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New WE team and hurting........
Posted: Fri May 30, 2003 3:07 am
by Poxous
We restarted our local league due to a petty commish so I went with WEs this time around.
My starting team was 8FF, 2 RRs, 10 lineelves, wardancers.
Game 1 vs Norse. 3-1 win... 2 dead line elves!!! + 1 serious inj.
I made only 80K because the Norse team had low FF
I face lizards next. I think I can win with 8 players and I'll have a hadicap at least

, so should I grap the ole' apoth now and save 30k for a catcher or get a lineelf for 9 guys???
Posted: Fri May 30, 2003 3:16 am
by Jerhod
Tough question.... If you'd only had one player die I would say apoth easily, but playing with 8 players....
I think that I'd go with another player and hold off a game on the apoth. It's definitely possible to win with 8 players on the field (heck, I've done it with 7) but it's not easy. I think that you need the guy on the field.
Best,
-Jerhod-
Posted: Fri May 30, 2003 3:24 am
by Mirascael
Get an apoth and save the rest for a Thrower or, even more important IMHO, a second Wardancer.
Posted: Fri May 30, 2003 4:22 am
by Jerhod
Mirascael wrote:Get an apoth and save the rest for a Thrower or, even more important IMHO, a second Wardancer.
You think that only 8 players won't be a problem? I know that's what Elves are good at, but it's the team's second game... It's not like the 8 players are very skilled.
I guess the big gamble is do you expect to risk another death? If not, then buy the player now and get an apoth next game. If so, then get the apoth now.
I'm also surprised at the second Wardancer with only a roster of 9 players total... You wouldn't want to get a full 11 players?
Best,
-Jerhod-
Posted: Fri May 30, 2003 9:30 am
by StillGas
What's the lizard coach like? Will he be trying to get a good win against your elves or will he go all out to destroy your already depleted team?
If its the latter, I feel for you, and 9 players as opposed to 8 won't do you much good.
I'd go for the apoth and save for that wardancer. Seriously, they are that good that it'll be worth your while.
Best of luck; you'll need it as many more early casulties will leave you having to start again
Let us know how you get on
Posted: Fri May 30, 2003 10:46 am
by DoubleSkulls
I'd probably take the apoth and resign myself to probable defeat in the 2nd game. Also play the game to minimsise casualties - get all your elves away from potential blocks.
Posted: Fri May 30, 2003 12:34 pm
by Mirascael
Jerhod wrote:Mirascael wrote:Get an apoth and save the rest for a Thrower or, even more important IMHO, a second Wardancer.
You think that only 8 players won't be a problem? I know that's what Elves are good at, but it's the team's second game... It's not like the 8 players are very skilled.
I guess the big gamble is do you expect to risk another death? If not, then buy the player now and get an apoth next game. If so, then get the apoth now.
I'm also surprised at the second Wardancer with only a roster of 9 players total... You wouldn't want to get a full 11 players?
No, I want 2 Wardancers as soon as possible (i.e. after the apoth). A simple Lineelf doesn't help much. And what if another Lineelf dies or is seriously injured? How long should he wait to finally get the apoth and the dearly needed 2nd Wardancer? As soon as he uses the apoth next game (pain is to be expected against lizzies) the apoth will the provide him that extra lineelf. See the apoth as an extra elf waiting on the bench. 11 may be Nuffle's sacred number, but I doubt that Woodies worship Nuffle much.
BTW: Depending on how bashy your league is, you could consider a tree after the 2nd WD, since it will absorb much damage and save you much money in the long run, it's some kind of Woodie-alchemist. Just don't make the mistake to pay it much attention (i.e. try to always use him last). Your opponents will do that, to your benefit.
Posted: Fri May 30, 2003 2:26 pm
by Jerhod
Mirascael wrote:No, I want 2 Wardancers as soon as possible (i.e. after the apoth). A simple Lineelf doesn't help much. And what if another Lineelf dies or is seriously injured? How long should he wait to finally get the apoth and the dearly needed 2nd Wardancer?
Maybe it's that I'm underestimating the impact a second Wardancer has on a Wood Elf team... I think that I disagree with your statement that a single Lineelf doesn't help that much. I think that the difference between 8 players on the field and 9 players on the field is huge, and your average Lineelf is a very good player.
As said previously in this thread, I think it boils down to the Lizardmen coach: will he/she just try to win or try to pound the Wood Elves into the ground? If the later, go with the apoth. My league is usually more friendly than that, hence my sentiments for getting the Lineelf.
Mirascael wrote:As soon as he uses the apoth next game (pain is to be expected against lizzies) the apoth will the provide him that extra lineelf. See the apoth as an extra elf waiting on the bench.
I see it, I see it...
Mirascael wrote:11 may be Nuffle's sacred number, but I doubt that Woodies worship Nuffle much.
Who, or what, is this Nuffle person/thing? Maybe this is a newbie question, but... Well, I'm unfamiliar with Nuffle.
Mirascael wrote:BTW: Depending on how bashy your league is, you could consider a tree after the 2nd WD, since it will absorb much damage and save you much money in the long run, it's some kind of Woodie-alchemist. Just don't make the mistake to pay it much attention (i.e. try to always use him last). Your opponents will do that, to your benefit.
I second this motion, conditional upon the size of your roster, of course; filling up to a full 11 is more important to me than getting the Treeman. Though, as Mirascael said, a Tree does absorb a lot of the damage.
Best,
-Jerhod-
Posted: Fri May 30, 2003 3:14 pm
by Mirascael
Jerhod wrote:Maybe it's that I'm underestimating the impact a second Wardancer has on a Wood Elf team...
Would seem so!
I think that I disagree with your statement that a single Lineelf doesn't help that much. I think that the difference between 8 players on the field and 9 players on the field is huge, and your average Lineelf is a very good player.
Not from my experience. As long as they have no skills they laways sucked in my teams.
Never heard of Nuffle, the sacred god of Blood Bowl?
I second this motion, conditional upon the size of your roster, of course; filling up to a full 11 is more important to me than getting the Treeman. Though, as Mirascael said, a Tree does absorb a lot of the damage.
From my experience in the fumbl league, I'd say that a functional Woodie doesn't need Linelfs necessarily. Though most coaches will disagree with this satement and consider it a sacrilege. My only problem with this team is players ageing too early on their first skills combined with the fact that I like to score a lot if possible, that I have been very unlucky with FF and cash and failed apoths on non-niggle high-end players which resulted in straight kills. Of course I will get some lineelves should I eventually be able to acquire them, but as long as they have no skills they will not be an enforcement for the team.
Posted: Fri May 30, 2003 3:43 pm
by Jerhod
Mirascael wrote:Jerhod wrote:Maybe it's that I'm underestimating the impact a second Wardancer has on a Wood Elf team...
Would seem so!

I shall have to defer to your significantly greater experience on this issue, then.
Mirascael wrote:Not from my experience. As long as they have no skills they laways sucked in my teams.
The only way to get them skills is to field them. If nothing else they are useful for getting in the way of your opponent's team, providing another target to blitz, more tackle zones to dodge through, and another possible scorer.
Oh, so you'll stand there staring at me for my ignorance but you won't teach me? Some help you are...
Mirascael wrote:From my experience in the fumbl league, I'd say that a functional Woodie doesn't need Linelfs necessarily. Though most coaches will disagree with this satement and consider it a sacrilege. My only problem with this team is players ageing too early on their first skills combined with the fact that I like to score a lot if possible, that I have been very unlucky with FF and cash and failed apoths on non-niggle high-end players which resulted in straight kills. Of course I will get some lineelves should I eventually be able to acquire them, but as long as they have no skills they will not be an enforcement for the team.
I think that any and every player on a team is a valuable asset. I agree that a player with even one skill is much more useful than a rookie player, but there is definitely something to be said for quanitity over quality. This may not be true for veteran teams: I've had my 12 player Chaos team thrashed by a Skaven team with only 9 players because those 9 players were very expierenced. I think that a Wood Elf team without Lineelves can be very effective, but not on its second game.
But I've also never been a very succesful Wood Elf coach...
Best,
-Jerhod-
Posted: Fri May 30, 2003 5:36 pm
by Skummy
Jehrod: Nuffle's work can be found here:
http://www.games-workshop.com/Warhammer ... istory.htm
Please, join our brotherhood and become a cleric in his service. (And don't listen to Torg!)
Posted: Fri May 30, 2003 6:44 pm
by Jerhod
Thanks! I can't tell if I'm feeling a warm, fuzzy connection to Nuffle now or if it's just really bad heartburn.
Best,
-Jerhod-
Posted: Fri May 30, 2003 7:36 pm
by Darkson
Jerhod, Mirascael did answer your question, but mucked up his quoting (check the quote below the

)
And don't listen to Skummy, you're much better of with us. Better all the glory for yourself, than for something thatdoesn't care.

Posted: Fri May 30, 2003 9:44 pm
by Jerhod
Darkson wrote:Jerhod, Mirascael did answer your question, but mucked up his quoting (check the quote below the

)
I did notice that after my post, but neglected to edit it in...

Posted: Fri May 30, 2003 9:46 pm
by wesleytj
one of the major things that seperates a decent elf coach from a truly talented elf coach is ability to win shorthanded. buy the apoth and learn. you still have the WD, you can be competitive against similar tr teams. Just keep fighting and keep building, and try your best to keep the cas down.