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well since I haven't seen it
Posted: Mon Mar 03, 2003 3:38 am
by Raven_Talons
Looking over aloto f the theards I can't seem to get lizardmen advice. My first skink rolled a AG increase

I was loving life from that. Now my other one. I am thihinkign catch, sprint, or surefeet. I think catch but not 100 percent sure. The rest of my team are just base and haven't earned a skill yet( hey new league would want)
Posted: Mon Mar 03, 2003 9:54 am
by DoubleSkulls
Sidestep is an excellent skill for a couple of skinks.
Posted: Mon Mar 03, 2003 12:11 pm
by D'Arquebus
Haven't got around to playing with them yet but I am an experienced opponent.
I can tell you that lots of sidestep if VERY annoying on the skinks. Particularily when my new Witch Elf blitzes one 2 squares away from a TD. Can we say sidestep and mandatory frenzy follow up to hit again. AAAARG! Only the fact I had miscalculated the distance and ran out of movement before the second hit saved me that embarressment.
Otherwise, catch on a few to enable a long range run/hand off (with catch) /run play will go some way to making up for the lack of a real passing game. Having run similar tactics with my skaven team I think this could work nicely.
Posted: Wed Mar 05, 2003 1:52 am
by zeroalpha
catch is good, so long as you have another player prepared to throw the ball to him. With only AG 3 and no access to passing skills, you would need to think about how often you are going to throw the ball around.
Posted: Wed Mar 05, 2003 2:46 pm
by green giant
I'd go for sidestep first, and sure feet after.
Posted: Wed Mar 05, 2003 4:21 pm
by Grumbledook
there is a sticky thread with the comman skill choices, must have been blind to miss it
Posted: Wed Mar 05, 2003 5:28 pm
by Skummy
Grumbledook: I thought the same thing until I looked at that sticky again. It seems that Lizardmen were inexplicably left off the thread.
Posted: Wed Mar 05, 2003 5:46 pm
by Grumbledook
oh right have to go amend that ;]