Rufio of Montrose wrote:What do you think of this developments for a BC
PO
Block
St. Firm
Tackle
The other one
Block
BTackle
Sure Hands
Tackle
Bull Centaurs are your "star players," so to speak, acting as blitzers, scorers, and targets. I think that Block is the best choice for a first skill because it aids in throwing blocks, keeping the ball, and increasing the B.Centaur's survivability.
I don't think that Piling On is a good skill for a B.Centaur because it severly limits the movement and flexibility of the player. With your MA 4 C.Dwarves you're already a bit behind in the movement and flexibility departments, and I'd rather have my B.Centaurs standing and able to throw blocks and/or sprint up to a full 9 squares. Piling On is good for taking out opponent's other players, but I think that a Troll with PO would be a better option. I think that it's better to focus on having your B.Centaurs knock the opposing players down, not necessarily on dealing the most damage.
I think that Tackle would be a good second skill as it increases the B.Centaur's ability to knock down opposing players and increase the probability of creating a turn over. Sure Hands is also a good second skill for having the B.Centaur being able to get to a dropped ball and claim it, and for keeping the ball when faced with opponents who have Strip Ball. It's hard to get the ball from a player with ST 4 who can move 9 squares if you can't use Strip Ball.

I often see coaches have one B.Cantaur get Tackle as a second skill and give the other Sure Hands as a second skill for balance.
I think that Break Tackle is a good third skill for any B.Centaur. I think that Block and Tackle/Sure Hands are more important skills and should come first, but Break Tackle is a very good third skill, improving the ability of a B.Centaur to score and get to the opposing ball carrier.
On a doubles roll I don't think that I would go with Stand Firm. You have 6 Dwarves who can roll doubles and get Stand Firm. I think that the best skills for a B.Centaur on doubles are Dodge, esp. when combined with Break Tackle, and even Catch. Dodge increases B.Centaur's survivability and flexilibity, and having a flexible ST 4 player with Dodge and a 2+ dodge roll is very nice. Catch is surprisingly useful even with AG 2, giving you a reasonable catcher with ST 4 and movement 9.
I think that you're on the right track with your progressions; I don't think that they need to be modified too much.
Best,
-Jerhod-