Lizards vs Khorne
Posted: Fri Feb 06, 2015 5:29 pm
I have a match with my lizard team against a Khorne team.
My Lizards:
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
The Khorne
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
We actually played most of the match, and then the cyanide client crashed. At the time I was up 2-0...but the Khorne were beating the snot out of me...even after I fouled his Bloodthirster out relatively early in the first half (he did come back)
Against most teams, especially at mid-TV, Lizards aim to screen their skinks with the bigger guys, who will be able to mostly hold their own, at least at mid level TV. But here the opposition has a player who changes that.
So what are some suggestions here to preserve the lives of my Saureses/Krox? My odds of injuring the Thirster are low obviously, baring a nice gang foul. I do try to force him to have to blitz less valuable Saureses usually, and set up Frenzy traps when possible (though it is hard against ST6).
My Lizards:
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
The Khorne
http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
We actually played most of the match, and then the cyanide client crashed. At the time I was up 2-0...but the Khorne were beating the snot out of me...even after I fouled his Bloodthirster out relatively early in the first half (he did come back)
Against most teams, especially at mid-TV, Lizards aim to screen their skinks with the bigger guys, who will be able to mostly hold their own, at least at mid level TV. But here the opposition has a player who changes that.
So what are some suggestions here to preserve the lives of my Saureses/Krox? My odds of injuring the Thirster are low obviously, baring a nice gang foul. I do try to force him to have to blitz less valuable Saureses usually, and set up Frenzy traps when possible (though it is hard against ST6).