Deathzone dreadnoughts (Ogres, 12 game league)
Posted: Wed Mar 15, 2017 9:20 am
I´m playing a local 12 game league with my highly loved ogres. Its all ogre now!
So far im 1/4/3, with 2 losses being dahm close to wins.
...But its never ogre!
I feel quite Ogrewhelmed as ive just rolled my 3th dobble after a 2-1 loss to some lucky high teamvalue, but less experianced, chaos dwarfs. The worst part is that i had grak and crumblebroken induced and he just killed them within the 3 first turns and grak did my only cas :O Im feeling a bit titchy, but lets throw that feeling away!
My roster at the moment:
Ogre ag 1 Block, double skill
Ogre Sure hands, Break tackle (27 ssp)
Ogre Breack tackle, Guard
Ogre Break tackle
Ogre
Ogre av 8
Snot Sure feet
7 Snots
2 rerolls, 2 fan factor
The block ogre usually gets the job to tip over the opposing big guy so i dont feel that much for tackle. Whould be nice to have guard on him, but i cant see myself turning down a dobble skill. What do you guys think? pro to minimize boneheading and rerolling thouse 2 dice blocks? I dont feel that strongly about taking dodge. Sure he wont go down that easy but i need him to pund "reliably".
And what about the sure hands breack tackle guy? if he rolls a normal skill, then take guard to more easily tip over guys in his way?
Im in no way fan of juggernaut as it vary so much who i blitz with and therefor find the skill very sheldom used.
So far im 1/4/3, with 2 losses being dahm close to wins.
...But its never ogre!
I feel quite Ogrewhelmed as ive just rolled my 3th dobble after a 2-1 loss to some lucky high teamvalue, but less experianced, chaos dwarfs. The worst part is that i had grak and crumblebroken induced and he just killed them within the 3 first turns and grak did my only cas :O Im feeling a bit titchy, but lets throw that feeling away!
My roster at the moment:
Ogre ag 1 Block, double skill
Ogre Sure hands, Break tackle (27 ssp)
Ogre Breack tackle, Guard
Ogre Break tackle
Ogre
Ogre av 8
Snot Sure feet
7 Snots
2 rerolls, 2 fan factor
The block ogre usually gets the job to tip over the opposing big guy so i dont feel that much for tackle. Whould be nice to have guard on him, but i cant see myself turning down a dobble skill. What do you guys think? pro to minimize boneheading and rerolling thouse 2 dice blocks? I dont feel that strongly about taking dodge. Sure he wont go down that easy but i need him to pund "reliably".
And what about the sure hands breack tackle guy? if he rolls a normal skill, then take guard to more easily tip over guys in his way?
Im in no way fan of juggernaut as it vary so much who i blitz with and therefor find the skill very sheldom used.