human development
- Victula
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human development
i´m playing a human team
3 blitzers - guard
1 blitzer +1 st !!
2 catchers
1 thrower +1 st !!!
1 line - block
4 line
1 ogre
3 rerolls
9 ff
apo
i don´t know what to do with the st4 thrower
THANKS
3 blitzers - guard
1 blitzer +1 st !!
2 catchers
1 thrower +1 st !!!
1 line - block
4 line
1 ogre
3 rerolls
9 ff
apo
i don´t know what to do with the st4 thrower
THANKS
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Never underestimate the power of overwhelming stupidity in overwhelming numbers.
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Re: human development
Enjoy him! Flaunt him in front of every other coach without a ST 4 ball carrier and make them drool with envy.i don´t know what to do with the st4 thrower

Honestly, though, just treat him like you would any other thrower. ST 4 means that he'll be harder for your opponent to take down, which is fabulous. However, he's still a thrower at heart and you should treat him as such, not trying to turn him into a ST 4 Blitzer.
Best,
-Jerhod-
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Block should be his next skill, then Accurate. Dodge should be your doubles choice. This is the guy you want sitting in the middle of your passing pocket. Potential S4 Blodge/Sure Hands means there isn't much taking the ball away from him.
Or maybe you'll want to go the defensive Thrower route. Given that passers tend to stay in the backfield, it might not be a bad idea to give him Tackle or Pass Block.
In either case, though, I would definitely get Block for him ASAP to take further advantage of S4.
Or maybe you'll want to go the defensive Thrower route. Given that passers tend to stay in the backfield, it might not be a bad idea to give him Tackle or Pass Block.
In either case, though, I would definitely get Block for him ASAP to take further advantage of S4.
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Agree with Cervidal.
Block, then throwing skills unless a double occurs, in which case, I,d be tempted by Strong Arm instead of Dodge.
Although it's not a bad idea to leave him on the field while playing defensively, I wouldn't bother giving him skills like tackle and Pass Block. With ST4, he'll cause turnovers in your backfield more often than you'd think.
Fred
Block, then throwing skills unless a double occurs, in which case, I,d be tempted by Strong Arm instead of Dodge.
Although it's not a bad idea to leave him on the field while playing defensively, I wouldn't bother giving him skills like tackle and Pass Block. With ST4, he'll cause turnovers in your backfield more often than you'd think.
Fred
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Agreed with respect to Strong Arm over Dodge. I think that ST 4 is enough, but with Block to parlay the ST 4 your Thrower should be fine. I think that the benefits of Strong Arm outweigh the benefits of Dodge in this case. My general feeling is that an AG 3 Thrower needs both Accurate and Strong Arm to be reiable at long passes/long bombs.SBG wrote: Block, then throwing skills unless a double occurs, in which case, I'd be tempted by Strong Arm instead of Dodge.
If we were talking about an Elven Thrower then I'd say to get Dodge after Block because the extra AG provides the same benefit that Strong Arm would to a Human Thrower. However, an Elven Thrower also doesn't need doubles for Dodge, meaning that I'd probably take Strong Arm/Nerves of Steel on a doubles roll anyway...

Best,
-Jerhod-
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I would use him as an offensive thrower, hard to take out. Much like a Dwarf runner! Let him be the one to do TDs, with the help of your blitzers.
I would pick Block first and then dump off, nerves of steel. On doubles dodge or strong arm. Since he won't be the one to make those long passes, maybe just dump offs? I would pick dodge before strong arm.
After block I would use him like a blocker. ST 4 and block is a nice combo, together with your guard blitzers he would be dangerous!
I would pick Block first and then dump off, nerves of steel. On doubles dodge or strong arm. Since he won't be the one to make those long passes, maybe just dump offs? I would pick dodge before strong arm.
After block I would use him like a blocker. ST 4 and block is a nice combo, together with your guard blitzers he would be dangerous!
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