Which Trait for a DE Lineman?

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VorTeX
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Which Trait for a DE Lineman?

Post by VorTeX »

Hi there,

I m not sure which trait i should give my DE Lineman who already has Block and Dodge. I already have 2 Lineman with Guard. Should i take another one? Or maybe a third player with dauntless? Jump up? i dont know...

For the rest of the team please take a look here:
http://www.dbb-liga.de/bloodbowl/teams/ ... team=Souls

Some advices for my Blitzer with the number 11 would be nice too.

Thanks in advance...

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Post by McDeth »

Dauntless, so you can use him on the LOS when attacking

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Post by Mirascael »

Personally, I'd go with Guard. Never can't have enough Guard.
Don't take Jump Up, it's not a good choice on ordinary players though it rocks on Blitzers.

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Post by DoubleSkulls »

Guard, guard and guard. DE ought to be giving Dauntless to the Blitzers.

You can never have too much Guard. Give him sidestep next and watch you opponent weep.

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Post by Skummy »

You need at least one dauntless player. If that's already taken care of, go with Guard.

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Post by VorTeX »

Yep there are already two players with dauntless. One Blitzer and one Witch. And there are already two Lineman with guard.

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Post by Skummy »

Ah, I thought the link was part of a signature on the first read through. Certainly, go with Guard. How has the Piling On worked for you with the Witch Elf?

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Post by VorTeX »

How has the Piling On worked for you with the Witch Elf?
For me it has worked well. In combination with her dauntless trait she is really good to get rid of those damn rat ogres, ogres and bull centaurs. I dont use the pile on as often as with other teams cause of her AV 7. Just use it in special situations when she is save from getting fouled or when i really need to. But as long as i have my apothecary or an healing scroll left its even okay to risk getting fouled. Or better take care that the opponents dirty player goes off the field first... :wink:
So i really dont regret that i ve chosen Piling On espacially cause of her jump up trait. It worked great till now....

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Post by Longshot »

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Post by wesleytj »

guard...a few elves w/guard make all the difference, esp one with blk/dge as this one has. he'll be VERY annoying if used properly.

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Post by sean newboy »

Guard. and Sidestep or Shadow for your 11.

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Post by Asmodan »

Yeah definetly guard, and i would also have taken sidestep on your #11

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Post by Mirascael »

Side Step for 11. 8)

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Post by roysorlie »

I had a piling on lineman on my wood elf team once. In 10 games ha had racked up 13 casualties, only beaten by a piling on treeman. with 16.
Good front line material, so long as you don't care too much what happens to him.

Also, I'd say Leader isn't such a bad choise, one skill that savces you 5 TR and 100K money. Not sucha bad deal really.

But by all means, Guard is very, very useful too.

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Post by Democritus »

Guard ofcourse!

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