orge team!
- khorneskulls
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orge team!
hey there all,
i just picked up BB mag 6 and am totaly pumped to play the orge team. i am however pissed about the gobbos and no throwers.... but eh, i want 8 orges!
so, what do u guys think for starting rosters? im pretty sure our next leage will use the secret weapons in BB mag 5 too...
thanks alot
-glenn
i just picked up BB mag 6 and am totaly pumped to play the orge team. i am however pissed about the gobbos and no throwers.... but eh, i want 8 orges!
so, what do u guys think for starting rosters? im pretty sure our next leage will use the secret weapons in BB mag 5 too...
thanks alot
-glenn
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-Remember you are but a fly in a world made of flypaper-
-glenn
-glenn
- Balrog
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If you want your friends to keep playing with you, you'll drop the Ogre team from BB Mag 6 and adopt one of the many variants that other people have come up with. The Ogre team in BB Mag 6 is horribly broken and overpowered, and would make mincemeat out of pretty much any team.
For alternatives you can go check out www.midgardbb.com
-Balrog
For alternatives you can go check out www.midgardbb.com
-Balrog
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- khorneskulls
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thanks for the help...
the only problem is i play at a GW bunker... and they cant accept that there rules arnt alwhies the best.... so they wont let me use anything but GW lists......
so maby if i kill everyone.....
o well
thanks for the help
-glenn
the only problem is i play at a GW bunker... and they cant accept that there rules arnt alwhies the best.... so they wont let me use anything but GW lists......
so maby if i kill everyone.....
o well
thanks for the help
-glenn
Reason: ''
-Remember you are but a fly in a world made of flypaper-
-glenn
-glenn
- Zy-Nox
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I just retired my ogres
three games old 1/1/1
failed 90% of the boneheads in game one , game two i reduced my oppo to 2 players
game three.........well lets just say by the end of the first half 6 of my players were injured
set up the second half with 4 ogres
on offence( no gobs) then an ogre kills himself and so it carried on until the end so 3 bh 3 SI 1 dead
Av9 looked like Av 5 and my my oppo had no MB or pile on just all in the dice......so now i have a new ogre team lol

failed 90% of the boneheads in game one , game two i reduced my oppo to 2 players

set up the second half with 4 ogres

Av9 looked like Av 5 and my my oppo had no MB or pile on just all in the dice......so now i have a new ogre team lol
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
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"I hope this makes sense,most things make sense in my head, but not to other people"
- khorneskulls
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- khorneskulls
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Why do you post your peverted ideas on a bloodbowl forum that isn't focused on Dark Elfs or cheerleaders?
This should go into the off topic post.
And btw isn't it abit stupid to ask gaming nerds about orgie teams? According to the stereotype we doesn't know much about that stuff...
This should go into the off topic post.
And btw isn't it abit stupid to ask gaming nerds about orgie teams? According to the stereotype we doesn't know much about that stuff...
Reason: ''
Blood Bowl game - $60
Cost of a Human Team - $40
The look on your opponents face as his one-turn scorer gets taken down by a thrown rock from the fans – Priceless.
Cost of a Human Team - $40
The look on your opponents face as his one-turn scorer gets taken down by a thrown rock from the fans – Priceless.
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Orge = Ogre != Orgy
{edit: this is trying to point out why taffsadar thought we were discussing perversions of various ilks, not an attempt to hijack the topic. In case you don't know, != means 'is not equal to'.
In case you really didn't get it, I was saying that the topic (Orge) is supposed to be about an Ogre team, not an Orgy team, which appears to be where things went astray. Get it?
It was actually a pretty funny (innocent, no doubt) mistake at one point, but that time is long past...}
{edit: this is trying to point out why taffsadar thought we were discussing perversions of various ilks, not an attempt to hijack the topic. In case you don't know, != means 'is not equal to'.
In case you really didn't get it, I was saying that the topic (Orge) is supposed to be about an Ogre team, not an Orgy team, which appears to be where things went astray. Get it?
It was actually a pretty funny (innocent, no doubt) mistake at one point, but that time is long past...}
Reason: ''
- khorneskulls
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I'm also fed up!!!
I've been playing with the 3 current lists for a couple of weeks now. I must say I really dislike all three of them!
Firstly, there are way too many Gobbos are taking up too much of a position on 2 of the lists.
The other list mixing Really Stupid on a majority of the team and bone-Head on the rest just equals up to turns where only the Gobbos can really do anything.
Lastly, the lack of any thrower what-so-ever really disturbs me. GW made a wonderful Ogre thrower, only to be un-useable??
Over-all the models are wonderful, but the current rules are making the Ogres more of a pain to field instead of the enjoyable challenge they should rightly be.
Here's my proposal on fixing the Ogre team rules....
Ogre (lineman) 0-8, and use the current Big Guy Rules For Ogres.
Ogre Blitzer, 0-4 pick, 5-5-2-9, 180kGp, Mighty Blow, Block, Thick Skull, Throw Team-Mate, takes General and Strength skills.
Ogre Thrower, 0-2 pick, 5-5-2-9, 150kGp, Mighty Blow, Pass, Thick Skull, Throw Team-Mate, Bonehead, takes General strength and passing skills.
Goblin, 0-4 pick, use current Goblin rules.
70k re-rolls are ok, as well as an apoth.
Additional rules:
Ogre Throwers are super strong, so they must decrease range by one category when throwing the ball. No quick passes are allowed, but treat short passes as quick passes, long passes as short passes and long bombs are treated as long passes. This does not apply whith Throw Team-mate.
Ogres aren't known for their intelligence, nor their counting. Before the start of each half and after a score The Ogre coach must roll a D-6. On a roll of 6, the Ogre coach can field the maximum 11 players. On a roll of any other number, that number must be subtracted from 11. the result is the maximum number of players The Ogre coach can field until the next score or until the start of the next half. A roll of 1 means 10 players can be fielded by the ogre coach. A roll of 5 means only 6 can take the field for the Ogre team. And so on...
What you guys think about this list?
Firstly, there are way too many Gobbos are taking up too much of a position on 2 of the lists.



Over-all the models are wonderful, but the current rules are making the Ogres more of a pain to field instead of the enjoyable challenge they should rightly be.

Ogre (lineman) 0-8, and use the current Big Guy Rules For Ogres.
Ogre Blitzer, 0-4 pick, 5-5-2-9, 180kGp, Mighty Blow, Block, Thick Skull, Throw Team-Mate, takes General and Strength skills.
Ogre Thrower, 0-2 pick, 5-5-2-9, 150kGp, Mighty Blow, Pass, Thick Skull, Throw Team-Mate, Bonehead, takes General strength and passing skills.
Goblin, 0-4 pick, use current Goblin rules.
70k re-rolls are ok, as well as an apoth.
Additional rules:
Ogre Throwers are super strong, so they must decrease range by one category when throwing the ball. No quick passes are allowed, but treat short passes as quick passes, long passes as short passes and long bombs are treated as long passes. This does not apply whith Throw Team-mate.
Ogres aren't known for their intelligence, nor their counting. Before the start of each half and after a score The Ogre coach must roll a D-6. On a roll of 6, the Ogre coach can field the maximum 11 players. On a roll of any other number, that number must be subtracted from 11. the result is the maximum number of players The Ogre coach can field until the next score or until the start of the next half. A roll of 1 means 10 players can be fielded by the ogre coach. A roll of 5 means only 6 can take the field for the Ogre team. And so on...
What you guys think about this list?
Reason: ''
Scott
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Re: I'm also fed up!!!
I think your ogre blitzer is overpowered and on top of that you allow up to 4 of these monstrosities which is certainly way too much. I don't think I'd allow even 1 ogre blitzer like this, you need to give them bonehead at least.aerofool wrote: Ogre (lineman) 0-8, and use the current Big Guy Rules For Ogres.
Ogre Blitzer, 0-4 pick, 5-5-2-9, 180kGp, Mighty Blow, Block, Thick Skull, Throw Team-Mate, takes General and Strength skills.
Ogre Thrower, 0-2 pick, 5-5-2-9, 150kGp, Mighty Blow, Pass, Thick Skull, Throw Team-Mate, Bonehead, takes General strength and passing skills.
Goblin, 0-4 pick, use current Goblin rules.
What you guys think about this list?
Also I'm not sure it is healty for the game to allow a coch to field up to 11 ogre, which according to your proposal is possible -even if you have introduced a variant that needs to be balanced too imho-. Recently I played a tournament with lizardsmen and I had the full 6 saurus with block and others skills, Silbili and Kroxigor and I won a game by just sending all the high elves to the dugout, they had no chance at all. That game was unbalanced even though we build our teams with same cash and skills to spread -I only drew against another lizzie team...-
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Re: I'm also fed up!!!
I think your ogre blitzer is overpowered and on top of that you allow up to 4 of these monstrosities which is certainly way too much. I don't think I'd allow even 1 ogre blitzer like this, you need to give them bonehead at least.
Also I'm not sure it is healty for the game to allow a coch to field up to 11 ogre, which according to your proposal is possible -even if you have introduced a variant that needs to be balanced too imho-. Recently I played a tournament with lizardsmen and I had the full 6 saurus with block and others skills, Silbili and Kroxigor and I won a game by just sending all the high elves to the dugout, they had no chance at all. That game was unbalanced even though we build our teams with same cash and skills to spread -I only drew against another lizzie team...-[/quote]
Thanks for the ideas! It's the main reason I posted this list. I agree that the Ogre Blitzer is powerful, but that's why he's 180k Gp as well. I've already considered cutting the blitzer to an 0-2 and upping the price more to 200k Gp. I think a player like this should be available to the team, but a little out of range to start a team off with one. About giving him bonehead as well... I'll look into it. I just don't like the idea of having every player on the field struggle with bonehead. That may be the Ogre's true short-coming. I'll fiddle with it some more.
On the part of fielding 11 Ogres, that was a last minute addition. I'm still fiddeling with that one. My original idea was to limit ogres to no more than 8 on the field (similar to the 4th ed BBMag rules). Any thoughts on this?
Also I'm not sure it is healty for the game to allow a coch to field up to 11 ogre, which according to your proposal is possible -even if you have introduced a variant that needs to be balanced too imho-. Recently I played a tournament with lizardsmen and I had the full 6 saurus with block and others skills, Silbili and Kroxigor and I won a game by just sending all the high elves to the dugout, they had no chance at all. That game was unbalanced even though we build our teams with same cash and skills to spread -I only drew against another lizzie team...-[/quote]
Thanks for the ideas! It's the main reason I posted this list. I agree that the Ogre Blitzer is powerful, but that's why he's 180k Gp as well. I've already considered cutting the blitzer to an 0-2 and upping the price more to 200k Gp. I think a player like this should be available to the team, but a little out of range to start a team off with one. About giving him bonehead as well... I'll look into it. I just don't like the idea of having every player on the field struggle with bonehead. That may be the Ogre's true short-coming. I'll fiddle with it some more.
On the part of fielding 11 Ogres, that was a last minute addition. I'm still fiddeling with that one. My original idea was to limit ogres to no more than 8 on the field (similar to the 4th ed BBMag rules). Any thoughts on this?
Reason: ''
Scott
Editor-In Chief
Triple POW! Magazine
triplepow.com
@
Editor-In Chief
Triple POW! Magazine
triplepow.com
@