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Posted: Sat Jun 20, 2009 10:32 am
by styphon
Jural wrote:
styphon wrote:Just so you know, number of teams must be divisible by 4. Or that was the case in the beta so we're assuming it's true for the final version.
30 IS divisible by 4.
Really? Last time I checked 30/4 = 7.5. 28 and 32 are divisible by 4.

Posted: Sat Jun 20, 2009 10:35 am
by Grumbledook
no one said it had to be divisible to an integer

Posted: Sat Jun 20, 2009 10:37 am
by styphon
Well that's just being pedantic. If someone says it must be divisible by a number, they generally mean it must be a whole result. What the hell is the point in having 7.5 teams playing a week???

Posted: Sat Jun 20, 2009 10:56 am
by swntzu
This why people hate geeks.

Posted: Sat Jun 20, 2009 11:20 am
by SillySod
... and why Jural hates qualitative data. He knows that even if he never slips up ever again we'll still rip the piss out of him for this one time and again :D

Posted: Sat Jun 20, 2009 12:22 pm
by Darkson
styphon wrote:What the hell is the point in having 7.5 teams playing a week???
Most of my squads seem to only have half a team. :-?

Posted: Sat Jun 20, 2009 1:34 pm
by dazlamb
Divisible by 4 would make more sense for a knock out tournament....
As for league I would say it should be Casual play any team a maximum of twice over 6 months then have a cup competition(So divisible by 4 does make some sense). It would be nice if everybody played each other but I would not want to penalize anybody for not getting enough games in.
30 does seem a lot to me to no everbody on TBB is going to get the game and not all of them would want to join the league 16 would be a good number.

What hints could I get from long running fummbl leagues?

Posted: Sat Jun 20, 2009 2:08 pm
by Grumbledook
call me silly, but why is there even a limit

why not have it unlimited and whoever wants to join can?

Posted: Sun Jun 21, 2009 1:35 am
by SillySod
An open format is generally quite easy to run. While it has numerous disadvantages these are all known well in advance by all parties and are often a fair exchange for the advantages in flexibility. All you need to define is:
- points (3 for a win? :))
- restrictions (dont play the same team 24 times in a row)
- deadlines (the league finishes in exactly 3 months, 12 days, and 27 seconds)
- who wins/playoffs (so it doesnt appear abitrary or unfair when at the end)

I wouldnt worry too much about the KO tournament at the end. Just as long as you know how large it will be, when it will be, and who will qualify (e.g. the top 16 teams) then you should be absolutely fine. The big advantage of an open format is that people can join whenever they please :)

Posted: Sun Jun 21, 2009 2:33 am
by Stonekloud
I would be up for a league I dont have to worry about some DC if I happen to be ahead in a game. US Central.

Posted: Sun Jun 21, 2009 6:04 am
by Ergukrael
Don't get your hopes up on private league flexibility. Sure, you'll be able to create one, but I suspect it won't have the level of customization that some of your are hoping for.

OTOH, pay attention to the stuff that gets posted up on bloodbowldigital.com in the next few weeks. Some of the stuff coming soon has to do with pulling files so you can track stats better. With it, you could theoretically just leave teams in the open ladder, and have league members upload their match reports.

It then becomes a tradeoff: External regulation vs. flexibility.

Posted: Mon Jun 22, 2009 4:32 pm
by Jural
styphon wrote:Well that's just being pedantic. If someone says it must be divisible by a number, they generally mean it must be a whole result. What the hell is the point in having 7.5 teams playing a week???
Sorry, it's a quote (paraphrase) from the movie "Little Man Tate". I guess I'm the only one who saw that movie?

I wasn't trying to be pedantic, just bring a smile to the face of some :) But at least somebody called me a geek- things are looking up this Monday morning ;)

Posted: Mon Jun 22, 2009 4:33 pm
by Jural
SillySod wrote:... and why Jural hates qualitative data. He knows that even if he never slips up ever again we'll still rip the piss out of him for this one time and again :D
I love qualitatitive data! It allows me to win less than half of my games but claim I'm a great coach.

Posted: Thu Jun 25, 2009 4:58 pm
by pyttroll
Just to let you know, the max # of teams per league is 32. This mean we might have to create multiple leagues to fit everybody.

The other option would be to have all our teams in the public league and manage the league externally using a tool like the OBBLM.

Posted: Thu Jun 25, 2009 7:11 pm
by wedge22
If a league can only have 32 teams maximum then it makes sense that these teams are based out of the same timezones or very similar ones.