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Lizard throwers?

Posted: Mon Mar 17, 2003 5:14 pm
by NightDragon
How do you Lizardmen coaches get around the problem of no passing skills unless doubles are rolled and that your runners are rarely going to be able to pick the ball up? Do you just surround a Skink and so leave the front line, or what?

Posted: Mon Mar 17, 2003 5:21 pm
by ZanzerTem
You dont really need to throw the ball. Just get a Skink with Catch, Sure Feet, and another with Sure Hands. Get the Catch/Sure feet skink 3 squares into the opponents half, run in and score.

Skinks don't need throwers. Sure, if you can develop one, go ahead and do it. It will give you more options. But, they are not a necessity to win. Skinks are bad ass already.

Posted: Mon Mar 17, 2003 5:40 pm
by Skummy
With the -1 to passing, it's very difficult to get them a decent throwing game in any case. I'd rather use the doubles on Sure Hands and Block. Agility skills like Sure Feet and Catch will give you the movement you need to hand off the ball to the scorers.

Posted: Mon Mar 17, 2003 10:49 pm
by NightDragon
So how do you defend against a short kick and blitzers in on all angles?

Posted: Tue Mar 18, 2003 12:22 am
by Zombie
Lizardmen make great cages. A short kick is actually what you're hoping for.

Posted: Tue Mar 18, 2003 1:39 am
by zeroalpha
I think you have to rely on your running game to compenste for you lake of throwing. I guess you could always take accurate if you get a double and then use a team re-roll as a seudo pass. Its not much of a throwing game.

Posted: Tue Mar 18, 2003 5:43 am
by Raven_Talons
Passing for lizardmen is ...counterproductive. Diffently run it. Once your saurus got break tackle so they can break away from the line of scrimage to form the temple(cage but I like using the world temple with lizardmen) Starting running dound the field. Skinks with sidestep are key also because when you need to make the break away from the cage to score you can avoid getting push out of bounds with it

Posted: Tue Mar 18, 2003 9:02 am
by Blackscale
Lizardmen really do not to throw. Because of stunty, skinks can dodge through almost any defence, if your Sauri cannot make a path.

Posted: Tue Mar 18, 2003 9:23 am
by Telworth
Skinks arent that good at throwing due to stunty. So use the skill upgrdes and make them better at something they specialize, not where they have a disadvantage.
Make them better at running through the opposing teams lines.

Posted: Tue Mar 18, 2003 8:17 pm
by NightDragon
But Zombie, presumably the cage works best with Saurus's, and if they can't help untill they have break tackle are you not in a problem?

Posted: Tue Mar 18, 2003 8:23 pm
by Grumbledook
make the cage where the sauras are standing then, skinks are fast enough to pick the ball up and get it to where are the sauras are