The team:
1: Kroxigor: 2 SPP
2: Saurus: 21 SPP, Block, Break Tackle
3: Saurus: 7 SPP [Skill Pending, rolled 6+5]
4: Saurus: 6 SPP [Skill Pending, rolled 4+5]
5: Saurus: 7 SPP, Block
6: Saurus: 5 SPP
7: Saurus: 7 SPP [Skill Pending, rolled 3+4]
8: Skink: 11 SPP, Side Step
9: Skink: 8 SPP, [Skill Pending, rolled 4+4]
[10: rookie Skink to be bought]
11 Skink: 8 SPP [ Skill Pending, rolled 6+6]
[12: rookie Skink to be bought]
3 Rerolls, Apothecary, 5 Fan Factor, 140k Cash
Sauri nrs. 4 and 7 will get Block (unless someone has a brilliant argument why they shouldn't) but should Saurus nr. 3 also get Block, or should I take the +AG? I think it isn't worth it, but maybe I'm wrong. Skink nr. 11 will get + Str, of course, but I'm unsure about Skink nr. 9: Block, Sure Hands, Wrestle, or even something else entirely? Also, what is the ideal nr. of players for a Lizardman Team?
For context, this is a team in an open, not all that competitive, league where everyone has multiple teams and plays either 'friendly' matches which are TVMM based or takes part in 'cups' in which the matches are based on a group and/or knockout system, like in the Football Champions League or UEFA Cup.
Thanks already!
