D Line per team
Posted: Fri Jan 23, 2015 5:44 pm
I thought it might be interesting to discuss who you put of the D Line for each team...and I thought I would start with the teams I've tended to play. One thing I have noticed is that some teams tend to fair better on defense preciously because they have just the right player for the D line...like Necro/Undead/Khemri and some are a bit weakened by this...like Lizards.
Anyway, so my thoughts per team:
Necro:
You have 8 positionals and 3 Zs...who are cheap, av8, and have regen...
The one caveat might be what to do with a kick or DP Z. You can replace a ghoul...but that will cost your team speed...
Khemri:
Some people put TGs on the line, but it is pretty clear the Skeletons are better line fodder. Cheap, TS, and regen are a good combination for line duty, though av7 is unfortunate.
You make need to bench a throw ra if you want to keep a DP skellie off the line...
Chaos:
You can built goats for the line, but I've found you almost always have three rookie/one skill beastman that fit the role...
Chaos Dwarf
This is a tough one. Dwarves are tough with av9, TS, and block...but it also hurts a lot if you lose one. Conversely Hobs are cheap...but av7. Generally unless I am playing against a claw heavy team I put my three least developed dwarves on the line.
Lizards
The Lizards are very similar to the CDw. The Sauruses are tough with ST4 and AV9, but again losing one hurts since skinks are even worse as hitters then hobgoblins. However I find the stunty on skinks makes this decision easier. There may be edge cases where you have spare skinks for line duty at the end of the half say, but normally I put the 3 least developed Saurses on the line.
Orcs
SO MANY POSITIONALS!!! My orc roster is generally 4 BZ, 4 BOB, 1 TR, 1 TH, 1 Gob, and 2 LN. This makes thing tough to decide who to put on the line as ignoring the gob you might field 10 positionals (I do play the TH on defense). In that case my D Line is a LN, the troll, and the least developed BOB/BZ. Note that since BZs develop faster they might be a better choice for line duty then BOBs...
Nurgle
Also so many positionals! My roster is normally 4 NW, 4 Pests, 1 Beast, and 4 Rotters. More then any other team the choice for line duty may be decided by the opposing roster. With 9 positionals, you should put two rotters on the line. Against claw heavy teams I might bench the least developed pestigor to stick another rotter on the line. In garbage time pests might be a better choice for line duty if forced as they skill faster then NWs. Trying to have a DP rotter will almost certainly force you to bench a positional.
DE
I usually only use 7 DE positions...4 BZ, 2 Witches, and an RU. So not only should you have plenty of Lineman for fodder, you might even have some developed specifically for line duty.
Anyway, so my thoughts per team:
Necro:
You have 8 positionals and 3 Zs...who are cheap, av8, and have regen...
The one caveat might be what to do with a kick or DP Z. You can replace a ghoul...but that will cost your team speed...
Khemri:
Some people put TGs on the line, but it is pretty clear the Skeletons are better line fodder. Cheap, TS, and regen are a good combination for line duty, though av7 is unfortunate.
You make need to bench a throw ra if you want to keep a DP skellie off the line...
Chaos:
You can built goats for the line, but I've found you almost always have three rookie/one skill beastman that fit the role...
Chaos Dwarf
This is a tough one. Dwarves are tough with av9, TS, and block...but it also hurts a lot if you lose one. Conversely Hobs are cheap...but av7. Generally unless I am playing against a claw heavy team I put my three least developed dwarves on the line.
Lizards
The Lizards are very similar to the CDw. The Sauruses are tough with ST4 and AV9, but again losing one hurts since skinks are even worse as hitters then hobgoblins. However I find the stunty on skinks makes this decision easier. There may be edge cases where you have spare skinks for line duty at the end of the half say, but normally I put the 3 least developed Saurses on the line.
Orcs
SO MANY POSITIONALS!!! My orc roster is generally 4 BZ, 4 BOB, 1 TR, 1 TH, 1 Gob, and 2 LN. This makes thing tough to decide who to put on the line as ignoring the gob you might field 10 positionals (I do play the TH on defense). In that case my D Line is a LN, the troll, and the least developed BOB/BZ. Note that since BZs develop faster they might be a better choice for line duty then BOBs...
Nurgle
Also so many positionals! My roster is normally 4 NW, 4 Pests, 1 Beast, and 4 Rotters. More then any other team the choice for line duty may be decided by the opposing roster. With 9 positionals, you should put two rotters on the line. Against claw heavy teams I might bench the least developed pestigor to stick another rotter on the line. In garbage time pests might be a better choice for line duty if forced as they skill faster then NWs. Trying to have a DP rotter will almost certainly force you to bench a positional.
DE
I usually only use 7 DE positions...4 BZ, 2 Witches, and an RU. So not only should you have plenty of Lineman for fodder, you might even have some developed specifically for line duty.