New Slann Team - What to do with a STR4 Blitzer
Posted: Mon Jul 15, 2013 7:31 pm
I've just started playing Slann in our local tabletop league, and after just a handful of games Nuffle blessed me (cursed me?) with a 6+6 roll for my one and only blitzer.
The team:
1x Blitzer (+STR)
4x Catcher (2 Wrestle, 1 Block)
6x Linefrog
4x Re-Roll
1x Apoth
I now have no idea what to do with this guy. The big issue is that he still has to take Block/Wrestle at 16spp, so any neat combos are a lot longer off than they would be for a player that started with Block.
(1) Big Killer -- Block, MB, PO. At STR4 with built in jump up, he'd be a good killer, but now we're looking at that combo not happening until 51spp, and that's still without Tackle. He'll still be good with just Block and MB, of course, but I almost feel like such a frog would be wasting its strength.
(2) Frenzier -- Block, Frenzy. A much quicker combo, as it'll only take two skills and every team can benefit from a STR4 Frenzy piece. Trouble is, with so very little Guard on the Slann, I suspect he'll often get into trouble. I suppose he could always leap to a more favorable starting point for the blitz when needed, but I've learned to never rely on leap unless it's desperation.
(3) Roadblock Guard -- Block, Guard, SF. With so very few Guard pieces on the team, I feel like it might just be worth giving this guy Guard anyways, as the team needs all it can get and at STR4 he'll be a bit harder to push away.
(4) Cage Breaker -- Wrestle, Strip Ball, Tackle. At Strength 4, this guy would be a natural candidate to leap into cages and take swings. It's a decent tactic, but I've already started developing two Catchers toward this end (Wrestle). They have the added benefit that they'd be able to pick up the final skill in the chain (Tackle) at 31spp instead of 51spp.
Any thoughts? I almost have enough in the old cash box to hire a Kroxigor, which I suspect is a contentious issue. I like the idea of a little bit more roadblock muscle and an easy Guard ferrier, plus I just really like the model I've converted for a Froxigor.
The team:
1x Blitzer (+STR)
4x Catcher (2 Wrestle, 1 Block)
6x Linefrog
4x Re-Roll
1x Apoth
I now have no idea what to do with this guy. The big issue is that he still has to take Block/Wrestle at 16spp, so any neat combos are a lot longer off than they would be for a player that started with Block.
(1) Big Killer -- Block, MB, PO. At STR4 with built in jump up, he'd be a good killer, but now we're looking at that combo not happening until 51spp, and that's still without Tackle. He'll still be good with just Block and MB, of course, but I almost feel like such a frog would be wasting its strength.
(2) Frenzier -- Block, Frenzy. A much quicker combo, as it'll only take two skills and every team can benefit from a STR4 Frenzy piece. Trouble is, with so very little Guard on the Slann, I suspect he'll often get into trouble. I suppose he could always leap to a more favorable starting point for the blitz when needed, but I've learned to never rely on leap unless it's desperation.
(3) Roadblock Guard -- Block, Guard, SF. With so very few Guard pieces on the team, I feel like it might just be worth giving this guy Guard anyways, as the team needs all it can get and at STR4 he'll be a bit harder to push away.
(4) Cage Breaker -- Wrestle, Strip Ball, Tackle. At Strength 4, this guy would be a natural candidate to leap into cages and take swings. It's a decent tactic, but I've already started developing two Catchers toward this end (Wrestle). They have the added benefit that they'd be able to pick up the final skill in the chain (Tackle) at 31spp instead of 51spp.
Any thoughts? I almost have enough in the old cash box to hire a Kroxigor, which I suspect is a contentious issue. I like the idea of a little bit more roadblock muscle and an easy Guard ferrier, plus I just really like the model I've converted for a Froxigor.