Summary of Nurgle Mega Thread?
Posted: Sun Feb 10, 2013 2:02 am
I've made it to about page 30 of the 101 (!) page "Nurgle Resources" mega thread, and am hoping someone can summarize it.
In particular, what has been the result - in practice - of the "stymie" team build Smeborg advocated? For example, I see Wrestle-Fend being advocated for Pests, Block-SF for NWs, and Block on Rotters. This seems counter intuitive. I'd go Block-MB for NWs, Block-MB on Pests (except for ball carrier), and Wrestle or DP on all Rotters.
I certainly haven't seen the stymie build online - quite the contrary. Most Nurgle teams I play against have gone the Killer route, and I've had some success doing so myself.
I don't want to re-open the debate, but there must be a consensus position on which of the stymie and killer styles yields the best results for Nurgle teams.
In particular, what has been the result - in practice - of the "stymie" team build Smeborg advocated? For example, I see Wrestle-Fend being advocated for Pests, Block-SF for NWs, and Block on Rotters. This seems counter intuitive. I'd go Block-MB for NWs, Block-MB on Pests (except for ball carrier), and Wrestle or DP on all Rotters.
I certainly haven't seen the stymie build online - quite the contrary. Most Nurgle teams I play against have gone the Killer route, and I've had some success doing so myself.
I don't want to re-open the debate, but there must be a consensus position on which of the stymie and killer styles yields the best results for Nurgle teams.