What's all the fuss about dump off?

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Mortalman
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What's all the fuss about dump off?

Post by Mortalman »

I've been thinking about the next skill to give my Orc thrower (block, accurate, safe throw) so I read the standard guideline in the sticky threads section and found dump off to be the next option.

Really? I mean I don't see it as being that great a skill for an orc - you'll be making a pass on 4's (admittedly with a re-roll and +1 for accurate if you have it) which is alright, but then one of your ladz has to catch the thing! I reckon it's more likely to end up in a loose ball than anything else. For an Elf team I can see it as being useful as your lineelves catch on 2's and can likely get away from any marking players but for Orcs?

Seriously do you guys find it's worth taking?

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Post by Grumbledook »

not for orcs cause well they are best at caging, unless your passing to gobbos with catch

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Re: What's all the fuss about dump off?

Post by Mirascael »

Mortalman wrote:Seriously do you guys find it's worth taking?
Yes, definitely.
Imagine a Skaven or Wardancer can reach your Thrower after their kick-off. Dump-Off should save you the day.

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Post by Mortalman »

True I suppose, but I would prefer to give my thrower block and get someone to provide an assist for my thrower, rather than offer my opponent the chance of a loose ball - it's not the throwing it that's the problem it's having a reliable catcher!

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Post by Thadrin »

Alternatively, develop up a ball carrying Blitzer who gets Catch on a double.
You have four so its a viable tactic.

Then its pass on a 3+ with accurate and a reroll, catch on 3+. The pass becomes 2+ with Nerves of Steel later on. Orcs can run as option style offence that way, though I think I'd prefer to try it with Skaven on Dark Elves.

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Post by Da Scum »

And besides it's a free SPP for a completion. :smoking:

I find my Amazon team having been built rugby style makes Dump-off a great skill to have. when breaking down the field the faster teams can rather easily catch up with a slower SP 6 team. Dump-off means they really have to think more about their defence, but it means you have to think a little more on the offense...like already have an elegable catcher ready to go. Now when they try the Blitz it's not a likely thing that he'll end up with control of the ball. And having a team with Multiple Dump-offs can REALLY annoy the hell out of a defender. ("Nope, there it is! Wait, doah! There it is! Aug!")

The expression of frustration on the opponent makes the use of doubles worth it I find...

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Post by Mestari »

Dump Off is certainly useful, especially if you can succeed with the pass with some level of certainty. Unfortunately any worthwhile defense tags the nearby catchers so the attempt is not likely to be succesfull. Unless, of course, you have NoS. But even then, you have forced him to move some players just to prevent you from succesfully dumping off. That should mean that he has less players available to go for the ball if you dump it and fail or if you decide to keep the ball and hit the turf.

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Post by DoubleSkulls »

Its not such a great skill for Orcs - much better for teams with AG4 players.

However always remember its not just what a skill does for you, its how they effect you opponent's plans.

Dump Off is excellent for this because they put extra players in to cover potential receivers or improve the chance of a fumble.

BTW I wouldn't take Dump Off and Block - they overlap too much for my taste.

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Post by duff »

Even if you don't catch it, you will have just had the chance to choose which patch of ground it lies on. Chuck it to an area where you have been pushed back with a couple of line orcs (if there is one) and even if you miss and he catches he can't move the player with the ball, making it easyer for you to retrive.

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Post by Democritus »

duff is right, dump off is an extra life. If it happens your thorower get sacked it is nice to get one chance to save the ball.

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Post by sangraal »

Yes, I took dump-off as the second skill for my Orc thrower (only 1 in my team).

I play the cage based game in our league of newbies & I figured that people have to get into the cage to sack the thrower --- this usually means they try to bash one side of the cage in( too many heavy hitters at the front) --- so
I can dump-off to the other side of the cage if they do.

In hindsight, Block might have been better because Chukkamurili (the thrower) aged after the skill roll & now has -1 AV :-(

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Post by Jerhod »

Even if Dump Off doesn't keep you in control of the ball, it causes your opponent to move in such a way as to make a Dump Off unlikely to be successful. Any time you can dictate how your opponent acts you have an edge.

I usually try to build a short range thrower and a long range thrower on my teams; Dump Off is the first skill on a short range thrower and the third/fourth skill on a long range thrower.

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Post by joker »

what's the developement of short and long thrower ?

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Post by DoubleSkulls »

Long Thrower - Accurate, Strong Arm, Safe Throw
Short Thrower - Dump Off, Accurate, Nerves of Steel

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Post by Redfang »

Safe Throw would also be very handy for the Short Thrower, especially if you intend to use him as far forward as possible. (when he needs his NoS, he can also use Safe Throw!!!)

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