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Double for beastman ball carrier
Posted: Tue May 27, 2003 11:48 am
by martynq
One of my beastmen who already had Big Hand rolled a double for his second skill. I had intended to take Block or Sure Hands, but given that I'd rolled a double I thought I'd go for something different.
I chose Foul Appearance, so that as the ball carrier he is harder to knock over. (It'll also help with defense also, obviously.)
Any thoughts about whether this was sensible?
Also, shall I head for Block then Sure Hands as his next skills?
Cheers,
Martyn
Posted: Tue May 27, 2003 11:49 am
by Grumbledook
should have gone nerves of steel, then he could pick up in lots of tz then quickly pass it out
Posted: Tue May 27, 2003 11:58 am
by Zombie
Would have gone for pass. Sure hands, big hand and pass, all on the same player, is invaluable for a chaos team.
Posted: Tue May 27, 2003 12:42 pm
by McDeth
Depends how you play him, if you use him as a ball carrier protected within a cage then the Foul appearance isn't going to help that much as he should be well covered. I dont pass much with this sort of team, so i'd probably have taken either dodge to break free of any troublesome cage breakers,or sure feet to help reduce the risk of those 2 gfi's for the winning touchdown
Posted: Tue May 27, 2003 12:52 pm
by DoubleSkulls
I'm with Grumble on this one - Nerves of Steel - run in pick up the ball and pass it out to safety. If you get another double I'd be very tempted by accurate, pass or dump off.
Posted: Tue May 27, 2003 1:01 pm
by Redfang
You might also consider dodge; it will help him stay alive and move the ball... You will also be able to move into a tight spot; pick up the ball and dodge out.
It might not be as usefull as pass or NoS sometimes are, but overall it will give you some safety.
If I had to choose between pass and NoS I would go for NoS, btw, but that is mostly because I don't want to pass with my Chaos team, but would do so in the case of the TZ Pick-Up action thingy
R
Posted: Tue May 27, 2003 11:58 pm
by Darkson
Well, with Big Hand he always picks up on a 2+ anyway, but I'd have gone for NOS as well.
Posted: Wed May 28, 2003 12:02 am
by wesleytj
too bad you can't still give stunty to players like this...that was always tons of fun.
since that's no longer an option i'd suggest perhaps nerves of steel.
Posted: Wed May 28, 2003 1:06 am
by sean newboy
I would go for nerves of steel or pass.
?
Posted: Wed May 28, 2003 1:26 am
by JeffB
NoS doesn't work for picking up the ball, as some of the above posts seem to suggest.
If he's a running back, go Dodge or Very Long Legs.
If he's a QB, go Pass or Accurate.
If you plan to play him on defense as your guy to pick up the ball after it's stripped, go Big Hand.
Posted: Wed May 28, 2003 1:31 am
by sean newboy
We are suggesting so the beastman can get the ball in a scrum (big hand) and throw it outside the scrum (cue nerves of steel).
Re: ?
Posted: Wed May 28, 2003 1:53 am
by Darkson
JeffB wrote:If you plan to play him on defense as your guy to pick up the ball after it's stripped, go Big Hand.
Um, he's already got it.
Posted: Tue Jun 03, 2003 5:12 pm
by Democritus
I would go for dodge. He will then later get the block-dodge combo AND big hand-sure hands combo, awesome!
A solid ball carrier, hard to knock down, he can use dodge to get to a loose ball and pick it up easily.
Posted: Tue Jun 03, 2003 6:03 pm
by Darkson
As stated above, he'd use the Big Hand to pick it up in a lot of TZ, then NOS to pass it out.
Edit - I see Jehrod re-read the thread as I was posting a reply.

Posted: Tue Jun 03, 2003 7:27 pm
by BadMrMojo
How about Hail Mary Pass.
It might suck, but it sure would have been fun. Grab the ball anywhere and then chuck it anywhere (give or take).