Norse TV108 Start and Develop
-
- Rookie
- Posts: 27
- Joined: Sat Oct 01, 2011 6:08 pm
Norse TV108 Start and Develop
Hello all,
As a spur of the moment thing, I’m taking Norse (which I have never played or even looked at before) as my second team in a new league: 12 rounds, +3 playoffs, if applicable.
Other teams competing against me: Human, Pro Elf, Wood Elf, Dark Elf, High Elf, Dwarf, Chaos Dwarf, Chaos Pact, Orc, Necromantic, Nurgle, Apes of Wrath, Daemons of Khorne. My first opponents will be Orcs (TV115), Apes (TV114), Khorne (TV110)
There is a variable starting TV based on inducements for draft order, so my start ended up being TV108.
Subject to discussion on this forum, I’m thinking of the following build:
1 Snow Troll
2 Ulfwereners
1 Bezerker
1 Runner
6 Linemen
3 Rerolls
1 Apoth
=1,070k with10k left over to save in future games for 2nd Bezerker, then 2nd Runner, then depth in linemen (think 3 rerolls will be sufficient for entire season). We don’t have random MVPs (pick 5, roll D6), so I should be able to skill up positionals relatively quickly, and don’t absolutely need them all to start.
I think the Apoth is crucial given the Norse armor, and I see no reason to take less than 3 rerolls, but am open to arguments for 4.
The real question I have is regarding the Snow Troll and the Ulfs? I’m new to the Norse positionals, although am somewhat familiar with frenzy from having coached Dark Elves to a league championship, as well as handling a Rat Ogre or a Minotaur from time to time. Given my opposition, I think the extra strength of the SnoT and the Ulfs will be necessary, but I could loose one or either to get an extra lineman or upgrade one to a positional. With my build I could also do 2 Runners or 2 Zerks to start, instead of one of each.
There are 3 weeks until I have to play my first game and my roster becomes set. I’ll welcome arguments and suggestions pro and con, and want to thank the forum in advance for all the wonderful material you produce. I have gained much in previous seasons from studying past threads. This is also the first time I’m starting one of my own.
EricK
“You never know what is enough until you know what is more than enough”
William Blake Proverbs of Hell
As a spur of the moment thing, I’m taking Norse (which I have never played or even looked at before) as my second team in a new league: 12 rounds, +3 playoffs, if applicable.
Other teams competing against me: Human, Pro Elf, Wood Elf, Dark Elf, High Elf, Dwarf, Chaos Dwarf, Chaos Pact, Orc, Necromantic, Nurgle, Apes of Wrath, Daemons of Khorne. My first opponents will be Orcs (TV115), Apes (TV114), Khorne (TV110)
There is a variable starting TV based on inducements for draft order, so my start ended up being TV108.
Subject to discussion on this forum, I’m thinking of the following build:
1 Snow Troll
2 Ulfwereners
1 Bezerker
1 Runner
6 Linemen
3 Rerolls
1 Apoth
=1,070k with10k left over to save in future games for 2nd Bezerker, then 2nd Runner, then depth in linemen (think 3 rerolls will be sufficient for entire season). We don’t have random MVPs (pick 5, roll D6), so I should be able to skill up positionals relatively quickly, and don’t absolutely need them all to start.
I think the Apoth is crucial given the Norse armor, and I see no reason to take less than 3 rerolls, but am open to arguments for 4.
The real question I have is regarding the Snow Troll and the Ulfs? I’m new to the Norse positionals, although am somewhat familiar with frenzy from having coached Dark Elves to a league championship, as well as handling a Rat Ogre or a Minotaur from time to time. Given my opposition, I think the extra strength of the SnoT and the Ulfs will be necessary, but I could loose one or either to get an extra lineman or upgrade one to a positional. With my build I could also do 2 Runners or 2 Zerks to start, instead of one of each.
There are 3 weeks until I have to play my first game and my roster becomes set. I’ll welcome arguments and suggestions pro and con, and want to thank the forum in advance for all the wonderful material you produce. I have gained much in previous seasons from studying past threads. This is also the first time I’m starting one of my own.
EricK
“You never know what is enough until you know what is more than enough”
William Blake Proverbs of Hell
Reason: ''
- Shteve0
- Legend
- Posts: 2479
- Joined: Thu May 07, 2009 10:15 am
- Location: Wellington, New Zealand
Norse TV108 Start and Develop
Apes! You're playing against Apes!
Sorry this is not constructive, but please do ask your Ape opponent to get in touch. Would love to hear how they get on! Is there a website for your league?
Cheers!
S
Sorry this is not constructive, but please do ask your Ape opponent to get in touch. Would love to hear how they get on! Is there a website for your league?
Cheers!
S
Reason: ''
League and tournament hosting, blogging and individual forums - all totally free. For the most immersive tabletop sports community experience around, check out theendzone.co
-
- Rookie
- Posts: 27
- Joined: Sat Oct 01, 2011 6:08 pm
Re: Norse TV108 Start and Develop

EricK
"The road of excess leads to the palace of wisdom"
William Blake Proverbs of Hell
Reason: ''
- Shteve0
- Legend
- Posts: 2479
- Joined: Thu May 07, 2009 10:15 am
- Location: Wellington, New Zealand
Re: Norse TV108 Start and Develop
Lol, sorry about that - please forgive my exuberance. It's just not every day you find out there's another league out there playing your roster 
But, having played against Norse and Apes several times each over the last season with my Undead, I'd suggest that both Ulfs and Gorillas are only really scary after they've acquired block, and that in the short term I was much more worried about facing the wrestle chimp runners and the norse blitzers. Of course depending on your format you may find it harder to skill up players than in others, so that will have a big part to play in how you lay out your initial roster.
I guess the two main strategies I'd consider might be:
1) get all the ST players ASAP and risk position for long term development (2 Ulfs and a SnoT have a much better of catching that random MVP on an 11 man roster than 1 Ulf and a SnoT on a 13/14 deep roster)
2) Go for one Ulf at a time and look to skill one up with block before taking the other
Of course, the SnoT's claws vs Orcs will have your opponent worried about who he leaves where; vs Khorne and Apes will me much less useful; and he's be a target for your opponent's Bloodthirster if they take him along.

But, having played against Norse and Apes several times each over the last season with my Undead, I'd suggest that both Ulfs and Gorillas are only really scary after they've acquired block, and that in the short term I was much more worried about facing the wrestle chimp runners and the norse blitzers. Of course depending on your format you may find it harder to skill up players than in others, so that will have a big part to play in how you lay out your initial roster.
I guess the two main strategies I'd consider might be:
1) get all the ST players ASAP and risk position for long term development (2 Ulfs and a SnoT have a much better of catching that random MVP on an 11 man roster than 1 Ulf and a SnoT on a 13/14 deep roster)
2) Go for one Ulf at a time and look to skill one up with block before taking the other
Of course, the SnoT's claws vs Orcs will have your opponent worried about who he leaves where; vs Khorne and Apes will me much less useful; and he's be a target for your opponent's Bloodthirster if they take him along.
Reason: ''
League and tournament hosting, blogging and individual forums - all totally free. For the most immersive tabletop sports community experience around, check out theendzone.co
-
- Goblin Fancier
- Posts: 1116
- Joined: Wed Nov 11, 2009 6:59 pm
- Location: Iowa, US
Re: Norse TV108 Start and Develop
Apes! Woo hoo! Where did you hear about the roster? Is the coach using the Apes of Wrath minis?
Ahem.
The only constructive criticism I can offer is to drop a RR and a Lino for your second Zerker. Norse really only need two RRs to start since they have all that Block. That way you maximize your Frenzy which, in turn, maximizes your positional control which is what Norse are all about.
Oh...and APES!!!
Ahem.

Oh...and APES!!!

Reason: ''
This is Chance from THREE DIE BLOCK - Your Blood Bowl Podcast! Stay off the sidelines!
THANK YOU TO EVERYONE WHO HELPED MAKE THE SIMYIN A REALITY!!!
-
- Rookie
- Posts: 27
- Joined: Sat Oct 01, 2011 6:08 pm
Re: Norse TV108 Start and Develop



Back to my TV108 Norse Team...

Try as I can with the math, I can't seem to get much more than trading a Zerker for a Lino on my original build by dropping the RR, which doesn't seem worth it. The extra RR will help out a team without Sure Hands, and give me greater success with last turn completions to help players skill up with the first MVP. I'm not at all convinced that 2 RRs is adequate to start, just to get a fifth frenzy player.
It also seems to me that a two die block with an blockless ST 4 Ulfwerener is better than a one die block with a ST 3 Bezerker with block--1 in 9 vs 1 in 6 failure--making the Ulfs more statistically useful in situations without assists, not unavoidable, especially with frenzy.
And to ask another question that's been bothering me, do I take Guard with my first ST player to skill up, or do I go Mighty Blow. Assuming, of course, my Ulfs have Block or Wrestle first?
Thanks for all the prompt (and mostly relevant

EricK
"Drive your cart and your plow over the bones of the dead."
William Blake Proverbs of Hell
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Norse TV108 Start and Develop
In that case, here's what I'd do
Apoth, 3x TRR
1x Snow Troll
2x Ulf
1x Berserker or Runner (style question: facing a lot of ST, I'd want a Runner)
8x Lineman (12 men)
I really like a 12-man Norse squad. 13 feels like overkill at rookie level, but guys are always getting hurt and Frenzy-heavy, Sure-Hands light AG3 teams struggle when man-down.
Apoth, 3x TRR
1x Snow Troll
2x Ulf
1x Berserker or Runner (style question: facing a lot of ST, I'd want a Runner)
8x Lineman (12 men)
I really like a 12-man Norse squad. 13 feels like overkill at rookie level, but guys are always getting hurt and Frenzy-heavy, Sure-Hands light AG3 teams struggle when man-down.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Rookie
- Posts: 27
- Joined: Sat Oct 01, 2011 6:08 pm
Re: Norse TV108 Start and Develop
Thank you, mattgslater, that is a wonderful solution to the math portion of my problem. I like the fact that it both a) uses every last bit of starting treasury and b) provides a 12 man roster. And I agree with you that the Runner is probably a better positional to take than the Berserker to start, assuming I can only take one. My initial opponents are bashy, but the league as a whole is equally divided with agility teams, so I should have at least one Zerker bought, and the Runner and an Ulf skilled up before I face any elves. And here I should mention that I have no intention of buying a Norse Thrower unless I’m swimming in money, and maybe not even then.mattgslater wrote:In that case, here's what I'd do
Apoth, 3x TRR
1x Snow Troll
2x Ulf
1x Berserker or Runner (style question: facing a lot of ST, I'd want a Runner)
8x Lineman (12 men)
The twelve man roster, however, has some long term developmental dilemmas. The problem it raises could be posed thusly:
Realistically, I’m going to have a player with at least a Miss Next Game fairly often, maybe every other game. Do I tough it out for 4-6 games with 11 players, using Journeymen when necessary, and saving all my money for filling out my remaining positionals?
Or do I maintain a roster fielding 12 men each game, spending money for a couple of extra linos to replace losses, and delaying the completion of my ideal roster until games 8-10, and possibly even later? And if I loose a key positional, perhaps going into the playoffs short handed?
What with crowd surfing and all that block, is it unreasonable to expect a 11 man Norse team to maintain parity on the pitch with even a bashy team such as Orcs, especially early in the development curve? I don’t think so. I believe I’ll win most of my first 4-6 games either with the 11, or with the 12 player roster. So why not go with the 11?
EricK
"A fool sees not the same tree that a wise man sees."
William Blake Proverbs of Hell
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Norse TV108 Start and Develop
I don't actually like the ST3 Norse positionals, so maybe I'm not the guy to ask.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Rookie
- Posts: 27
- Joined: Sat Oct 01, 2011 6:08 pm
Re: Norse TV108 Start and Develop
Hello all, thanks again for all the advice.
First game still a week away and I'm still undecided.
Unlike Matt, I do like the Norse positionals, so I'm inclined to start with my original roster, but delay my long term purchase schedule to include a 12th lineman ASAP.
On the other hand, Chance's suggestion of maxing frenzy and going down to 2 rerolls continues to intrigue me. Although I was initially resistant to the idea, I can see enormous potential for crowd-surfing players 4 or even more squares off the sideline with chain frenzy pushes. Is that the tactic you had in mind when you advocated 5 players with frenzy on the Norse team?
EricK
The tygers of wrath are wiser than the horses of instruction.
William Blake “Proverbs of Hell”
First game still a week away and I'm still undecided.
Unlike Matt, I do like the Norse positionals, so I'm inclined to start with my original roster, but delay my long term purchase schedule to include a 12th lineman ASAP.
On the other hand, Chance's suggestion of maxing frenzy and going down to 2 rerolls continues to intrigue me. Although I was initially resistant to the idea, I can see enormous potential for crowd-surfing players 4 or even more squares off the sideline with chain frenzy pushes. Is that the tactic you had in mind when you advocated 5 players with frenzy on the Norse team?
EricK
The tygers of wrath are wiser than the horses of instruction.
William Blake “Proverbs of Hell”
Reason: ''
-
- mattgslater's court jester
- Posts: 1487
- Joined: Wed Nov 25, 2009 6:39 pm
- Location: Bristol
Re: Norse TV108 Start and Develop
With that much elf... you'll need tackle!
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)