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Double on a rookie Hobgoblin
Posted: Sat Aug 02, 2003 6:28 am
by Cool Hand Fluke
Normally i would take dodge. But, this is for a final against Skaven (although the league does continue after). We use Star Players in our league and my opp. has Headsplitta.
We also use the experimental kicking rules, so i'm thinking Dirty Kicker (kicks em in the 'nads/auto stun on a POW - ignore strength)
So, one eye on development on the Hobgob or a specific tactic to try to nullify the big fella?
I have the full 6 CDs, 2 BCs no Big Guy/Star Player. I think he'll have 3 GRs.
Any advice appreciated. Thanks.

Posted: Sat Aug 02, 2003 10:41 am
by Grumbledook
I would choose dodge and this thread should be in tactics not skill questions ;]
Posted: Sat Aug 02, 2003 10:44 am
by Longshot
Dodge
Topic moved.
Posted: Sat Aug 02, 2003 12:10 pm
by sean newboy
Personally i would go Dauntless.
Posted: Sat Aug 02, 2003 12:55 pm
by McDeth
Guard, Or Pass and get Sure hands next time
Posted: Sun Aug 03, 2003 7:24 am
by Cool Hand Fluke
Grumbledook wrote:I would choose dodge and this thread should be in tactics not skill questions ;]
Soz
Thanks guys
Posted: Mon Aug 04, 2003 3:26 pm
by Mortalman
Surely pass - it's your only chance at a throwing play!
Posted: Mon Aug 04, 2003 8:30 pm
by Asmodan
Yeah i would have taken pass and rather taken dauntless on a dwarf instead.
Posted: Mon Aug 04, 2003 9:09 pm
by sean newboy
Dauntless is something i would rather take on a hob, more movement and ag for dodging, better chance of getting to use it more than just on the los at kick off.
Posted: Tue Aug 05, 2003 5:07 am
by Asmodan
Well i dont like it because if it dont work that hobgobbo is dead meat.
But its just my opinion.
IBloodbowl would be pretty boring if everyone took all the same skills on the players wouldn´t it

Posted: Tue Aug 05, 2003 12:38 pm
by Cool Hand Fluke
Going with Dodge as a running game is more my thing (although if i had a BC with Catch ....

)
Thanks to all
Posted: Tue Aug 05, 2003 12:45 pm
by bluetooth
Dodge is nice but I'd take pass. But hey, its your team, mate

Posted: Tue Aug 05, 2003 5:15 pm
by Cool Hand Fluke
bluetooth wrote:Dodge is nice but I'd take pass. But hey, its your team, mate

CD/BCs don't catch the ball, they pound and splat and bash and .....
Still not sure which way to go. I have a Hob with Sure Hands (now i'd give him Pass).
Posted: Tue Aug 05, 2003 6:04 pm
by Chaos Dwarf
As someone who plays Chaos Dwarves on occasion I've found Pass to be the most useful. It gives your team another dimension and saves on using a reroll for passing. I have a hobgoblin with Pass, Block, Sure Hands, and Strip ball. Sure, he only has about four completions in two seasons, but all of those completions have been game savers!