Gutter runner skill
- Grumbledook
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Gutter runner skill
http://fumbbl.com/FUMBBL.php?page=team& ... eam_id=236
dunno what to give my gutter runner, has dauntless and block and its a normal roll but there are so many choices
leap would allow him to get places where dauntless is handy, or even just get to the ball
tackle would be nice for tacking out dodgers and i could then combine with shadowing
sidestep is always useful
stripball is also nice but the other one has that
so well while there are lots of choices what do people think would compliment the rest of the team the best?
dunno what to give my gutter runner, has dauntless and block and its a normal roll but there are so many choices
leap would allow him to get places where dauntless is handy, or even just get to the ball
tackle would be nice for tacking out dodgers and i could then combine with shadowing
sidestep is always useful
stripball is also nice but the other one has that
so well while there are lots of choices what do people think would compliment the rest of the team the best?
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- neverdodge
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- Grumbledook
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- Asmodan
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I would have taken tackle as you have a good leaper.
Strip ball is also useful but seeing you only have 2 players with tackle and none of them are gutter runners, its a good choice to have one GR who can run after and take down those nasty elven blodgers.
Strip ball is also useful but seeing you only have 2 players with tackle and none of them are gutter runners, its a good choice to have one GR who can run after and take down those nasty elven blodgers.
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- wesleytj
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I would go for sidestep...it'll make him (more) annoying, as well as help keep him alive. On doubles, go with horns. That combined with dauntless is SOO nasty on a GR. 

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- Grumbledook
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I tend to think of my Dauntless Gutter Runners as free ranging safties in my backfield. With Sidestep, it's going to be hard to get his tackle zone off of the ballcarrier even if you don't knock him down.
If you don't like that, then perhaps think about tackle? You'd have a high movment player who can take down breakaway Elves, and if you roll doubles in the future, it combines nicely with Horns and Dauntless.
If you don't like that, then perhaps think about tackle? You'd have a high movment player who can take down breakaway Elves, and if you roll doubles in the future, it combines nicely with Horns and Dauntless.
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- Grumbledook
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