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Bullcentaur development..

Posted: Tue Jun 03, 2014 10:50 am
by Mhorr
Hi everyone, few match later i have:
a bull centaur with 3AG and Block, now he have skilled again, so i was thinking

1. Sure hands, he's gonna be main carrier
2. Other skill like Mighty blow to contribute bashing more actively.

Problem is I've already got an hob with 4AG and Block with I usually pickup the ball and handoff to the bull which has become a SPP sink, so maybe i could do the same thing using the hob with sure hands, handing off to the 4AG and leaving the bull roaming free ahead the cage ready to receive ...just in case...

Feedbacks ?

Re: Bullcentaur development..

Posted: Tue Jun 03, 2014 11:41 am
by mawph
If you're already picking it up with another player sure hands sounds a bit redundant as it won't be used on the handoff. You can keep it with another player, if you're worried about strip ball, for safe keeping too.

Break tackle might be a useful skill for an extra +1 for dodging, where required, or something like tackle (depending on number of dodge pieces you play against) for his defensive work.

Re: Bullcentaur development..

Posted: Tue Jun 03, 2014 1:16 pm
by Rewslaun
I'd go Sure Hands. Make it easier for him to pick it up on Offense and Defense. You can't always count on a 4AG 7AV Hobgoblin being on the field. It will also let him hold onto the ball if he is hit with Strip Ball.

Re: Bullcentaur development..

Posted: Tue Jun 03, 2014 3:45 pm
by stashman
Mighty Blow!!!

Re: Bullcentaur development..

Posted: Tue Jun 03, 2014 4:02 pm
by Aliboon
Depends on your league, if there are any elves jumping around with strip ball, I'd go Sure Hands. ST4 block surehands means a 2d against is only a 1/9 to knock him down (assuming no wrestle or reroll). At those odds, it isn't even worth trying it imo.

If all you'll use SH for is the free reroll, then I don't think its worth it, so MB, guard or frenzy for me.

Re: Bullcentaur development..

Posted: Fri Jun 06, 2014 1:13 am
by Smeborg
Mhorr - a tricky question. When I have an AG4 Hobgob I also use him as the primary ball carrier.

However, there is one important consideration: what is the life expectancy of the AG4 Hobgob? He ought to be a primary target for your opponents. Unless you expect him to live a long time, there is an argument for S-Hands on the Bull. Another argument in favour of S-Hands is that 1 pick up is better than 1 pick up and 1 catch. It depends how you like to play your offensive drives.

Hope that helps.

Re: Bullcentaur development..

Posted: Fri Jun 06, 2014 1:34 am
by MattDakka
Pick Sure Hands and make him your ball carrier.

Re: Bullcentaur development..

Posted: Fri Jun 06, 2014 1:57 pm
by Mhorr
Thank you for the replies guys,
in my league there is only one strip ball on one player of the two wood elf teams out of 24 at the moment, but maybe more will come, who knows..

As to make him my primary ball carrier I do agree with all your arguments; and I find myself relying on him to score more than often, even if i wish i could give hobbs more space and leave him bashing but... it's too tempting ;D
But also, it seems that my bull centaurs or my dwarfs are more targeted than the hobgoblins...maybe because these last ones aren't seen as a threat?

hmm mumble muble..

Re: Bullcentaur development..

Posted: Fri Jun 06, 2014 4:37 pm
by MattDakka
Mhorr wrote:Thank you for the replies guys,
in my league there is only one strip ball on one player of the two wood elf teams out of 24 at the moment, but maybe more will come, who knows..
A ST 4 player with Sure Hands is great against Strip Ball WDs.
Mhorr wrote: As to make him my primary ball carrier I do agree with all your arguments; and I find myself relying on him to score more than often, even if i wish i could give hobbs more space and leave him bashing but... it's too tempting ;D
But also, it seems that my bull centaurs or my dwarfs are more targeted than the hobgoblins...maybe because these last ones aren't seen as a threat?
An AG 3 Sure Hands Bull Centaur is a better ball carrier than an AG 4 Hobgoblin because:
- Picking up the ball with AG 3 Sure Hands is more likely than picking up with a 2+ without Sure Hands;
-ST 4 makes him harder to knock down/steal the ball from; he can more easily open gaps to score;
-Sprint and Sure Feet make him faster;
-AV 9 is better than AV 7, if he should fail a gfi or be knocked down he will likely not be stunned.

Re: Bullcentaur development..

Posted: Fri Jun 06, 2014 10:29 pm
by Mhorr
Sure Hands, so be it. :D

Re: Bullcentaur development..

Posted: Mon Jun 09, 2014 7:40 pm
by Mhorr
Time to kick the hob with sure hands then.

Re: Bullcentaur development..

Posted: Tue Jun 10, 2014 10:54 pm
by mattgslater
You did right. I don't know if you got my PM reply (somehow they don't all go through), but I think SH was a good choice for +AG guy.