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Saurus skills?
Posted: Sun Mar 16, 2003 9:49 pm
by Telworth
When I play my Lizardmen. I have two Saurus on each flank and I always get little gutter runners dodging past them. I was going to give them block first but now im not sure whether to give them tackle first and stop the gutter runners getting that re-roll. And it would help them when blocking some people. But block is such a good skill to get first.
My other two Saurus which go on my front line are getting block but after that I'm not sure but im tempted by mighty blow and piling on.
Help would be much appreciated.
-Telworth-[/b][/quote]
Posted: Sun Mar 16, 2003 10:13 pm
by Zombie
The obvious choices are block and break tackle. In your case, giving tackle first to two of them would be a good idea.
Posted: Sun Mar 16, 2003 10:50 pm
by McDeth
Just started a Lizardman team , and as an experiment i intend to give Block to two of em, Break Tackle to two of em and Might Blow to two of em, i appreciate its gonna take a while until a second skill kicks in and i'm betting the mighty blow ones will get there first, but we'll see, then i'll slip in a couple of tackle, and block out the rest.
Break Tackle rocks...
Posted: Mon Mar 17, 2003 4:00 am
by Smeborg
I suggest giving Break Tackle to all your Saurus at their FIRST skill.
At least it's fun - imagine trying to score against that.
Cheers
Posted: Mon Mar 17, 2003 9:39 am
by DoubleSkulls
I'd probably give the 1st couple Break Tackle and then give the rest Block.
As for dodging GRs you could try a 3-4-4 formation - no use against 1 turners but effective at stoping the sideline run. Then as the end up in the middle you can surround them and kill the pass action.
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Posted: Mon Mar 17, 2003 10:53 am
by Telworth
Thanks for all your advice.
The only problem with the 3-4-4 formation is that one of his gutter runners is a first rurn scorer and he has another with agility 5 which is well on its way to getting the ability to score first turn.
Posted: Mon Mar 17, 2003 12:40 pm
by DoubleSkulls
All you can do against a 1 turner is lengthen the odds. An if he fails foul him.
A good defence involves a pair of sidestepping skinks (best if they have block or diving tackle too). Set up each flank with the sidestepper one off the side and someone else inside of him - like this
Then if he blitzes the sidestepper move next to the sideline. Then the Gutter Runner probably has to make a dodge into 2 tackle zones.
You may want to consider pass block - but this is hurting the rest of your team development.
Posted: Mon Mar 17, 2003 5:34 pm
by Balrog
Get skinks with Shadowing and Diving Tackle!
-Balrog
Posted: Mon Mar 17, 2003 5:41 pm
by martynq
Balrog wrote:Get skinks with Shadowing and Diving Tackle!
...and Block and Side Step if you are you are lucky both with at least one skill roll and also in that the skink doesn't die too soon.
Martyn