follow up with block, sure hands, 2 heads, unless you roll another stat. Ignore more doubles.
Also, sack that -av beast..
+1
Re: Chaos beastman with dodge rolled a 2nd double?
Posted: Thu Jan 31, 2013 2:38 pm
by Winged_Human
I agree with the above statements, Ball carrier, and sack the beast.