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Doubles on a Goblin!!!

Posted: Wed May 28, 2003 4:34 pm
by los_locos
Oke this is the Goblin where it's all about:

Gobbo 6/2/4/7 Dodge, Right Stuff, Stunyt, + 1 Ag, Catch

Now I rolled a double 1 what to do, give him block would come in handy, but jump up is also very nice, now what to do?????

Posted: Wed May 28, 2003 4:37 pm
by Flyin' Fling
block.

really.

what more needs to be said?
Jump up is funky, but block keeps him alive and you want him alive.

Posted: Wed May 28, 2003 4:42 pm
by Toby
if jump up was changed to the beginning of the team turn...

would make a nice pop up TTM receiver.

Posted: Wed May 28, 2003 4:59 pm
by martynq
Block


What more is there to say?
Martyn

Posted: Wed May 28, 2003 5:19 pm
by Balrog
It all depends on what team he is on. If this is a Goblin on an Orc team then I'd go for Block or Strip Ball. But if this is a Goblin on a Goblin team then there are a few things you might want to consider, like Sure Hands, Hell Mary Pass, Strip Ball, or Dirty Player.

-Balrog

Posted: Wed May 28, 2003 5:34 pm
by Agentrock
Pro or Block

Posted: Wed May 28, 2003 5:35 pm
by Skummy
If an Orc Goblin, Block

If on a Goblin team, Block or Kick.

Posted: Wed May 28, 2003 5:54 pm
by los_locos
A Goblin on a orc team and my team already has a player with kick!!!!

Posted: Wed May 28, 2003 6:03 pm
by SBG
Block then. Never too much Blodge players!

Fred

Posted: Wed May 28, 2003 6:08 pm
by Asmodan
Block.
I would have sacrificed all my other gobbos for an AG4 Blodging gobbo.

Re: Doubles on a Goblin!!!

Posted: Wed May 28, 2003 6:21 pm
by MickeX
I Gave a gobbo Guard once. It was a lot of fun, but of course he died on a Both down result after a while :D

It would be a complete waste on an AG 4 gobbo, though, of course you should get Block. Continue with other skills that increase his survivability, like Sidestep and Sure Feet.

Micke

los_locos wrote:Oke this is the Goblin where it's all about:

Gobbo 6/2/4/7 Dodge, Right Stuff, Stunyt, + 1 Ag, Catch

Now I rolled a double 1 what to do, give him block would come in handy, but jump up is also very nice, now what to do?????

Posted: Wed May 28, 2003 6:24 pm
by Skummy
(off topic a bit here) A friend of mine gave his agility gimped Skink guard, and I can't figure out what he's good for. He's got a sidestep and catch as well...

Posted: Wed May 28, 2003 6:42 pm
by roysorlie
DIRTY PLAYER.

Honestly guys.

Go with DP, Goblins are as dirty as they come. Kick em while they're down.

I imagine it's quite fun to swarm an ogre with gobbos, and kick him while he's down.

Shees.
Shape up, and learn to play dirty!

Posted: Wed May 28, 2003 6:44 pm
by roysorlie
Oh, an AG4 gobbo.
Didn't see that at first, DP is stilla good choice, but you could consider Nerves of Steel too.

Posted: Wed May 28, 2003 6:46 pm
by Skummy
Can't take NOS, since it's a general trait. Block's really the way to go.

:x Makes me very jealous, that 4 AG Blodge gobbo. I hope your Troll gets hungry... :wink: