Clarification: Offensive Blitzer vs. Defensive Blitzer

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Jerhod
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Clarification: Offensive Blitzer vs. Defensive Blitzer

Post by Jerhod »

Hi all,

Looking over older posts I have noticed a bit of discussion around "Offensive Blitzers" and "Defensive Blitzers". I'm not sure that I understand exactly what is meant by these descriptions, but here's my guess...

Offensive Blitzers are intended to acquire skills that help them get into the end zone without the ball being taken from them. In this vein they would acquire skills along the lines of Dodge, Leap, Sprint, Sure Feet, and Sure Hands. (I'm thinking of Elven Blitzers, hence the Agility skills.)

Defensive Blitzers are intended to cause turnovers and get to/stick to the opposing ball carrier. In this vein they would acquire skills along the lines of Diving Tackle, Leap, Shadowing, Strip Ball, and Tackle. (Same caveat about Elven Blitzers.)

Would this be an accurate understanding of offensive vs. defensive blitzers?

Thanks,
-Jerhod-

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Post by Skummy »

Pretty good, execpt you left off Catch for Agility blitzers, and defensive blitzers like Mighty Blow, Piling On and Guard as well.

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Post by Agentrock »

I haven't seen the messages you are talking about but your descriptions of what you think they are seem right on with what I think they are.

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Post by Jerhod »

Skummy wrote:Pretty good, execpt you left off Catch for Agility blitzers, and defensive blitzers like Mighty Blow, Piling On and Guard as well.
Good point with respect to Catch.

I see your point about defensive blitzers, too, however Elven Blitzers cannot get Strength skills, and on doubles I'm usually in favor of getting Jump Up. :)

I see how Guard is good at knocking down the ball carrier, but I'm unsure about MB and PO. They both help with wounding the opposing ball carrier, but isn't your main concern just knocking him down and freeing up the ball?

Best,
-Jerhod-

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Agentrock
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Post by Agentrock »

Jerhod wrote:I see how Guard is good at knocking down the ball carrier, but I'm unsure about MB and PO. They both help with wounding the opposing ball carrier, but isn't your main concern just knocking him down and freeing up the ball?
True...but in most cases the ball carrier being taken down is a key ball carrier for the team...if they are taken down for a turn (stunned) or removed from the field for that drive/game then you don't have to worry about that player taking the ball back from you and scoring.

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Post by Skummy »

Agentrock's exactly right. If you can take down that lone ballcarrier streaking toward your endzone and stun him, then picking up the ball isn't such a high pressure situation.

With Elves especially, I would seriously consider Guard on every doubles roll I had, since it helps you out tremendously on offence and on defence.

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Post by Jerhod »

Skummy wrote:Agentrock's exactly right. If you can take down that lone ballcarrier streaking toward your endzone and stun him, then picking up the ball isn't such a high pressure situation.

With Elves especially, I would seriously consider Guard on every doubles roll I had, since it helps you out tremendously on offence and on defence.
Good point to both Agentrock and Skummy. :)

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Post by SBG »

So the total tally right now is :

two good points for Skummy;
one good point for Agentrock !

(Juts kidding you guys, see your posts!) :lol:

Fred

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Post by Jerhod »

SBG wrote:So the total tally right now is :

two good points for Skummy;
one good point for Agentrock !
You're so competitive... :D

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Post by Skummy »

Jerhod wrote:You're so competitive... :D
You're just saying that because I'm winning... loser! :wink:

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Post by SBG »

Sometimes too much! I thought it looked like they were being attributed, like it was a BB exam or something!

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Post by Jerhod »

Skummy wrote:You're just saying that because I'm winning... loser! :wink:
:( *sniff* *sniff*

j/k!

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Post by Mirascael »

Jerhod wrote: I see your point about defensive blitzers, too, however Elven Blitzers cannot get Strength skills, and on doubles I'm usually in favor of getting Jump Up.
I must give a point to Jerhod here, that's the best trait for a Wardancer (unless the entire rest of league is dominated by Chaos and Chaos Dwarves)
I see how Guard is good at knocking down the ball carrier, but I'm unsure about MB and PO. They both help with wounding the opposing ball carrier, but isn't your main concern just knocking him down and freeing up the ball?
Another point for Jerhod here. Primarily, you want the Ball Carrier down. Thus, you will want Tackle first. I very much I will ever take MB or even PO for a Wardancer, there are so many better Skills and Traits out there (Tackle, Side Step, Strip Ball, Shadowing, Pass Block, Pro, Jump Up, Guard). Rather let that Ball Carrier get a boot from an aged, dirty linedude. Might be a different story for teams without AG-access, of course. Still, who wants his Blitzer lying on the ground? Honestly, I very much doubt that I would ever take PO on any Blitzer.

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Post by Agentrock »

It is kinda funny...in the example I had above, I was thinking of a Wardancer ball-handler...if you don't take care of those guys when you hit them with a block to get the ball away they WILL be back like a bad rash to take the ball back.

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Post by StillGas »

Mirascael wrote:
Jerhod wrote: I see your point about defensive blitzers, too, however Elven Blitzers cannot get Strength skills, and on doubles I'm usually in favor of getting Jump Up.
I must give a point to Jerhod here, that's the best trait for a Wardancer (unless the entire rest of league is dominated by Chaos and Chaos Dwarves)
Can someone clarify why jump up would be so good for a wardancer?

It's my unfortunate experience that once they go down, they're not getting back up in a hurry due to av 7 and fouling players.

I'm not completely closed to the idea but I'll need convincing to take it over dauntless say.

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