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which one?

Posted: Thu May 22, 2003 5:59 pm
by khorneskulls
hey guys,
new BB leages starting in a week and im still not sure what list to use... which one do u guys like?

1.
7 ogres
1RR
9FF

2.
6 ogres
2 gobbos
2 RR
6FF

3.
5 ogres
5 gobbos
2 RR
6FF

the person running it is sure the list in BBmag is fine and he wont change it at all...

thanks alot
-glenn

Posted: Thu May 22, 2003 6:06 pm
by Asperon Thorn
I don't know the pricing, off hand, but:

4. less ogres
More gobbos.
More rr's
9FF

Asperon Thorn

Posted: Thu May 22, 2003 6:22 pm
by Skummy
Based on about 10 games of Ogre playtesting, go with roster #3 and tear that league apart. Make one of your Ogres a dedicated ball carrier (Sure Hands) and have the rest alternate between Piling On and Block. Pick up an apoth and more Ogres. Don't bother to replace Goblins until you've got the full 8 Ogres on the pitch and you're tearing everyone else's team apart.

Posted: Thu May 22, 2003 6:36 pm
by Longshot
the 3rd one seems good to me.

but you can also want a full Ogre Team like the first one...

Posted: Thu May 22, 2003 7:30 pm
by kaboom
the 3rd!!!

Posted: Thu May 22, 2003 9:37 pm
by Darkson
If you're using the Ogre list from the BB Mag, and playing LRB, then none of those rosters are legal, as a team must have 11 players to start.

Posted: Thu May 22, 2003 9:48 pm
by khorneskulls
there not strict about the 11 players......

thx for the help guys... ill tell u how it turns out later


see ya
-glenn

Posted: Fri May 23, 2003 7:56 am
by joker
khorneskulls wrote:there not strict about the 11 players......
strange rules in this ligue

Posted: Fri May 23, 2003 9:16 am
by Arkan
I would also opt for 3. The more movement you can field if necessary (throw teammate) the better

Posted: Fri May 23, 2003 10:23 am
by martynq
joker wrote:
khorneskulls wrote:there not strict about the 11 players......
strange rules in this ligue
Very much so... are there are any other bizarre rules that you can exploit?? :wink:

Martyn

Posted: Fri May 23, 2003 3:56 pm
by khorneskulls
lol,
not really, the bummer is that its pretty much just me and about 8 staff... and thanks to u TBB i know the game 50times better than all of them... so mostly its they dont know u havr to have 11 players... and if i dont say something they wont know or care... :lol: :lol:


when i run the ball in first cupple games... should i try and get the TD's on my ogres? or just let the gobbos do it? i would like toi have a breaktackle/sure hands orge sometime... but would it be better to wait for this?

thanks alot
-glenn

Posted: Fri May 23, 2003 4:29 pm
by SBG
I think that if they don't know the ruling, you should be honest. Because one day they'll find out, and your team won't be valid anymore.

I don't know what the correct translation is, but there's a French proverb that says:

To vanquish without perils;
You die without Glory.

Fred

Posted: Fri May 23, 2003 6:08 pm
by GalakStarscraper
SBG wrote:I think that if they don't know the ruling, you should be honest. Because one day they'll find out, and your team won't be valid anymore.

I don't know what the correct translation is, but there's a French proverb that says:

To vanquish without perils;
You die without Glory.

Fred
Wow Fred ... my thoughts exactly. If your league of 7 other guys agrees then fine ... but to add a team; delibrately change the rules without approval; and then play it .... uh .... in my world that's cheating ... sorry if that offends.

Galak

Posted: Fri May 23, 2003 6:31 pm
by khorneskulls
good point...

thanks for the advice,

so should i make it 4 orges? 1 rr? or what?

see ya later
-glenn

Posted: Fri May 23, 2003 7:27 pm
by GalakStarscraper
My team using the experimental rules in the BB Annual 2003

8 Goblins
3 Ogres
3 Rerolls
9 FF
20k Treasury

This assumes you have time to develop the team.

If you want to beat the crap out of folks:

6 Goblins
5 Ogres
1 Reroll
9 FF

If you take the roster option ... a good defense formation for the team to consider would be:

Code: Select all

.....O.O.O.....
.....G...G.....
.G..O.....O..G.
.G...........G.