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Skaven Thrower Skills
Posted: Wed Jan 01, 2003 9:06 pm
by Maedhros
Hey
My thrower just rolled doubles for his next skill and I'm not sure whether I should take Dodge or Strong Arm. His first skill was an agility upgrade. I'm leaning towards Dodge because it seems more useful for making plays and getting closer to the recievers, but I keep reading that Strong Arm/Accurate is a great combo.
What do you guys think I should do?
Posted: Wed Jan 01, 2003 9:40 pm
by Grumbledook
hell no my skaven thrower got +ag take strong arm and then with accurate your be making long bombs all the time.
Use linemen to protect him not dodge and maximise what he can do best, unfortunatly mine got -st at the same time as the +ag and i got stung by that a couple of times. Though yours with st3 should hold up fine. (leaping wardancers are a pain)
Posted: Wed Jan 01, 2003 9:42 pm
by Thadrin
AG4...Strong ARm...Accurate...to AG4, MA9 recievers (who should be getting catch and sure feet)....ooooh....nasty....who needs Hail mary pass?
Use one GR to get the ball to the thrower and three more as recievers and you're set.
Posted: Wed Jan 01, 2003 11:02 pm
by Aino
Strong Arm!...no question about that...
Posted: Wed Jan 01, 2003 11:17 pm
by sean newboy
Dont forget your throwers mv 7 and gr's mv of 9, get the Strong Arm.
Posted: Thu Jan 02, 2003 8:20 am
by McSnaga
Definately Strong Arm. Once you have a Skaven thrower with strong arm and accurate buy another thrower as soon as you can to groom up as his replacement for when he dies .. and he will die .. because he is such a target.
Posted: Thu Jan 02, 2003 10:07 am
by harley_topper
My advice is strong arm, with an AG 4 you don't need dodge so much, but AG 4 and strong arm is a great combo, my human thrower in my last league looked like this 7/3/4/8 Sure Hands, Pass, Strong Arm and he completed about 22 passes, most of them long passes and long bombs.
Posted: Thu Jan 02, 2003 11:07 am
by Asmodan
I agree with everybody, take Strong Arm.
Asmodan
Posted: Thu Jan 02, 2003 11:08 am
by franck_le_grand
I don't know if anybody has said this before, but what about... eeehhm...
Strong Arm...

Posted: Thu Jan 02, 2003 12:16 pm
by cani
I would also take Strong Arm.
The only other skill I would consider on a double would be Nerves of Steel making him better i compact games. However this depends on what kind of teams you usually meet. Strong Arm is more allround usable.
Posted: Thu Jan 02, 2003 1:09 pm
by Podfrey
I'm going to go against the grain here and suggest Big Hand (2+ unmod. pickup). OK, so he already has a 2+ pickup with AG 4, but with Big Hand he can move into a square with TZ on the ball, scoop up on a 2+ (with reroll), dodge out on a 2+ then away with the ball. Combined with Strip Ball on a Storm Vermin this can seriously turn the play right round on defense.....
Posted: Thu Jan 02, 2003 1:56 pm
by BigD
Only one problem I can see with that option. Big Hand is a physical trait which I'm sure isn't available to Skaven.
BigD
Posted: Thu Jan 02, 2003 2:14 pm
by Deathwing
Oh yes they are Dav!

Why else would GW produce Skaven mutant figures?
Posted: Thu Jan 02, 2003 2:21 pm
by McSnaga
They even produce a Skaven thrower with a big hand !

(which I naturally have one of)
Posted: Thu Jan 02, 2003 3:20 pm
by Grumbledook
i woudl save big hand for the other thrower, this guy will become a long bomb specialist, use him as one its really useful on skaven teams.