Summary of Chaos Dwarf

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pauli42
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Summary of Chaos Dwarf

Post by pauli42 »

Inspired by the Summary of Nurgle thread, i want to start a list of positions and skills for each part of a Chaos Dwarf Team. I know there are very good guides online but maybe we'll find something new...or some improvements or misunderstandings..

Minotaur
- Normal = Guard, SF [Block, Claw]
- LoS = Guard, SF [Block, Tentacles]
- Blitzer = Juggernaut, SF
- Killer = PO [Block, Claw]
- ??

Bull Centaur
-Normal = Block, B. Tackle, Guard [Dodge] or B. Tackle, Block, Guard [Dodge]
-Safety = Block, B. Tackle, Tackle [Diving Tackle]
-Ball Handler = Block, B. Tackle, Sure Hands, Fend [Dodge]
-Killer = Block, MB, Frenzy, Piling on [Jump Up]
-Hunter = Block, Break Tackle, Mighty Blow
-Sweeper = Block, Break Tackle, Frenzy
-Carrier = Block, Break Tackle, Stand Firm.

Chaos Dwarf
- Normal: Guard, MB [Claw]
- Killer: MB, PO, Frenzy, Guard, Pro [Claw, Jump Up]
- Holder: Guard, Stand Firm, Grab, (Dauntless) [P. Tail]
- ??

Hobgoblin
- Normal = Block, Fend [Leader, Dodge]
- Foul = Dirty Player, Wrestle [Sneaky Git]
- Safety = Wrestle, Tackle
- LoS = Wrestle, Fend [Dodge]
- Runner = Sure Hands, Block, Fend [Dodge]
- Receiver = Sure Hands, KoR, Block [Dodge]
- Kicker = Kick,
- ??

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Re: Summary of Chaos Dwarf

Post by spubbbba »

Looks ok but you may want to explore the merits and drawback of having a mino at all. I know a lot of coaches think they are a massive waste of TV and a bit of a liability.

Those who do take them tend to go down the killer route as it’s pretty easy to get 6 dice with them.

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Re: Summary of Chaos Dwarf

Post by The Dazzler »

I like the Mino but i'd hesitate on putting him on the ground near traffic ... As such, PO may not get used all that often

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Re: Summary of Chaos Dwarf

Post by Winged_Human »

Also, for the ball handeling on the BC Fend should be one option there as well.

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Re: Summary of Chaos Dwarf

Post by pauli42 »

Winged_Human wrote:Also, for the ball handeling on the BC Fend should be one option there as well.
Added TY!

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Re: Summary of Chaos Dwarf

Post by mattgslater »

I'd say there are four basic Chaos Dwarf team builds: TV minmax, rookie league, perpetual league, and perpetual open.

TV minmax: 6 Dwarfs, 5 Hobgoblins (maybe start with a Bull and a 6th Hob and ditch them in turn when you start skilling up), 3 RR cutting to 2 as you skill up, and eventually to 1 when you double a Hobgoblin.
Dwarfs: MB first for all to fish for Claw. Then Guard on the ones who don't double in the first two skills, and ClawPOMB for the ones who do.
Hobgoblins: DP for one, maybe SH for one if you're really into that whole ball thing, just cut the rest to fish for doubles until you get a Leader (he can keep skilling, until he's over 30 and you roll a new Leader, but you have a Leader Hobgoblin's chance in the Box to get there). Maybe run a reserve for a bit at low TV if it keeps you in cheese range, but once every 10k counts just dump him and trust in ClawPOMB, a fair amount of B/T/MB and some Guard to deliver.

Rookie League: 5 Dwarfs, 4 Hobgoblins, 2 Bulls, 3 RRs. Build into 6 Dwarfs, and don't be afraid to hire more Hobs in advance of playing a killer team if you still have enough to replace a Bull.
Bulls: Block first, then Break Tackle. Then it depends on what special stuff they roll and what you do with them.
Dwarfs: Guard first for the first two, then mix in a little MB. Claw on doubles. Claw first or MB/Claw sets up ClawPOMB, with PO at 31, of course. Guard/Claw sets up MB third, duh. MB/normal should be a pow-generator like Frenzy, or if you're up against a lot of strength, maybe Dauntless, or if your Guard guys are going down, Guard. Guard/normal should be either MB, or a space-eating skill like Grab, Fend, or SF (format/opposition matters there).
Hobs: DP/Wrestle; SH/Block; Wrestle/Fend for the rest.

Perpetual League: Same build as a rookie league, except:
Bulls: Lots of ways to build a Bull, after Block and BT.
Mino: Mino is an option once you like your Dwarfs (need lots of Guard and MB). Not a good option, but fun. Skill him with Guard: he's there to eat space. Second skill should be Piling On, for threat value (and also because you mostly only want to block with him when you don't need him to not skull out).

Perpetual Open League: Same as perpetual league, except:
Hobs: DP/cut, except on stats or doubles, and one SH/Block guy.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Summary of Chaos Dwarf

Post by RogueThirteen »

I like having a Wrestle/Tackle hobgoblin as a safety, since Wrestle doesn't really fit on any of the other positionals. Though, such a player isn't quite as necessary as compared to other teams, since the dwarves already have a lot of tackle. Nevertheless, I like having a quicker, more agile player with both skills for when you absolutely need to but down a blodger.

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Re: Summary of Chaos Dwarf

Post by Smurf »

My mino is doing quite well. Got guard and next juggernaut. Never put him on LOS in defence.

CD development: mb, frenzy, guard, stand firm and doubles, SF
BCs: mb, block guard, standfirm
hgs: mix of koR, surehands, dirty player/sneaky git and weird stuff... dodge, sidestep.

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Re: Summary of Chaos Dwarf

Post by mattgslater »

No, LOS duty is for your three cheapest CDs. Mino can be blitzable, but putting him on defensive LOS is only for when you're way man-up and want to stack the line, not a normal part of the CD playbook. Juggernaut as second skill is okay, but you're better off driving the action into your guy if he can't take moves than hazarding a 2+ roll to keep your Blitz, unless so doing will both have a major effect on the game, and get your Mino stuck in so he can tie guys up or take late-turn Block actions.

Offensive LOS, that's different. It's okay (in fact optimal) to stick in with your Mino. You just want to pick your point of attack.

@ Smurf: Piling On is actually a better survival skill than Juggernaut. It won't stop you from skulling, but it will stop you from getting blocked.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Summary of Chaos Dwarf

Post by dines »

Rogue> As safety I feel a block, bt, tackle bull works nicely and he is of more use in general than the hob.. And he keeps the skills longer, hobs tends to have a really short lifespan (at least in my hands).

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Re: Summary of Chaos Dwarf

Post by pauli42 »

*updated*

Thank you all for the awesome feedback!

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Re: Summary of Chaos Dwarf

Post by mattgslater »

IMO, every Bull build always starts with 1) Block, and 2) Break Tackle. It doesn't matter how you use him: those are always Jobs 1 and 1a, and only +AG can change it (though +ST, doubles, and possibly +MA may delay it). Hunter? Block, Break Tackle, Mighty Blow. Sweeper? Block, Break Tackle, Frenzy (don't bother with Tackle on a non-MB Bull: if you can't get MB/Tackle wherever you want it with CDs, you're either getting Nuffled or doing it wrong). Carrier? Block, Break Tackle, Stand Firm.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Summary of Chaos Dwarf

Post by dines »

Bull skills:
- Is anyone developing their bulls as killers with po? To me it seems a waste when your dwarves can be better at it leaving bulls to do all the other stuff.
- I'd take b. tackle before fend on a ball carrier, else it would be too easy to tie him up as its not always possible to just blitz him free.

Hob skills:
- I wouldn't put a hob on the line unless I was up against a really nasty claw team and to get more than one skill on such a player would be a miracle.. If he got a double after block, I'd develop him as a carrier with blodge, sh instead.

Mino:
- Are anybody putting them on the LOS?

Personally I haven't had a mino on my CD teams, they don't really fit in. You have dwarves for the LOS and kill, bulls as safety and possibly ball duty and hobs for the dirty work.

To Matts comments about bull development, I've had great use of a mobile tackler in form of a bull, then you can commit your dwarves for the general bash without being too afraid of a runaway dodger. But definately agree that block and bt is essential.

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Re: Summary of Chaos Dwarf

Post by Smeborg »

pauli - IMO you cannot improve on Break Tackle as a first normal skill for Bull Centaurs. Without it they are just glorified (and very expensive) Black Orcs.

All the best.

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Re: Summary of Chaos Dwarf

Post by Hitonagashi »

Smeborg wrote:pauli - IMO you cannot improve on Break Tackle as a first normal skill for Bull Centaurs. Without it they are just glorified (and very expensive) Black Orcs.

All the best.
Sure you can, it's called Block :P

In all seriousness, I find that Black Orcs are roadblocks. They sit there and take up space, constricting your opponents. You have a team of those, they are called Chaos Dwarves.

The BC's are your sweepers and carriers. In my world, they do almost all the blitzing, and then fall back behind the dwarf screen. If they are both marked, that means I've messed up badly.

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