Gutter runner skill

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Grumbledook
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Gutter runner skill

Post by Grumbledook »

http://fumbbl.com/FUMBBL.php?page=team& ... eam_id=236

dunno what to give my gutter runner, has dauntless and block and its a normal roll but there are so many choices

leap would allow him to get places where dauntless is handy, or even just get to the ball

tackle would be nice for tacking out dodgers and i could then combine with shadowing

sidestep is always useful

stripball is also nice but the other one has that

so well while there are lots of choices what do people think would compliment the rest of the team the best?

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Post by neverdodge »

in your case i would choose betwen leap, strip ball but my preference would go to sure hands to get your hands on loose ball . Anyway i m not a skaven expert .

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Post by Grumbledook »

can use a reroll instead of sure hands

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Post by Asmodan »

I would have taken tackle as you have a good leaper.
Strip ball is also useful but seeing you only have 2 players with tackle and none of them are gutter runners, its a good choice to have one GR who can run after and take down those nasty elven blodgers.

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Post by wesleytj »

I would go for sidestep...it'll make him (more) annoying, as well as help keep him alive. On doubles, go with horns. That combined with dauntless is SOO nasty on a GR. :)

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Post by Grumbledook »

i do know about dauntless and horns, it wasn't a double roll otherwise i would have taken it already :p

i did say it was only a normal roll in the original post ;]

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Post by wesleytj »

right...for the normal roll sidestep. :)

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Post by Dave »

I'd get leap, and perhaps strip ball

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Post by Grumbledook »

i can't pick 2 skills!

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Post by Skummy »

Sure Hands would also be my first choice, but if you really don't want it, I'd take Sidestep, with Diving Tackle on the next advance.

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Post by Dave »

that'sa noce combo, but he has daunless so is more of a blitzer type. That's why I'd take leap or strip ball.

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Post by coldsteel »

Leap's so versatile, gets him where you need him. I'd go for Leap.

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Post by Skummy »

I tend to think of my Dauntless Gutter Runners as free ranging safties in my backfield. With Sidestep, it's going to be hard to get his tackle zone off of the ballcarrier even if you don't knock him down.

If you don't like that, then perhaps think about tackle? You'd have a high movment player who can take down breakaway Elves, and if you roll doubles in the future, it combines nicely with Horns and Dauntless.

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Post by Grumbledook »

I use my gutter runners to attack the ball carrier deep in the opponets half

the st4 storm vermin covers the back field

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Post by Dave »

Guess he owned that right

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