1200K Human Team - Advice wanted
Posted: Mon Aug 12, 2013 8:51 am
Putting together my first tournament team and looking for a little advice/re-assurance.
1200K TV with six skills (5 normal, 1 double), so far I've got the following
5 Linemen
1 Thrower (Accurate/Leader)
4 Blitzers (Guard x2, Strip-Ball, Frenzy)
2 Catchers (Side-Stepx2)
1 Ogre (Block)
3 Re-Rolls
1 Apothecary
1160K Total
With 40K left, I could swap two linemen for Catchers or catcher and thrower but not sure this is sensible or required.
Otherwise I guess it just gets dumped into Fan Factor.
In terms of skills I think Block on the Ogre as my double is essential to add reliability. Guard on two of the Blitzers is next plus probably strip ball on one. That leaves two skills and I'm undecided between Frenzy for a blitzer to help get players off the pitch, Side-Step for the catchers to help them stay on the pitch and let me use the wings more and Accurate or Leader for the Thrower.
Any advice on the line-up and skills choices? Anything I've overlooked that I should consider?
Is 13 players too many? Drop a lineman for an extra re-roll?
Accurate and Leader are nice, but maybe not vital.
1200K TV with six skills (5 normal, 1 double), so far I've got the following
5 Linemen
1 Thrower (Accurate/Leader)
4 Blitzers (Guard x2, Strip-Ball, Frenzy)
2 Catchers (Side-Stepx2)
1 Ogre (Block)
3 Re-Rolls
1 Apothecary
1160K Total
With 40K left, I could swap two linemen for Catchers or catcher and thrower but not sure this is sensible or required.
Otherwise I guess it just gets dumped into Fan Factor.
In terms of skills I think Block on the Ogre as my double is essential to add reliability. Guard on two of the Blitzers is next plus probably strip ball on one. That leaves two skills and I'm undecided between Frenzy for a blitzer to help get players off the pitch, Side-Step for the catchers to help them stay on the pitch and let me use the wings more and Accurate or Leader for the Thrower.
Any advice on the line-up and skills choices? Anything I've overlooked that I should consider?
Is 13 players too many? Drop a lineman for an extra re-roll?
Accurate and Leader are nice, but maybe not vital.