Human Team Concept... Comments needed
Posted: Mon Feb 24, 2003 11:36 pm
My league is just restarting, and after taking the championship last year, I'm trying to redo my entire playing style. I play in an almost all smashmouth league, with the exception of the one-turn-wonder Skaven kid, so I'm trying to introduce a new element in our league. I've almost always played Smash(Undead and then Khemri) or hybrid(Lizards), so Humans are a bit unfamiliar to me. My final team will look something very much like this:
4 Catchers--280k
1 Thrower --70k
2 Blitzers--180k
5 Linemen--250k
3 TRR's--150k
7 FF-70k
First off, I will NOT go below 7 FF. I've had too many bad experiences doing such things, and I do not plan on making that mistake again. My idea is this, in a smash league, if I can bait opponents into rushing, I can set up a very quick 2 turn scoring giant. The unusual part though, is that I will use catchers for bait. If I fly two downfield, two on 'post' or 'flag' kind of routes(deep, but not as deep), and then float my blitzers barely into scoring range, while making a flying box around my QB(but giving him room to leak out and shovel pass to a Blitzer), I should be able to A.Rack up those SPP's quick, and B.Score quickly. This team gives me a lot of versatility in the passing game, and if I use their speed correctly in conjunction with a well used TRR, I can play them rather elf like. Developmentally, I plan on using Human SP's to their max. My first acquisition, after an apothecary, will be Griff. He's a personal favorite of mine, always useful in every situation. The catchers I plan on making into deep threats and extreme annoyances with skills like NoS(for those risky shots) Strip Ball, Pass Block, and the likes of these. I'll try to make 1 of them a major deep threat, one a 'wardancer' type defender, and the other two ombo types, using Blodge and such. The starting Blitzers I hope to turn into the multi-talented types, much like a slot back in a run and shoot offense. With skills like Block, Dodge, and Catch, they can be good pass threats and decent blockers. After that, skills like Strip Ball and Pass Block come next. On the line, I'm a big proponent of Dodge. Human linemen with Dodge are extremely effective. You can use them quite effectively like Elves, and their a helluva lot easier to replace. Obviously, block, dirty player, and kick are my other linemen grabs. For my thrower, I plan on working on a deep ball game first, getting the likes of Strong Arm and Accurate, and then, if possible, Dump off and the annoying yet useful skills that can keep a drive alive. The last Blitzer I pick up will be a Griff clone, going for cagebusting and versatility. A backup thrower to be used for running will come along later. Our leagues are drawn out affairs, so I usually have time to really develop a team....
Your comments, criticism, and whining about the general length of this post are now welcome. Thanks in advance!
4 Catchers--280k
1 Thrower --70k
2 Blitzers--180k
5 Linemen--250k
3 TRR's--150k
7 FF-70k
First off, I will NOT go below 7 FF. I've had too many bad experiences doing such things, and I do not plan on making that mistake again. My idea is this, in a smash league, if I can bait opponents into rushing, I can set up a very quick 2 turn scoring giant. The unusual part though, is that I will use catchers for bait. If I fly two downfield, two on 'post' or 'flag' kind of routes(deep, but not as deep), and then float my blitzers barely into scoring range, while making a flying box around my QB(but giving him room to leak out and shovel pass to a Blitzer), I should be able to A.Rack up those SPP's quick, and B.Score quickly. This team gives me a lot of versatility in the passing game, and if I use their speed correctly in conjunction with a well used TRR, I can play them rather elf like. Developmentally, I plan on using Human SP's to their max. My first acquisition, after an apothecary, will be Griff. He's a personal favorite of mine, always useful in every situation. The catchers I plan on making into deep threats and extreme annoyances with skills like NoS(for those risky shots) Strip Ball, Pass Block, and the likes of these. I'll try to make 1 of them a major deep threat, one a 'wardancer' type defender, and the other two ombo types, using Blodge and such. The starting Blitzers I hope to turn into the multi-talented types, much like a slot back in a run and shoot offense. With skills like Block, Dodge, and Catch, they can be good pass threats and decent blockers. After that, skills like Strip Ball and Pass Block come next. On the line, I'm a big proponent of Dodge. Human linemen with Dodge are extremely effective. You can use them quite effectively like Elves, and their a helluva lot easier to replace. Obviously, block, dirty player, and kick are my other linemen grabs. For my thrower, I plan on working on a deep ball game first, getting the likes of Strong Arm and Accurate, and then, if possible, Dump off and the annoying yet useful skills that can keep a drive alive. The last Blitzer I pick up will be a Griff clone, going for cagebusting and versatility. A backup thrower to be used for running will come along later. Our leagues are drawn out affairs, so I usually have time to really develop a team....
Your comments, criticism, and whining about the general length of this post are now welcome. Thanks in advance!