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Which Trait for a DE Lineman?
Posted: Tue May 27, 2003 10:09 am
by VorTeX
Hi there,
I m not sure which trait i should give my DE Lineman who already has Block and Dodge. I already have 2 Lineman with Guard. Should i take another one? Or maybe a third player with dauntless? Jump up? i dont know...
For the rest of the team please take a look here:
http://www.dbb-liga.de/bloodbowl/teams/ ... team=Souls
Some advices for my Blitzer with the number 11 would be nice too.
Thanks in advance...
Posted: Tue May 27, 2003 10:28 am
by McDeth
Dauntless, so you can use him on the LOS when attacking
Posted: Tue May 27, 2003 11:56 am
by Mirascael
Personally, I'd go with Guard. Never can't have enough Guard.
Don't take Jump Up, it's not a good choice on ordinary players though it rocks on Blitzers.
Posted: Tue May 27, 2003 12:50 pm
by DoubleSkulls
Guard, guard and guard. DE ought to be giving Dauntless to the Blitzers.
You can never have too much Guard. Give him sidestep next and watch you opponent weep.
Posted: Tue May 27, 2003 1:22 pm
by Skummy
You need at least one dauntless player. If that's already taken care of, go with Guard.
Posted: Tue May 27, 2003 1:39 pm
by VorTeX
Yep there are already two players with dauntless. One Blitzer and one Witch. And there are already two Lineman with guard.
Posted: Tue May 27, 2003 1:54 pm
by Skummy
Ah, I thought the link was part of a signature on the first read through. Certainly, go with Guard. How has the Piling On worked for you with the Witch Elf?
Posted: Tue May 27, 2003 2:48 pm
by VorTeX
How has the Piling On worked for you with the Witch Elf?
For me it has worked well. In combination with her dauntless trait she is really good to get rid of those damn rat ogres, ogres and bull centaurs. I dont use the pile on as often as with other teams cause of her AV 7. Just use it in special situations when she is save from getting fouled or when i really need to. But as long as i have my apothecary or an healing scroll left its even okay to risk getting fouled. Or better take care that the opponents dirty player goes off the field first...
So i really dont regret that i ve chosen Piling On espacially cause of her jump up trait. It worked great till now....
Posted: Tue May 27, 2003 8:21 pm
by Longshot
Nerves of Steel!
believe me
Posted: Tue May 27, 2003 11:57 pm
by wesleytj
guard...a few elves w/guard make all the difference, esp one with blk/dge as this one has. he'll be VERY annoying if used properly.
Posted: Wed May 28, 2003 1:09 am
by sean newboy
Guard. and Sidestep or Shadow for your 11.
Posted: Wed May 28, 2003 6:08 am
by Asmodan
Yeah definetly guard, and i would also have taken sidestep on your #11
Posted: Wed May 28, 2003 11:38 am
by Mirascael
Side Step for 11.

Posted: Wed May 28, 2003 11:49 am
by roysorlie
I had a piling on lineman on my wood elf team once. In 10 games ha had racked up 13 casualties, only beaten by a piling on treeman. with 16.
Good front line material, so long as you don't care too much what happens to him.
Also, I'd say Leader isn't such a bad choise, one skill that savces you 5 TR and 100K money. Not sucha bad deal really.
But by all means, Guard is very, very useful too.
Posted: Wed Jun 04, 2003 9:35 am
by Democritus
Guard ofcourse!