Ultimate Ogre Team
Posted: Tue Jun 17, 2003 6:26 pm
Since the release of these guys a while ago, I have turned them in to quite unstoppable force, both in offence and defence. If you can get the money, they are the best team around (except perhaps Vampires).
5 Ogres
6 Goblins
2 Re-Rolls
2 Fan Factor
Low F-F is risky, but having fewer than 5 Ogres is even more so. Goblins work excellently in groups of three - there are enough assists to take out a lone runner, and it makes fouling great fun. Plus, I turned two Ogres into position players:
Ogre thrower:
MA 5
ST 5
AG 3
AV 9
Block, Pass, Pro, Mighty Blow, Bone Head, Throw Team Mate
Blitzer:
MA 5
ST 5
AG 2
AV 9
Block, Sure Hands, Break Tackle, Dodge, Sure Feet, Mighty Blow, THrow Tema Mate, Bone Head.
I have yet to lose in 14 games with these guys. I've experimented with pretty much every thing (except Chaos Dwarves, but I won't go into that), and I can't find another team which gets quite as good a start to the season; Cas. + tend to be very heavy.
What do you reckon? Do the Ogres need toning down?
5 Ogres
6 Goblins
2 Re-Rolls
2 Fan Factor
Low F-F is risky, but having fewer than 5 Ogres is even more so. Goblins work excellently in groups of three - there are enough assists to take out a lone runner, and it makes fouling great fun. Plus, I turned two Ogres into position players:
Ogre thrower:
MA 5
ST 5
AG 3
AV 9
Block, Pass, Pro, Mighty Blow, Bone Head, Throw Team Mate
Blitzer:
MA 5
ST 5
AG 2
AV 9
Block, Sure Hands, Break Tackle, Dodge, Sure Feet, Mighty Blow, THrow Tema Mate, Bone Head.
I have yet to lose in 14 games with these guys. I've experimented with pretty much every thing (except Chaos Dwarves, but I won't go into that), and I can't find another team which gets quite as good a start to the season; Cas. + tend to be very heavy.
What do you reckon? Do the Ogres need toning down?