Ogre Tactics
Posted: Thu Mar 13, 2003 9:28 pm
Hey Everybody...thought for my first post here (I've been reading for a couple weeks but couldn't get an account registered) I'd start up a new topic about something thats been gnawing at the back of my head.
I got into bloodbowl right after GW rereleased it, because I happen to work at a comic shop that sells GW stuff and I had to paint up a demo team. Well I fell in love with the game and am now the league comish at my store.
Anyway...heres the deal, we're going to be using the experimental roster as developed here (even though we're getting GW backing for our league, the official season is ending) because BBMag 6 is messed to all hell.
So the question thats been bugging me is what do you do for longterm tactics on this team. Offensivley should you concentrate on throwing goblins, getting them SPP's to help advance them. Or should you concentrate on casualties and play souly like a strength team. There is actually alot of flexibility in what the team can THEORETICALLY do.
The tactic that I am going to be interested in attempting to develop is trying to develop a solid Ogre runner. If you take a Blitzer and give it Sure hands for its first SPP roll, then give it Break tackle for the second you've got a massive force to be reckoned with. If you can manage to consitently score some touchdowns with him you can go in other directions. If you give some line ogres guard and or block you can move him up the field with help from only a few of his powerful buddies making a "cage" with less than the normal 9 players. Also, if you've got an ogre that can consistently get SPPs then you can throw on block, and stand firm making an almost unstoppable runner.
The obvious tactic is to concentrate on casualties, loading up on block for ogres then piling on ect...however the interesting thing is that with a team of all ogres it may almost be a better idea to take piling on before block, speeding your way to the next SPP roll.
I don't know at this point...time will tell
Hope to hear people's thoughts, and I'm glad to be here
Sam
I got into bloodbowl right after GW rereleased it, because I happen to work at a comic shop that sells GW stuff and I had to paint up a demo team. Well I fell in love with the game and am now the league comish at my store.
Anyway...heres the deal, we're going to be using the experimental roster as developed here (even though we're getting GW backing for our league, the official season is ending) because BBMag 6 is messed to all hell.
So the question thats been bugging me is what do you do for longterm tactics on this team. Offensivley should you concentrate on throwing goblins, getting them SPP's to help advance them. Or should you concentrate on casualties and play souly like a strength team. There is actually alot of flexibility in what the team can THEORETICALLY do.
The tactic that I am going to be interested in attempting to develop is trying to develop a solid Ogre runner. If you take a Blitzer and give it Sure hands for its first SPP roll, then give it Break tackle for the second you've got a massive force to be reckoned with. If you can manage to consitently score some touchdowns with him you can go in other directions. If you give some line ogres guard and or block you can move him up the field with help from only a few of his powerful buddies making a "cage" with less than the normal 9 players. Also, if you've got an ogre that can consistently get SPPs then you can throw on block, and stand firm making an almost unstoppable runner.
The obvious tactic is to concentrate on casualties, loading up on block for ogres then piling on ect...however the interesting thing is that with a team of all ogres it may almost be a better idea to take piling on before block, speeding your way to the next SPP roll.
I don't know at this point...time will tell
Hope to hear people's thoughts, and I'm glad to be here
Sam