Second skill for Wrestle Linos?
Posted: Wed Feb 06, 2013 2:48 pm
Hey, all.
I'm playing an Amazon team in a scheduled league. Here is my TFF blog. This league is supposedly very deadly, and a little film study says I'll probably do okay here, but will suffer a lot of turnover. Not being particularly good at playing man-down (I'm conservative with odds but aggro with strategy, and when you lose men you have to give up one or the other of those), and being allowed to skill everybody once, I'm running a 16-player roster, and using the doubles for Guard so I can max out on MB for Blitzers. Still, going into a developed format, I'm going to find myself out-everything-but-bashed on a regular basis. For this reason, I'm really looking hard at what to do with my 2-skill linemen, because soon I suspect I will have a lot of those and a lot of rookies.
For convenience, my team (all @ 6 SPP except as noted):
Blitzers: All four have MB. One is MA7 and 16 SPP, one is 11 SPP, and one has Guard, Tackle, and 48 SPP.
Catcher: Just one: Block, Guard, 27 SPP.
Linewomen: Eleven!
1x Block, Kick, Strip, 38 SPP.
1x +ST, 1x +MA, 2x Guard (one has 10 SPP)
1x Block, 2x DP (one has 11 SPP), 3x Wrestle (one has 11 SPP)
4TRR, 1.8M range, about 300k Treasury.
10 of my 14 opponents have been set: Chaos Dwarfs, Chaos Pact x2, Dark Elves, Khemri x2, Orcs, Skaven x3. The other four will be either a terrifying gauntlet of Chaos, Dwarfs, Elves, and Lizardmen, or a less-terrifying gauntlet of Elves, High Elves, Skaven, and Undead. The CD, Pact, DE, and Khemri teams are all much larger than mine, well over 2M, as are many of the teams I might play. Others will be built along the lines of mine. The Skaven teams are returning, but very badly bloodied, they'll be like halfway between us and the developed teams: a lot of one-skill players, plus star GRs.
My thinking is this: if I can't get man-up, I'm toast. I need to foul, POMB, and otherwise play like an inconsiderate savage just to have the barest chance at victory. I need to bring menz down, or none of it matters. I also need to stay on my feet. There's just no answer to this team except to trust in Nuffle, I think. But nobody else has any TPOMB whatsoever (it's possible the Pact could have one or even two in our second meeting).
Tradition says, and smart coaches like Hitonagashi and BattleLore keep telling me, that Fend follows Wrestle for a lina. I'm a little concerned about that approach. I do it all the time in Ranked, and my Fend players just seem to constantly get killed, though that is in part because they are so annoying to play against (no denying that it's a good skill on a Wrodger). Two-skill linas are going to be a hard thing to keep anyway, you know? Also, there's just no way I can get enough Tackle, or any Dauntless, and shoot for Wrestle/Fend linas. My Blitzers have one Tackle, one who's 15 SPP away, and two who need PO or Guard, pronto. I have a Lina who's 13 points away from Tackle. But the four Linas with stats or doubles, they need Block. Then there's the two DPs, who can only really take Wrestle, just as a matter of survival (TV matters less in this league: cutting DPs at 2 skills is for matchmaking and open formats), and the Block Lina, who is my SH target (a little concerned about needing 10 points for SH, but them's the breaks), and will probably spend enough time on LOS duty that she may never get it. So that leaves the Wrestlers.
Is this plan smart?
1) Forget about Fend, or rather, make Fend the "Pro Test" skill.
2) DPs get Wrestle next, unless they double (first doubles is always Guard).
3) Wrestlers who skill again go for toolbox skills, which takes them off primary line duty once I have Wrestle DPs. Specifically, the priority is: Tackle, Dauntless, more DP. Tackle or DP follows with Fend, if so lucky; Dauntless follows with Pro.
4) LOS duty is for (in descending order): Wrestle-only players, Wrestle/DP players, Block-only players, rookies, 2-skill Wrestle players, 2-skill Block players.
5) Replace lost positionals with same, and Linewomen after the fourth. Replace up to two lost Linewomen with a Thrower and a Catcher, in that order, as I can spare the bodies off the line. Possibly don't replace all of them, eventually dropping to 15 players.
Does this sound solid?
I'm playing an Amazon team in a scheduled league. Here is my TFF blog. This league is supposedly very deadly, and a little film study says I'll probably do okay here, but will suffer a lot of turnover. Not being particularly good at playing man-down (I'm conservative with odds but aggro with strategy, and when you lose men you have to give up one or the other of those), and being allowed to skill everybody once, I'm running a 16-player roster, and using the doubles for Guard so I can max out on MB for Blitzers. Still, going into a developed format, I'm going to find myself out-everything-but-bashed on a regular basis. For this reason, I'm really looking hard at what to do with my 2-skill linemen, because soon I suspect I will have a lot of those and a lot of rookies.
For convenience, my team (all @ 6 SPP except as noted):
Blitzers: All four have MB. One is MA7 and 16 SPP, one is 11 SPP, and one has Guard, Tackle, and 48 SPP.
Catcher: Just one: Block, Guard, 27 SPP.
Linewomen: Eleven!
1x Block, Kick, Strip, 38 SPP.
1x +ST, 1x +MA, 2x Guard (one has 10 SPP)
1x Block, 2x DP (one has 11 SPP), 3x Wrestle (one has 11 SPP)
4TRR, 1.8M range, about 300k Treasury.
10 of my 14 opponents have been set: Chaos Dwarfs, Chaos Pact x2, Dark Elves, Khemri x2, Orcs, Skaven x3. The other four will be either a terrifying gauntlet of Chaos, Dwarfs, Elves, and Lizardmen, or a less-terrifying gauntlet of Elves, High Elves, Skaven, and Undead. The CD, Pact, DE, and Khemri teams are all much larger than mine, well over 2M, as are many of the teams I might play. Others will be built along the lines of mine. The Skaven teams are returning, but very badly bloodied, they'll be like halfway between us and the developed teams: a lot of one-skill players, plus star GRs.
My thinking is this: if I can't get man-up, I'm toast. I need to foul, POMB, and otherwise play like an inconsiderate savage just to have the barest chance at victory. I need to bring menz down, or none of it matters. I also need to stay on my feet. There's just no answer to this team except to trust in Nuffle, I think. But nobody else has any TPOMB whatsoever (it's possible the Pact could have one or even two in our second meeting).
Tradition says, and smart coaches like Hitonagashi and BattleLore keep telling me, that Fend follows Wrestle for a lina. I'm a little concerned about that approach. I do it all the time in Ranked, and my Fend players just seem to constantly get killed, though that is in part because they are so annoying to play against (no denying that it's a good skill on a Wrodger). Two-skill linas are going to be a hard thing to keep anyway, you know? Also, there's just no way I can get enough Tackle, or any Dauntless, and shoot for Wrestle/Fend linas. My Blitzers have one Tackle, one who's 15 SPP away, and two who need PO or Guard, pronto. I have a Lina who's 13 points away from Tackle. But the four Linas with stats or doubles, they need Block. Then there's the two DPs, who can only really take Wrestle, just as a matter of survival (TV matters less in this league: cutting DPs at 2 skills is for matchmaking and open formats), and the Block Lina, who is my SH target (a little concerned about needing 10 points for SH, but them's the breaks), and will probably spend enough time on LOS duty that she may never get it. So that leaves the Wrestlers.
Is this plan smart?
1) Forget about Fend, or rather, make Fend the "Pro Test" skill.
2) DPs get Wrestle next, unless they double (first doubles is always Guard).
3) Wrestlers who skill again go for toolbox skills, which takes them off primary line duty once I have Wrestle DPs. Specifically, the priority is: Tackle, Dauntless, more DP. Tackle or DP follows with Fend, if so lucky; Dauntless follows with Pro.
4) LOS duty is for (in descending order): Wrestle-only players, Wrestle/DP players, Block-only players, rookies, 2-skill Wrestle players, 2-skill Block players.
5) Replace lost positionals with same, and Linewomen after the fourth. Replace up to two lost Linewomen with a Thrower and a Catcher, in that order, as I can spare the bodies off the line. Possibly don't replace all of them, eventually dropping to 15 players.
Does this sound solid?