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1150k Slann with Inducements
Posted: Thu Mar 14, 2013 7:20 am
by Johnny KTOU
Hi, thought I'd start another topic about Slanns (can't seem to be fed up of playing this team

). Tourney in June, 1150k, but we have to buy an inducment (star players can be the 11th player). Skills are 4 normals, 1 double (no stack).
1- Krox, 4 catchers, 5 linefrogs, Hemlock, 3 RR, apo, 2 FF (2 dodge an 1 guard on catchers, 2 wrestle on line)
2- Krox, 4 catchers, 6 linefrogs, 4 RR, apo, 3 FF, Special play card (same skills)
3- Same as 2, but replacing the FF and 1 catcher by a blitzer
4- 3 blitzers, 2 catchers, 6 linefrogs, 4 RR, Special play card (1 dodge, 1 guard on catchers, 1 block, 2 wrestle on blitzers)
5- Same as 4, but replace 1 line and the card by Helmut Wulf
Was first leaning towards the second one (my usual roster, added a card I thought would be the most useful) and then thought about Hemlock and how disruptive he can be (but I'll then have to sacrifice a reroll). The other variants are to try and eliminate as many St2 players as I could and still be competitive by using blitzers.
Thoughts?
Re: 1150k Slann with Inducements
Posted: Fri Mar 15, 2013 3:08 pm
by spubbbba
I don't know much about Slann but maybe take babes instead of the card?
Re: 1150k Slann with Inducements
Posted: Fri Mar 15, 2013 10:08 pm
by Smeborg
Hemlock looks good on paper, and may work against some teams, but he is easily taken out in practice (I speak as an opponent).
My inclination would be to take:
4 Catchers
8 Linefrogs
Apoth
5 RR
with 50,000 left to spend on what you will.
All the best.
Re: 1150k Slann with Inducements
Posted: Tue May 14, 2013 1:10 pm
by Rolex
Kroxigor - Leader (or block if you prefer)
4 catchers - 2 dodge
7 lineman - 2 wrestle
3 RR
Apoth
1 AC 1 CL
1 Babe
This is the team (minus the babe, plus a lineman) that won me a tourney 2 weeks ago.
Re: 1150k Slann with Inducements
Posted: Wed May 15, 2013 8:50 am
by babass
I do really like the team of Rolex.
But why not not something similar 4 catcheur+7linemen+Sibli+3 RR+1FF ?
Sibli is a saurus with block+guard+grab+stab, and without bonehead like a kroxi... so a better "bigguy" but no babe & no apo...
Re: 1150k Slann with Inducements
Posted: Mon May 20, 2013 6:07 am
by Johnny KTOU
Humm... Didn't actually think about using the double skill and exchanging the reroll with leader and a an extra linefrog. I wonder if I would be missing guard on a catcher though. Most teams have a guard for their cage... How about swapping a wrestle for strip ball? Too situational, when wrestle offers a bit more reliability? How about a card instead of the babe (12 players + apo is already pretty solid)?
Regarding Slibli, I thought that'd be perfectat first: he would bring the extra guard, stand firm (that can be annoying for the opponent), a very good MA, block and no negatrait for a bit of reliability and some needed strength. But 250k is a lot! It means sacrificing the babe and the apo which makes for a much more fragile team for a start. Also, compared to the krox, will I be missing st5, prehensile tail, MB?
Re: 1150k Slann with Inducements
Posted: Mon May 20, 2013 8:44 am
by Rolex
Johnny KTOU wrote:Humm... Didn't actually think about using the double skill and exchanging the reroll with leader and a an extra linefrog. I wonder if I would be missing guard on a catcher though. Most teams have a guard for their cage... How about swapping a wrestle for strip ball? Too situational, when wrestle offers a bit more reliability? How about a card instead of the babe (12 players + apo is already pretty solid)?
Regarding Slibli, I thought that'd be perfectat first: he would bring the extra guard, stand firm (that can be annoying for the opponent), a very good MA, block and no negatrait for a bit of reliability and some needed strength. But 250k is a lot! It means sacrificing the babe and the apo which makes for a much more fragile team for a start. Also, compared to the krox, will I be missing st5, prehensile tail, MB?
The opponent's guard must be taken out of the game by man marking (kroxigor job).
I took the babe because the inducemente are compulsory. If I could I would have taken none and more frogs.
13 players would be great (even without the apo). The 2 skilless catchers spend the first half in the bench were they can't get hurt.
I think you don't have enough skills to begin with to give SB, that is situational and can be negated by SH.
Wrestle works a little less, but saves you RR. You will need them.
Slibli is simply too expensive, for a guy that can be taken out of the game by a zombie.
Re: 1150k Slann with Inducements
Posted: Wed May 22, 2013 5:07 pm
by Johnny KTOU
Agreeing on all points. Looks like that's my list sorted then

Thank you all!