Strategy to get good matches in open format
Posted: Mon Feb 11, 2013 6:38 pm
K, I'm learning how to ensure I always have a matchup, and often a good one, in FUMBBL Ranked. Tell me if this is smart.
1) My favorite play-style is ST3 bash. So I'm making bash teams to keep in all TV ranges.
1M-1.09M Pact: maintain 4x Block, 1x Leader, 6 more skills of choice, limit one per player, 2 instances each, like slower, harder-hitting Humans. No damage skills: I don't want players to advance too fast, nor do I want to scare anybody off. Blocking skills ok.
1.1M-1.25M Humans: just stay trim, don't worry about particulars.
1.25M-1.45M Pact: no mutations, no 0-1 players: just a bunch of slow Human Blitzers. Once 1.45 becomes impossible, build them up into SE territory with big guys, start mutating, build a new team for 1.1-1.25, and let A Short-Term Effect rise a level.
1.45M-1.6M Humans: again, stay trim.
1.6M+ Humans: They were a "no Dodge" outfit, but now they have a Catcher, 'cause they have some recovery to do after a bad beating.
2) I think I'm figuring out what people will stand off or cherrypick against (multiple CPOMB, a few ClawMB, Dorfs or Zons of any sort) and what they will play against readily (one TPOMB or CPOMB doesn't scare anybody). I think I'm figuring out what people mis-evaluate. I think it's called mass-Block/Guard.
3) I have a take-all-fair-matchups policy, and a 2-minute policy if I think I'm being cherrypicked. I don't intend to change this.
4) Because I don't want ALL my matches to be just the same, I activate teams nobody wants to play along with these guys, and greenlight "fair" games against standoff cheesemonsters to goad them into playing my human-types.
Does this make sense? Is it too much gaming? Should I just go to Box? There are things I really like about Ranked. I can get games this way: it is working. Not just newbs, either. I'd be minmaxing just as much, but to different parameters. I think this one produces more fun games. Does anybody else have a better way around the standoff problem?
1) My favorite play-style is ST3 bash. So I'm making bash teams to keep in all TV ranges.
1M-1.09M Pact: maintain 4x Block, 1x Leader, 6 more skills of choice, limit one per player, 2 instances each, like slower, harder-hitting Humans. No damage skills: I don't want players to advance too fast, nor do I want to scare anybody off. Blocking skills ok.
1.1M-1.25M Humans: just stay trim, don't worry about particulars.
1.25M-1.45M Pact: no mutations, no 0-1 players: just a bunch of slow Human Blitzers. Once 1.45 becomes impossible, build them up into SE territory with big guys, start mutating, build a new team for 1.1-1.25, and let A Short-Term Effect rise a level.
1.45M-1.6M Humans: again, stay trim.
1.6M+ Humans: They were a "no Dodge" outfit, but now they have a Catcher, 'cause they have some recovery to do after a bad beating.
2) I think I'm figuring out what people will stand off or cherrypick against (multiple CPOMB, a few ClawMB, Dorfs or Zons of any sort) and what they will play against readily (one TPOMB or CPOMB doesn't scare anybody). I think I'm figuring out what people mis-evaluate. I think it's called mass-Block/Guard.
3) I have a take-all-fair-matchups policy, and a 2-minute policy if I think I'm being cherrypicked. I don't intend to change this.
4) Because I don't want ALL my matches to be just the same, I activate teams nobody wants to play along with these guys, and greenlight "fair" games against standoff cheesemonsters to goad them into playing my human-types.
Does this make sense? Is it too much gaming? Should I just go to Box? There are things I really like about Ranked. I can get games this way: it is working. Not just newbs, either. I'd be minmaxing just as much, but to different parameters. I think this one produces more fun games. Does anybody else have a better way around the standoff problem?